No edit summary |
|||
Line 9: | Line 9: | ||
== Usage == |
== Usage == |
||
*This skill is best used when your [[Skill Bar]] is loaded with skills that can actually be recharged by [[Flourish]]. This means any attack skills that cost [[Energy]], not [[Adrenaline]]. Try using [[Bull's Strike]], [[Thrill of Victory]], [[Pure Strike]], and others, then quickly using [[Flourish]] before any of those skills are recharged. You will gain, with the appropriate [[Attribute]] levels, more than enough energy to use all of your newly recharged skills again. Hopefully, by the time you finish using the last of these skills, [[Flourish]] is ready again... And best of all, with every attack skill you use, your [[Strength]] passive benefit comes into play. |
*This skill is best used when your [[Skill Bar]] is loaded with skills that can actually be recharged by [[Flourish]]. This means any attack skills that cost [[Energy]], not [[Adrenaline]]. Try using [[Bull's Strike]], [[Thrill of Victory]], [[Pure Strike]], and others, then quickly using [[Flourish]] before any of those skills are recharged. You will gain, with the appropriate [[Attribute]] levels, more than enough energy to use all of your newly recharged skills again. Hopefully, by the time you finish using the last of these skills, [[Flourish]] is ready again... And best of all, with every attack skill you use, your [[Strength]] passive benefit comes into play. |
||
+ | *Consider using this with Assassin dagger attacks to bypass long recharge times and failed leads and offhands. |
||
Revision as of 06:14, 28 August 2006
Skill details
Flourish | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
|
Full: All of your attack skills become recharged. You gain 2...6 Energy for each skill recharged by Flourish.
Concise: Recharges your attack skills. You gain 2...6 Energy for each skill recharged.
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Energy | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 |
Progression
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy1 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | ? | N/A | N/A |
1For each attack skill that was recharged by Flourish.
Usage
- This skill is best used when your Skill Bar is loaded with skills that can actually be recharged by Flourish. This means any attack skills that cost Energy, not Adrenaline. Try using Bull's Strike, Thrill of Victory, Pure Strike, and others, then quickly using Flourish before any of those skills are recharged. You will gain, with the appropriate Attribute levels, more than enough energy to use all of your newly recharged skills again. Hopefully, by the time you finish using the last of these skills, Flourish is ready again... And best of all, with every attack skill you use, your Strength passive benefit comes into play.
- Consider using this with Assassin dagger attacks to bypass long recharge times and failed leads and offhands.
Acquisition
- Syr Honorcrest (Mineral Springs) The skill is easiest obtained with the quest "Defend Droknar's Forge," you may just lure the Titans to the boss and let them eliminate each other, because you're a warrior, you may just run to the spot and wait.
Related Skills
- Oath Shot (Elite)
- Keystone Signet (Elite)
- Glyph of Renewal (Elite)
- Moebius Strike (Elite)
- Assassin's Promise (Elite)