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'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
*[[Hoju ]] ([[Gate of Torment]])
+
*[[Hoju]] ([[Gate of Torment]])
   
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
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== Notes ==
 
== Notes ==
 
*Flail is often used by Warriors utilizing [[knockdown]]s, as they minimize the disadvantages of reduced movement speed.
*Despite its short duration without investment in Strength, Flail can be used effectively on [[Ranger]]s and [[Paragon]]s, as when targets kite out of range another target can be easily switched to without moving.
 
*Flail also works well on melee characters utilizing [[knockdown]]s, as they minimize the disadvantages of reduced movement speed.
 
   
 
== Trivia ==
 
== Trivia ==
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*[[Movement speed skills quick reference]]
 
*[[Movement speed skills quick reference]]
 
*[[Stance skills quick reference]]
 
*[[Stance skills quick reference]]
  +
[[Category:Stances]]
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[[Category:Strength skills]]
  +
[[Category:Warrior skills (Nightfall)]]

Latest revision as of 14:59, 5 May 2011

Skill details
Flail
Flail
Campaign: Nightfall Warrior
Profession: Warrior
Attribute: Strength
Type: Stance
    4 Adrenaline        

Full: For 1...12 seconds, you attack 33% faster but move 33% slower.

Concise: (1...12 seconds.) You attack 33% faster. You move 33% slower.

Strength 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21


Acquisition

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

  • Flail is often used by Warriors utilizing knockdowns, as they minimize the disadvantages of reduced movement speed.

Trivia

  • This is the only IAS stance that is charged by adrenaline.

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