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New GW2 info coming soon

From the Guild Wars 2 facebook page: "As you might have guessed by some of the posts we've been making here, the torture is about to end. :-) Some of you are on the edge of your seats. Many of you know that the anniversary of the original Guild Wars is coming up. We have a few things up our collective sleeves that we’re going to talk about this week. We want as many people to know about it as possible. We’re doing our part with our PR and marketing teams, but we need your help in spreading the word! If you like the stuff you see this week, vote it up on Digg! (If you don’t have a Digg account, you can use your Facebook account to Digg stuff up.) We're super excited at how engaged many of you have been through the Guild Wars War in Kryta viral campaign, and we hope you'll like what we've got cooking for Guild Wars 2 (soon (TM)). :-)"

Discuss to your heart's content RandomTime 23:11, April 26, 2010 (UTC)

Omg, I almost care. Felix Omni Signature 23:46, April 26, 2010 (UTC)
Yeah, fo'sho Arenanet has pulled my strings one too many times. I expected a trailer for GW2 or war to finally break out in Kryta on the 24th, the day of the anniversary, but no. At least I can look forward to the end of the anniversary event when something is definitely (mark my words) going to happen. If I'm let down any more, I'll celebrate this anniversary week with my last UWSC before I uninstall the game. Five years is much too long. GW2, you'd better not disappoint. ~ JujipooJujinicon[talk] 01:31, April 27, 2010 (UTC)
You do know the official anniversary isn't until April 28th, right? That's the day Prophecies was released. I have no idea where you got the 24th from. —Dr Ishmael Diablo the chicken 03:25, April 27, 2010 (UTC)
Finally gameplay info much? --Naoroji 11:04, April 27, 2010 (UTC)
Yes, I am pleased with this Manifesto. I will play once more. :) And yeah, someone told me 24th... but it sucks even more now because I'll be disappointed twice over if nothing happens tomorrow. ~ JujipooJujinicon[talk] 02:00, April 28, 2010 (UTC)

Update: ANet has just posted their design manifesto for Guild Wars 2. RandomTime 17:27, April 27, 2010 (UTC)

Looks good, looks brilliant, hopefully the skill system will work (sounds like it has the danger of becoming complex) - seems like what Warhammer Online was trying to achieve, can't wait for the finished game RandomTime 17:35, April 27, 2010 (UTC)
I especially like the part about throwing jars of bees at people. Oh and firing projectiles through a fire wall? Can anyone say burning arrows? 'Cause I can. Or you know what? BURNING BEES. Survive that. --XT-8147 08:25, April 28, 2010 (UTC)
I think the bees would need to survive that first :P -- Isk8 Isk8 (T/C) 09:50, April 28, 2010 (UTC)
If they can deliver, and its not clear to me how all this will work out in practise, then it sounds good. If it solves the "been there, done that, what else is there to do apart from getting and staying drunk (in game that is) all day?" problem I'm facing at the moment then GW2 has the potential to be great. Thalestis 11:28, April 28, 2010 (UTC)
Who cares you can't see what the hell is going on, right. --- VipermagiSig -- (contribs) (talk) 12:41, April 28, 2010 (UTC)

There are 8 professions in GW2 - Look at the silhouettes behind the Elementalist (which has been officially confirmed on the GW2 official site) ~ JujipooJujinicon[talk]

I generally hate to jump to conclusions like this. Technically they haven't confirmed anything- the silhouettes could be anyone. However, under the circumstances it looks pretty safe to say you're right :) 8 professions multiplied by 5 races equals 40 possible combinations. GW2, so far, is Asura Rank 10. 03:53, April 29, 2010 (UTC)
Yep, was just touring the site and found the number of professions under the FAQs section. here Chibi Moon Shadow 16:03, April 29, 2010 (UTC)


(Starting a subsection since this isn't specific to the elementalist.) Surprised no one's brought this up yet, but those little quips that the characters make in the videos had better be toggle-able. I've played other games with a "feature" like that, and it gets extremely annoying after only a few hours. —Dr Ishmael Diablo the chicken 17:00, April 29, 2010 (UTC)

OGod, it's NWN all over again RandomTime 17:22, April 29, 2010 (UTC)
Why? I like it. It's the same in Dragon age and I don't mind that. It give me a more realistic feeling. -- F1Sig † F1© Talk 17:34, April 29, 2010 (UTC)
There are a lot of people saying that (myself included), so if they weren't toggleable already, they'd better make it so. I'll leave it on for like the first day, as some of them sound funny, but then sayoonara. RoseOfKali RoseOfKaliSIG 17:43, April 29, 2010 (UTC)
So ummm... What the hell are quips?--El Nazgir sigEl_Nazgir 18:03, April 29, 2010 (UTC)
Let me dictionary that for you...Dr Ishmael Diablo the chicken 18:39, April 29, 2010 (UTC)
For example: "They're gonna have to glue you back together. IN HELL!" --Gimmethegepgun 19:07, April 29, 2010 (UTC)
This is the first thing I said to my wife after watching the meteor clip... It's fine in Dragon age, for the first little while, but I would imagine that the says would get old very fast (and annoying). Although, perhaps they quips will be replaced, or interchanged, with patches and updates. At least this way we won't have to hear the same things over and over. Venom20 19:27, April 29, 2010 (UTC)
I doubt that's actually part of the game. It's just some action shouting from the voice-actors for promo material if you ask me. --El Nazgir sigEl_Nazgir 19:36, April 29, 2010 (UTC)
I think on the contrary. They're either random per profession, or more likely skill specific, like "And stay down!" after a kill with Meteor Shower. I do think they're in the game. RoseOfKali RoseOfKaliSIG 20:59, April 29, 2010 (UTC)
Oh for sure. They will happen in the game, and they will be specific to certain spells or actions (aka "BURN!" for fire-attuned ele) but they will happen occasionally and not at the beginning and end of EVERY spell. It'll be a more... tasteful dispersion. They only included them in the little skill demonstrations for cinematic effect. Also, speaking of cinematic effects, notice that the camera pans as you cast. I really hope it actually does that when you cast spells, and it isn't just a trailer-only feature. That adds much-need depth to combat and contributes to the more stylistic quality. ~ JujipooJujinicon[talk] 02:24, April 30, 2010 (UTC)

Compare them to the (non-vocal) combat quotes that heroes/henchies have in GW1 (*I THINK, THERE-FORE I AT-TACK*) Kitsunebi 09:58, May 6, 2010 (UTC)

Food, food, food.. stop... starve...

So we have a lead up at the end of April with a bunch of stuff coming through, one after the other. Interviews, professions, skillbars... Here I was thinking "sweet, I can handle a small piece of info every other day or so". Then nothing for over an entire week. MOAAAAAAR! Was beginning to get excited about the prospect of a late 2010 release... Guess not. 00:59, May 7, 2010 (UTC)

Yeaaaaaah... I was at least expecting another profession every Thursday, but it looks like we're not even gonna get that. So, one profession every other Thursday? That'll stretch it out over 4 stinking months. >.> —Dr Ishmael Diablo the chicken 01:56, May 7, 2010 (UTC)
Well of course they want to stretch it out. You don't want to reveal all of the important information about the game a year before launch, and then have nothing to talk about until launch. The real question is when to start giving out information. Quizzical 02:29, May 7, 2010 (UTC)
Quizzical you interest me. You think it'll be out in a year? :) A F K sig 2 A F K When Needed 21:46, May 8, 2010 (UTC)
Anet need to resync the watches they are using, they currently are using a time system that is closer to Valve Time than the time we're used to, I've never seen "daily updates" (to the war in Kryta page) take so long. RandomTime 17:10, May 20, 2010 (UTC)

Moving whilst shooting

Just found this: "independent upper and lower body animation tracks for running n’ gunning" as part of an interview from a couple weeks ago at This is one thing that bugged the crap out of me, having to stop to do the most menial of 'spells' or activities with only very rare exceptions. Also, "an arrow shot from a bow doesn’t just go from you to your enemy and disappear; instead it can be reflected, set on fire, bounce between several enemies, or return to you after hitting a target, healing you when it hits" sounds like a bit more detail than I'd read previously. The preceding unsigned comment was added by (contribs) at 11:57, May 9, 2010 (UTC).

Old info is old.
Sounds cool but knowing ArenaNet it's another source of lag waiting to happen.
We'll see. A F K sig 2 A F K When Needed 17:36, May 9, 2010 (UTC)
Knew it was old (not THAT old) but hadn't seen it anywhere in here or on gw2wiki. Considering it's a pretty drastic change, thought it was worth mentioning. The preceding unsigned comment was added by (contribs) at 22:13, May 9, 2010 (UTC).


Will there still be the Ritualist Class in GW 2? The preceding unsigned comment was added by (contribs) at 03:15, 10 May 2010 (UTC).

We don't know yet. The only 100% confirmed class is elementalist. Warrior is semi-confirmed, since it's been used in a lot of the combat/skill examples so far. Other than that, we simply don't know for sure. —Dr Ishmael Diablo the chicken 03:06, May 10, 2010 (UTC)
something in a recent interview implied that even though some classes wont make it to gw2, the classes in gw2 will have some similarities to missing ones from gw1. so maybe if necro makes a return, maybe it will have some binding rituals. rits and necroes both get power from grenth, one deals with the bodies of the death, and the other deals with the souls, fits IMO. also, ranger was briefly mentioned in an example, but only once, so i wont put much store by that. necro was also mentioned briefly, but they were talking about an npc, and it's very old info, so, again, i wont put much faith in it.Akbaroth 04:09, May 10, 2010 (UTC)
They won't dare to remove the Necro! Or my ghost will hunt them for life! -- F1Sig † F1© Talk 11:30, May 10, 2010 (UTC)
I made pretty much the same speculation right here: "Monk and Necromancer are also returning, with Ritualist getting rolled up into both of those". I had written more detail (specifying that N gets the binding rituals), but deleted that bit before posting. —Dr Ishmael Diablo the chicken 14:06, May 10, 2010 (UTC)
I hope a class similar to Ritualist makes a return, or a Necromancer with binding rituals, or a "Summoner" profession, etc. I like the play style of not directly damaging the foe myself, but providing both offense and defense through the expendable creatures I bring onto the battlefield. Shadowlance 21:02, May 10, 2010 (UTC)

Necromancer is a must, and it's my guess that the necs in this will have more healing and support(The old blood bond went pretty much unnoticed. =C). Though I'm going with(and hoping) that there won't be any one dedicated healer profession, and instead, the survival of the team will rely on everyone's support as a whole. I would love that because then GW2 would be an MMORPG unlike any other, and would likely take some goddamn skill and co-ordination instead of cookie cutters running around. My guess for the scholars: Nec, Ele, and some sort of profession with roughly 50% healing, 50% damage. Kind of like a monk, but less healing. Whatever professions controls the giant crap, duh. Forgot about that.-- 03:22, May 11, 2010 (UTC)

They must have a necro-type character, you can't have a magic RPG without dark magic, and I agree with rolling spirits into it. I also really really hope there won't be anything like the current heal-bot monk concept (required for pretty much any group in this game, save for a couple haxx that emulate the same functionality anyway). RoseOfKali RoseOfKaliSIG 20:00, May 11, 2010 (UTC)
i certainly don't want this 'heal-bot monk' i don't like the idea of not having any kind of plain healer build. it has been implied that water magic is getting a handful of party and self heals, apart from just the inate healing efect of water attune, so maybe instead of having just one class capable of healing, they will have several, that way you wont have to constantly worry about not having a monk in the party. P.S. i'm not entirely sure i get what you mean by heal-bot monk, you mean just mindless healing build?Akbaroth 16:00, May 12, 2010 (UTC)
A heal-bot is someone whose only job is to make the red bars go up. And as you started to suggest, I hope that every class (or most of them) will have some kind of party support, such as the water attunement. Also, with the required heal/preservation skill in your bar, it won't be essential to have a dedicated "healer" in the group anymore. RoseOfKali RoseOfKaliSIG 16:21, May 12, 2010 (UTC)
[1] well, that clears the healer argument up, more or less.Akbaroth 07:46, May 14, 2010 (UTC)
No it doesn't! Well, maybe it does, but in such a way my mind won't accept it at the moment. If they take away my monk, I'm gonna be pissed.Entrea SumataeEntrea [Talk] 20:34, May 16, 2010 (UTC)
I think it's possible to focus on healing (with some other class most likely), but if you don't deal damage you'll find a lack of experience I fear. It's been stated often that you can always get experience from every monster, partied or not... But that's assuming you actually participate meaningfully in terms of damage dealt. Smiting is the way to go. --- VipermagiSig -- (contribs) (talk) 20:46, May 16, 2010 (UTC)
I'll be fine if there's a smiting monk. Or a paladin-type, or just something Monk-like. While I tend to like being a healing-support guy, in this case I want Monk to come back so I can make my character. Because, yeah, I have a little backstory and everything ohwowiamsuchanerd. Entrea SumataeEntrea [Talk] 21:20, May 16, 2010 (UTC)
Most likely they'll make it so that anyone in the area (say, spirit range) and doing a lot gets credit. Surely it shouldn't be damage dealt on a per-mob basis, or else that encourages people to go around tagging all of the mobs, but not stopping long enough to do that much damage to any particular mob. Quizzical 23:07, May 16, 2010 (UTC)
They definitely won't make rewards dps based, or total damage based. It'll likely be whoever is actively using several skills, and you'll be qualified as "participating" if you're supporting the people who are doing damage. Sort of like a "participation-chain". That's my guess, anyway. I'm glad there's not going to be a dedicated healer, it'll leave lots of room open for gimmicks. ;D- 02:56, May 20, 2010 (UTC)


there is a already up - if you all want to contribute to it... of the information that's presented, etc... Have thought about it. Haven't gotten to it, due to little misses i'm going to destroy the house and keep mama on her toes so... laters! gotta get ;-P Ariyen 05:17, May 17, 2010 (UTC)

I think most members of the community will be editing GW2W instead RandomTime 05:58, May 17, 2010 (UTC)
Except probably for those banned. Ariyen 06:03, May 17, 2010 (UTC)
The reason to use this wiki rather than the official one was that it had a huge head start, and the official one never caught up in content. Wikia has no such head start for Guild Wars 2, so I'd expect the official wiki to be the dominant one there. Quizzical 15:06, May 17, 2010 (UTC)
And the mods/community in Owiki is a bunch of tight asses. Except for Raptors and a few others. c=-- 02:45, May 20, 2010 (UTC)

Luna Atra's Guild Wars 2 interview
Much more informative than recent articles which are mostly rehash of the event system. Some highlights

  • Unique HOM rewards.
  • Skill acquisition through trainers and quests, no SoC, more monster skills.
  • Reward trophy system for acquisition of equipment.
  • Marketplace with offline browser feature.
  • 5v5 PvP.
  • Multiple severs like most MMOs, requiring fees for transfer. No districts.

--Evenfall 01:53, May 23, 2010 (UTC)

They didn't actually explicitly mention that there will be fees for transfer (or that it'll be possible at all) "we plan to make it very easy to visit other worlds to play with your friends without restarting new characters or paying large transfer fees." seems to suggest fast switching, but not being able to change your default server, this is what they seemed to suggest at the initial information (back when EOTN was fresh). Marketplace sounds good, might be their first mention of the HOM rewards spesifically (saying they'll be unique - we still don't know what they are). SoC removal sounds like it could work (but we're going to need to find another way to document monster skillsets on wikis :()RandomTime 02:13, May 23, 2010 (UTC)
That's for the link. That's a very interesting interview. Some things that I'd like to point out:
Even with the standard experience and levels system, progression in Guild Wars 2 is still much faster than other MMOs, even though we’ve raised the level cap substantially. That's good to hear.
We still don’t regard reaching maximum level as the end of the game, and we’ll be providing players with a lot of things to do once they hit the level cap. I'd roll my eyes at that from most development studios. Lots of games say, sure we'll have tons of stuff to do in the endgame, and it almost invariably means a few things that you can grind endlessly. But ArenaNet actually acted like that in Guild Wars; a character that started in any campaign and did all of the content along the way would have at least 9 missions left in that campaign alone upon hitting level 20. And that's not counting the other campaigns, let alone the "real" endgame of hard mode.
not all monsters use player skills. The context there is saying that they're doing away with signets of capture, which is something that I won't miss. But mobs using the same skills as players was one of the cool things about Guild Wars. See a mob do something to you that is pretty effective and you can get those skills and do the same thing yourself.
The biggest and most important difference is GW2’s Marketplace supports postings from both buyers and sellers. You might put your sword up for sale, then offer 100 gold for the specific axe you’re looking for without having to find any specific seller. That sounds awesome. Trying to find people selling +5 armor mods to staff is a major nuisance, and few enough people care for them that I'm not sure that an auction house with sell offers only would fix the problem. By the way, I'll pay 2k each for them if you have any to sell.  :)
We want to maintain the inclusive friendly play we had in Guild Wars, so we plan to make it very easy to visit other worlds to play with your friends without restarting new characters or paying large transfer fees. We haven’t finalized all the details of this yet, but we’ll let you know when we do. They're going separate servers, but it's unclear how far they'll go along these lines. The approach that I'd really prefer is changing the number of instances of a zone as the playerbase size changes with the time of day, to prevent time of day dependence on player density. This also allows more popular zones to have more instances, so that you don't end up with some zones overcrowded and others deserted. But even apart from that, the industry has been moving away from the separate servers model that means that people on different servers can't group together--and makes it nearly impossible to find a group for many things. Whether it's Aion's approach of as many instances of a zone as needed even on a given server, or Wizard 101's approach of strictly separate servers that you can transfer between in a few seconds (and be standing in exactly the same spot on the map on the other server) whenever you feel like it, there are a lot of ways to improve on the traditional approach of separate servers where the ones you're not on might as well not exist. The problem is that easy transfers could make the concept of world versus world pvp make no sense; I hope that ArenaNet doesn't get carried away with making that meaningful and spoil PVE by splitting the playerbase enough to make it hard to find a group.
is support DX10 on the agenda? That one is from the interviewer, not ArenaNet. And it's a dumb question. If you make a DirectX 10 game, then you have to make a separate versions for DirectX 10 and DirectX 9 or else anyone who doesn't have a DirectX 10 system (e.g., people still using Windows XP) can't play your game. If you make a DirectX 11 game, then you only have to code it once, and it will check which features the OS and video card support, and simply disable the ones that the system doesn't support. Even if you want to use some DirectX 10 features and no DirectX 11 features, you'd still code it as a DirectX 11 game so that you don't have to code it twice. This is one of the reasons why DirectX 10 was pointless and DirectX 11 is going to be big. Quizzical 04:54, May 23, 2010 (UTC)

Personal Story

→ Moved to Forum:New GW2 info/The Gameplay#Personal story overview

GW2 Slovenia interview

"WvW will feature our sidekick system, which equalizes levels between players. " Sounds like the sidekick system will be exclusive to WvW, no sidekicks in PvE.

Personal story stuff is non-repeatable.

Not much else new that I could see. —Dr Ishmael Diablo the chicken 21:38, June 9, 2010 (UTC)

Non repeatable sounds strange. I hope they'll change that, or at least allow us to replay cinematics. RandomTime 22:11, June 9, 2010 (UTC)
(late) Personally expected as much, the personal story and traits being the only Questlikes. They did the replay-cinematics thing in EotN, so I presume we can watch those again. That'd be nice. --- VipermagiSig -- (contribs) (talk) 11:57, July 1, 2010 (UTC)

GW2 IGN interview

Out-of combat activities. Sounds similar to what were were promised in the hype to GW:EN. Hope it'll be better. RandomTime 21:36, June 30, 2010 (UTC)

Epic Boss battles

This is kind of an Epic screenshot :D
Epic Screen

-- F1Sig † F1© Talk 07:37, July 4, 2010 (UTC)

Reminds me of this MMO where you get a group of 40 players and spam your shit on a ragdoll, hoping he doesn't stare at your backline because only your tank can take any damage at all without dieing instantly. The one difference is that in WoW, the bosses are textured. Can't wait to deal 2k DPS to a monster with more health than there are people living on the world. --- VipermagiSig -- (contribs) (talk) 10:17, July 4, 2010 (UTC)

Newest Video

ArenaNet's MMO Manifesto (with lots of GW2 in-game stuff)

Where the fuck are the leaf heads? ¯\(σ_σ)/¯--Darksyde 23:45, August 10, 2010 (UTC)

Didn't see it yet. "Estimated download time 7 hours 43 minutes." EM Signature ***EAGLEMUT*** TALK 23:51, August 10, 2010 (UTC)
I like the new Guild Wars theme, complements the old one nicely -- RandomTime 01:06, August 11, 2010 (UTC)
In fact, wow - that music's amazing. SoundTrackGeek here, but I can't wait to hear the full soundtrack. The art was nice too. Revamped "A warriors heart" is brilliant. Dwarf theme from EOTN branches into some new stuff, . Some of the animations looked half-done, but otherwise - brilliantly crafted. I want to know what that swirling mass of rock is, what's going on at the ring of fire, etc. Awesome dragon, aweseome, aweseome, awesome (end bit, underwater dragon?) Anyway, awesome -- RandomTime 01:13, August 11, 2010 (UTC)
Agree on the soundtrack, it sounds amazing. Apart from the awesome ending sequence which was my favorite part, I loved seeing that Asura jump out of the Golem. It sort of confirms that the player character will probably be able to control them, probably along the same lines as an environmental weapon? And the purple glowy things at the end...they reminded me of graven monoliths or revamped jade constructs with all that energy running through them. And was that monster an elder dragon (too small?) or one of the massive bosses that I'm so looking forward to...? Awesome video, can't wait for this game to be released! 01:33, August 11, 2010 (UTC)
Per the blog the dragon is called "The Shatterer" -- RandomTime 01:38, August 11, 2010 (UTC)
I'd assume summoning a golem would be one of Asura racial skills (similar to Norn taking animal shape) Kitsunebi 07:07, August 12, 2010 (UTC)
Damn, and here I was thinking we got our first in-game view of zhaitan. The things before it reminded me of Jade, but they had flesh and according to the a-net blog it were corrupted minions. Anyway, those huge Charr steel constructs were nice too. At first I thought they were huge tanks.--El Nazgir sigEl_Nazgir 08:49, August 11, 2010 (UTC)
Charr Margonites. Obviously Kormir has let godhood go to her head. I knew she couldn't be trusted with that kind of power. I would have made a much better god. That dragon is just Mallyx 2.0.
Also, the Charr stole that technology from the Luxons. If only they had taken my advice and put the siege turtle cannons on the giant mechanical crabs in the first place, maybe Emperor whats-his-face wouldn't have been able to wipe them out. They should have at least gotten a patent. --Macros 10:08, August 11, 2010 (UTC)
Some of the background music sounded familiar, so I'm guessing it's somewhat derivative from some Guild Wars background music. Not that that's a bad thing.
Also, Macros, great comment. I laughed. A lot. It helps to imagine it in an Asuran voice. Quizzical 05:34, August 12, 2010 (UTC)

Gamescom: Gameplay videos

[2] It's an Italian site, but the people talking are in English. The video loads slow and isn't that great of quality, but some comments:

  • Charr run on all fours rather than just two legs, apparently.
  • Max health is several thousand, and each hit does hundreds or thousands of damage.
  • There's map travel, and looks like it works about the way you'd expect it to work. Quizzical 22:57, August 17, 2010 (UTC)
Not really sure if I like it or not, will need to see more I guess. Anyways, here are some more observations:
  • UI got changed a lot, health bar is like in Diablo 2.
  • Grabbing loot seems much like WoW. (click corpse and click items)
  • Don't worry about monsters being that lame - the Charr was a dev in invisible mode so they couldn't attack him.
  • The map looks small but we can't be sure because of zooming.
  • There is a popup noticing you if an event is nearby.
  • Map traveling seems to cost 25g, but we currently do not know how much that actually is in GW2 and it could scale due to distance.
  • The traditional "quests" seem to still be here.
Since this is just an unofficial vid, be prepared for low quality. The dev is commenting the whole time but you will need some good ears and good english to understand. EM Signature ***EAGLEMUT*** TALK 01:12, August 18, 2010 (UTC)
OMGOMGOMG gameplay footage!!!!!!!!!!! -- RandomTime 01:16, August 18, 2010 (UTC)
If you wouldn't have told me, I'd've said it was Cataclysm. The UI plays a huge part in this, as do visual spell effects.
When you take damage, you don't get an indicator of what it was that damaged you. This was a massively useful feature in GWO, both for those learning the skills, and for those who know skill icons by heart. The skills didn't need to be visually identifiable for the most part, making their on-screen much smaller in scale. Heck, Shatter Hex, Shatter Ench and Energy Surge look identical. You can still identify them by what they target. Just a quick look at the damage indicator, and you knew what hit you.
WoW's looting system sucked, imo. It was slow and clunky, especially if you had a little lagg ("Ok, loot it" *click* ... "Why isn't it opening?" *click* *window opens and closes immediately* "Carp"). Pre-emptive. We'll see.
I noticed "glancing" pop ups. Yay, an even bigger gap between minimum and maximum hit? Coincidentally, just yesterday I was talking to a friend of mine on damage in WoW and GWO. He mentioned his character often hitting thousands, and sometimes he'd crit for almost eight times that value. That's a big sudden (and for the most part random) spike in damage.. Now add in a chance your attack deals x% less damage because it was a glancing blow, and you can hit between 200 and 1500. Eh. It's just a small thing, and again, rather pre-emptive, but whenever I look for jewels in Diablo II, it's +Min damage, just to close the gap between my low and high hits. I like Swords.
First area looked too dark, but that's probably because they filmed a screen. Overworld looked great. Charr on all-fours made them look more dog-like, which is... weird. Catdogpeople! --Vipermagi 10:14, August 18, 2010 (UTC)
Moar vidz: Second video, Third video. Shows a Necro. I'm afraid I must agree with Viper, it looked a bit like WoW 2. :S
But I still hope an official vid may make me excited again. Let's see. EM Signature ***EAGLEMUT*** TALK 10:31, August 18, 2010 (UTC)
Two things I noticed in those vidoes: 1) Ele was casting skills while moving. 2) I saw the floating thing in the ele video and thought, "Uh... we can tame Wind Riders as pets now? o_O" Then I saw the second video and realized it was a necro minion. A floating minion. Alrighty then. —Dr Ishmael Diablo the chicken 12:31, August 18, 2010 (UTC)
TBH, I was disappointed - it was good to see gameplay, but just saw hack-and-slash and very large numbers to hit, I can put it down to being alpha but it didn't seem very fun. Let's hope Anet know what they're doing -- RandomTime 18:09, August 18, 2010 (UTC)
I think that the demo'er didn't know the game very well (you know, since it was a demo) so it wasn't as interesting as it could have been to watch. It does look a little like WoW for my tastes and I hope the UI is fairly customizable because I just can't play games with big honking UI pieces in between my hotbars. To me, the big numbers weren't an issue. Big numbers let you see the effect of changing armor/weapons more clearly. Foozlesprite 20:06, August 18, 2010 (UTC)
I'll be surprised if they make the UI in Guild Wars 2 meaningfully less customizable than that of Guild Wars. The UI didn't particularly remind me of WoW, but nearly everyone in WoW has to use all sorts of crazy UI mods, so I have no idea what the UI in WoW tends to look like these days. Quizzical 20:28, August 18, 2010 (UTC)

more and better videos

There are nine videos there, totaling around 40 minutes of footage from Gamescom. They're better quality than the one above, too. It shows both the human starting area and a higher level Charr area. Quizzical 04:06, August 22, 2010 (UTC)

First vid, character naming. You no longer need a spacebar in your name. Neat. Name limit seems to be 19 characters still. --Vipermagi 11:14, August 22, 2010 (UTC)

Gamescom: Q&A

Dr Ishmael Diablo the chicken 04:40, August 22, 2010 (UTC)


Now that ArenaNet has showed off a demo with necromancer as a playable class, are they ever going to officially unveil the class? I want to see some explanation of what the class is about in Guild Wars 2. Quizzical 02:03, August 25, 2010 (UTC)

Tomorrow. (source: @guildwars2) —Dr Ishmael Diablo the chicken 03:22, August 25, 2010 (UTC)
Since it's actually early Wednesday already, I'd say it will be later today :P EM Signature ***EAGLEMUT*** TALK 04:11, August 25, 2010 (UTC)

An app for that

This is just bizarre. I can see the logic of doing this (a little like EVE gate) - but why make it smartphone-exclusive? This could easily be turned into a webapp allowing every user this functionality (currently friend/guild messaging and map travel, could be in-game mail if they choose to implement it) - meaning more users can access it. Anyway, there'll be an app for GW2. -- RandomTime 00:57, September 4, 2010 (UTC)

Hall of Monuments reward calculator

Finally! And with a super-spiffy interface. I've got all the items unlocked, now I just have to finish up the reward title.

You can even play around by adding in things you don't have yet to see how it affects your rewards. Very spiffy indeed. —Dr Ishmael Diablo the chicken 15:47, October 8, 2010 (UTC)

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