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This is the section of the New GW2 info forum dedicated to anything other sections do not cover. To read the entire forum, please visit Forum:New GW2 info

New GW2 info coming soon

From the Guild Wars 2 facebook page: "As you might have guessed by some of the posts we've been making here, the torture is about to end. :-) Some of you are on the edge of your seats. Many of you know that the anniversary of the original Guild Wars is coming up. We have a few things up our collective sleeves that we’re going to talk about this week. We want as many people to know about it as possible. We’re doing our part with our PR and marketing teams, but we need your help in spreading the word! If you like the stuff you see this week, vote it up on Digg! (If you don’t have a Digg account, you can use your Facebook account to Digg stuff up.) We're super excited at how engaged many of you have been through the Guild Wars War in Kryta viral campaign, and we hope you'll like what we've got cooking for Guild Wars 2 (soon (TM)). :-)"

Discuss to your heart's content RandomTime 23:11, April 26, 2010 (UTC)

Omg, I almost care. Felix Omni Signature 23:46, April 26, 2010 (UTC)
Yeah, fo'sho Arenanet has pulled my strings one too many times. I expected a trailer for GW2 or war to finally break out in Kryta on the 24th, the day of the anniversary, but no. At least I can look forward to the end of the anniversary event when something is definitely (mark my words) going to happen. If I'm let down any more, I'll celebrate this anniversary week with my last UWSC before I uninstall the game. Five years is much too long. GW2, you'd better not disappoint. ~ JujipooJujinicon[talk] 01:31, April 27, 2010 (UTC)
You do know the official anniversary isn't until April 28th, right? That's the day Prophecies was released. I have no idea where you got the 24th from. —Dr Ishmael Diablo the chicken 03:25, April 27, 2010 (UTC)
Finally gameplay info much? --Naoroji 11:04, April 27, 2010 (UTC)
Yes, I am pleased with this Manifesto. I will play once more. :) And yeah, someone told me 24th... but it sucks even more now because I'll be disappointed twice over if nothing happens tomorrow. ~ JujipooJujinicon[talk] 02:00, April 28, 2010 (UTC)

Update: ANet has just posted their design manifesto for Guild Wars 2. RandomTime 17:27, April 27, 2010 (UTC)

Looks good, looks brilliant, hopefully the skill system will work (sounds like it has the danger of becoming complex) - seems like what Warhammer Online was trying to achieve, can't wait for the finished game RandomTime 17:35, April 27, 2010 (UTC)
I especially like the part about throwing jars of bees at people. Oh and firing projectiles through a fire wall? Can anyone say burning arrows? 'Cause I can. Or you know what? BURNING BEES. Survive that. --XT-8147 08:25, April 28, 2010 (UTC)
I think the bees would need to survive that first :P -- Isk8 Isk8 (T/C) 09:50, April 28, 2010 (UTC)
If they can deliver, and its not clear to me how all this will work out in practise, then it sounds good. If it solves the "been there, done that, what else is there to do apart from getting and staying drunk (in game that is) all day?" problem I'm facing at the moment then GW2 has the potential to be great. Thalestis 11:28, April 28, 2010 (UTC)
Who cares you can't see what the hell is going on, right. --- VipermagiSig -- (contribs) (talk) 12:41, April 28, 2010 (UTC)

There are 8 professions in GW2 - Look at the silhouettes behind the Elementalist (which has been officially confirmed on the GW2 official site) ~ JujipooJujinicon[talk]

I generally hate to jump to conclusions like this. Technically they haven't confirmed anything- the silhouettes could be anyone. However, under the circumstances it looks pretty safe to say you're right :) 8 professions multiplied by 5 races equals 40 possible combinations. GW2, so far, is Asura Rank 10. 70.22.90.21 03:53, April 29, 2010 (UTC)
Yep, was just touring the site and found the number of professions under the FAQs section. here Chibi Moon Shadow 16:03, April 29, 2010 (UTC)

Quips

(Starting a subsection since this isn't specific to the elementalist.) Surprised no one's brought this up yet, but those little quips that the characters make in the videos had better be toggle-able. I've played other games with a "feature" like that, and it gets extremely annoying after only a few hours. —Dr Ishmael Diablo the chicken 17:00, April 29, 2010 (UTC)

OGod, it's NWN all over again RandomTime 17:22, April 29, 2010 (UTC)
Why? I like it. It's the same in Dragon age and I don't mind that. It give me a more realistic feeling. -- F1Sig † F1© Talk 17:34, April 29, 2010 (UTC)
There are a lot of people saying that (myself included), so if they weren't toggleable already, they'd better make it so. I'll leave it on for like the first day, as some of them sound funny, but then sayoonara. RoseOfKali RoseOfKaliSIG 17:43, April 29, 2010 (UTC)
So ummm... What the hell are quips?--TalkpageEl_Nazgir 18:03, April 29, 2010 (UTC)
Let me dictionary that for you...Dr Ishmael Diablo the chicken 18:39, April 29, 2010 (UTC)
For example: "They're gonna have to glue you back together. IN HELL!" --Gimmethegepgun 19:07, April 29, 2010 (UTC)
This is the first thing I said to my wife after watching the meteor clip... It's fine in Dragon age, for the first little while, but I would imagine that the says would get old very fast (and annoying). Although, perhaps they quips will be replaced, or interchanged, with patches and updates. At least this way we won't have to hear the same things over and over. Venom20 19:27, April 29, 2010 (UTC)
I doubt that's actually part of the game. It's just some action shouting from the voice-actors for promo material if you ask me. --TalkpageEl_Nazgir 19:36, April 29, 2010 (UTC)
I think on the contrary. They're either random per profession, or more likely skill specific, like "And stay down!" after a kill with Meteor Shower. I do think they're in the game. RoseOfKali RoseOfKaliSIG 20:59, April 29, 2010 (UTC)
Oh for sure. They will happen in the game, and they will be specific to certain spells or actions (aka "BURN!" for fire-attuned ele) but they will happen occasionally and not at the beginning and end of EVERY spell. It'll be a more... tasteful dispersion. They only included them in the little skill demonstrations for cinematic effect. Also, speaking of cinematic effects, notice that the camera pans as you cast. I really hope it actually does that when you cast spells, and it isn't just a trailer-only feature. That adds much-need depth to combat and contributes to the more stylistic quality. ~ JujipooJujinicon[talk] 02:24, April 30, 2010 (UTC)

Compare them to the (non-vocal) combat quotes that heroes/henchies have in GW1 (*I THINK, THERE-FORE I AT-TACK*) Kitsunebi 09:58, May 6, 2010 (UTC)

Food, food, food.. stop... starve...

So we have a lead up at the end of April with a bunch of stuff coming through, one after the other. Interviews, professions, skillbars... Here I was thinking "sweet, I can handle a small piece of info every other day or so". Then nothing for over an entire week. MOAAAAAAR! Was beginning to get excited about the prospect of a late 2010 release... Guess not. 00:59, May 7, 2010 (UTC)

Yeaaaaaah... I was at least expecting another profession every Thursday, but it looks like we're not even gonna get that. So, one profession every other Thursday? That'll stretch it out over 4 stinking months. >.> —Dr Ishmael Diablo the chicken 01:56, May 7, 2010 (UTC)
Well of course they want to stretch it out. You don't want to reveal all of the important information about the game a year before launch, and then have nothing to talk about until launch. The real question is when to start giving out information. Quizzical 02:29, May 7, 2010 (UTC)
Quizzical you interest me. You think it'll be out in a year? :) A F K sig 2 A F K When Needed 21:46, May 8, 2010 (UTC)
Anet need to resync the watches they are using, they currently are using a time system that is closer to Valve Time than the time we're used to, I've never seen "daily updates" (to the war in Kryta page) take so long. RandomTime 17:10, May 20, 2010 (UTC)

Moving whilst shooting

Just found this: "independent upper and lower body animation tracks for running n’ gunning" as part of an interview from a couple weeks ago at http://www.mmorpg.com/gamelist.cfm/game/473/feature/4198/Guild-Wars-2-Exclusive-Interview.html. This is one thing that bugged the crap out of me, having to stop to do the most menial of 'spells' or activities with only very rare exceptions. Also, "an arrow shot from a bow doesn’t just go from you to your enemy and disappear; instead it can be reflected, set on fire, bounce between several enemies, or return to you after hitting a target, healing you when it hits" sounds like a bit more detail than I'd read previously. The preceding unsigned comment was added by 121.44.243.220 (contribs) at 11:57, May 9, 2010 (UTC).

Old info is old.
Sounds cool but knowing ArenaNet it's another source of lag waiting to happen.
We'll see. A F K sig 2 A F K When Needed 17:36, May 9, 2010 (UTC)
Knew it was old (not THAT old) but hadn't seen it anywhere in here or on gw2wiki. Considering it's a pretty drastic change, thought it was worth mentioning. The preceding unsigned comment was added by 121.44.243.220 (contribs) at 22:13, May 9, 2010 (UTC).

Question

Will there still be the Ritualist Class in GW 2? The preceding unsigned comment was added by 68.148.89.114 (contribs) at 03:15, 10 May 2010 (UTC).

We don't know yet. The only 100% confirmed class is elementalist. Warrior is semi-confirmed, since it's been used in a lot of the combat/skill examples so far. Other than that, we simply don't know for sure. —Dr Ishmael Diablo the chicken 03:06, May 10, 2010 (UTC)
something in a recent interview implied that even though some classes wont make it to gw2, the classes in gw2 will have some similarities to missing ones from gw1. so maybe if necro makes a return, maybe it will have some binding rituals. rits and necroes both get power from grenth, one deals with the bodies of the death, and the other deals with the souls, fits IMO. also, ranger was briefly mentioned in an example, but only once, so i wont put much store by that. necro was also mentioned briefly, but they were talking about an npc, and it's very old info, so, again, i wont put much faith in it.Akbaroth 04:09, May 10, 2010 (UTC)
They won't dare to remove the Necro! Or my ghost will hunt them for life! -- F1Sig † F1© Talk 11:30, May 10, 2010 (UTC)
I made pretty much the same speculation right here: "Monk and Necromancer are also returning, with Ritualist getting rolled up into both of those". I had written more detail (specifying that N gets the binding rituals), but deleted that bit before posting. —Dr Ishmael Diablo the chicken 14:06, May 10, 2010 (UTC)
I hope a class similar to Ritualist makes a return, or a Necromancer with binding rituals, or a "Summoner" profession, etc. I like the play style of not directly damaging the foe myself, but providing both offense and defense through the expendable creatures I bring onto the battlefield. Shadowlance 21:02, May 10, 2010 (UTC)

Necromancer is a must, and it's my guess that the necs in this will have more healing and support(The old blood bond went pretty much unnoticed. =C). Though I'm going with(and hoping) that there won't be any one dedicated healer profession, and instead, the survival of the team will rely on everyone's support as a whole. I would love that because then GW2 would be an MMORPG unlike any other, and would likely take some goddamn skill and co-ordination instead of cookie cutters running around. My guess for the scholars: Nec, Ele, and some sort of profession with roughly 50% healing, 50% damage. Kind of like a monk, but less healing. Whatever professions controls the giant crap, duh. Forgot about that.--99.225.28.182 03:22, May 11, 2010 (UTC)

They must have a necro-type character, you can't have a magic RPG without dark magic, and I agree with rolling spirits into it. I also really really hope there won't be anything like the current heal-bot monk concept (required for pretty much any group in this game, save for a couple haxx that emulate the same functionality anyway). RoseOfKali RoseOfKaliSIG 20:00, May 11, 2010 (UTC)
i certainly don't want this 'heal-bot monk' i don't like the idea of not having any kind of plain healer build. it has been implied that water magic is getting a handful of party and self heals, apart from just the inate healing efect of water attune, so maybe instead of having just one class capable of healing, they will have several, that way you wont have to constantly worry about not having a monk in the party. P.S. i'm not entirely sure i get what you mean by heal-bot monk, you mean just mindless healing build?Akbaroth 16:00, May 12, 2010 (UTC)
A heal-bot is someone whose only job is to make the red bars go up. And as you started to suggest, I hope that every class (or most of them) will have some kind of party support, such as the water attunement. Also, with the required heal/preservation skill in your bar, it won't be essential to have a dedicated "healer" in the group anymore. RoseOfKali RoseOfKaliSIG 16:21, May 12, 2010 (UTC)
[1] well, that clears the healer argument up, more or less.Akbaroth 07:46, May 14, 2010 (UTC)
No it doesn't! Well, maybe it does, but in such a way my mind won't accept it at the moment. If they take away my monk, I'm gonna be pissed.Entrea SumataeEntrea [Talk] 20:34, May 16, 2010 (UTC)
I think it's possible to focus on healing (with some other class most likely), but if you don't deal damage you'll find a lack of experience I fear. It's been stated often that you can always get experience from every monster, partied or not... But that's assuming you actually participate meaningfully in terms of damage dealt. Smiting is the way to go. --- VipermagiSig -- (contribs) (talk) 20:46, May 16, 2010 (UTC)
I'll be fine if there's a smiting monk. Or a paladin-type, or just something Monk-like. While I tend to like being a healing-support guy, in this case I want Monk to come back so I can make my character. Because, yeah, I have a little backstory and everything ohwowiamsuchanerd. Entrea SumataeEntrea [Talk] 21:20, May 16, 2010 (UTC)
Most likely they'll make it so that anyone in the area (say, spirit range) and doing a lot gets credit. Surely it shouldn't be damage dealt on a per-mob basis, or else that encourages people to go around tagging all of the mobs, but not stopping long enough to do that much damage to any particular mob. Quizzical 23:07, May 16, 2010 (UTC)
They definitely won't make rewards dps based, or total damage based. It'll likely be whoever is actively using several skills, and you'll be qualified as "participating" if you're supporting the people who are doing damage. Sort of like a "participation-chain". That's my guess, anyway. I'm glad there's not going to be a dedicated healer, it'll leave lots of room open for gimmicks. ;D-99.225.28.182 02:56, May 20, 2010 (UTC)

note

there is a guildwars2.wikia.com already up - if you all want to contribute to it... of the information that's presented, etc... Have thought about it. Haven't gotten to it, due to little misses i'm going to destroy the house and keep mama on her toes so... laters! gotta get ;-P File:User Ariyen sig icon.gifriyen 05:17, May 17, 2010 (UTC)

I think most members of the community will be editing GW2W instead RandomTime 05:58, May 17, 2010 (UTC)
Except probably for those banned. File:User Ariyen sig icon.gifriyen 06:03, May 17, 2010 (UTC)
The reason to use this wiki rather than the official one was that it had a huge head start, and the official one never caught up in content. Wikia has no such head start for Guild Wars 2, so I'd expect the official wiki to be the dominant one there. Quizzical 15:06, May 17, 2010 (UTC)
And the mods/community in Owiki is a bunch of tight asses. Except for Raptors and a few others. c=--99.225.28.182 02:45, May 20, 2010 (UTC)


Luna Atra's Guild Wars 2 interview

http://gw2.luna-atra.fr/interview-etape-avec-arenanet?start=2
Much more informative than recent articles which are mostly rehash of the event system. Some highlights

  • Unique HOM rewards.
  • Skill acquisition through trainers and quests, no SoC, more monster skills.
  • Reward trophy system for acquisition of equipment.
  • Marketplace with offline browser feature.
  • 5v5 PvP.
  • Multiple severs like most MMOs, requiring fees for transfer. No districts.

--Evenfall 01:53, May 23, 2010 (UTC)

They didn't actually explicitly mention that there will be fees for transfer (or that it'll be possible at all) "we plan to make it very easy to visit other worlds to play with your friends without restarting new characters or paying large transfer fees." seems to suggest fast switching, but not being able to change your default server, this is what they seemed to suggest at the initial information (back when EOTN was fresh). Marketplace sounds good, might be their first mention of the HOM rewards spesifically (saying they'll be unique - we still don't know what they are). SoC removal sounds like it could work (but we're going to need to find another way to document monster skillsets on wikis :()RandomTime 02:13, May 23, 2010 (UTC)
That's for the link. That's a very interesting interview. Some things that I'd like to point out:
Even with the standard experience and levels system, progression in Guild Wars 2 is still much faster than other MMOs, even though we’ve raised the level cap substantially. That's good to hear.
We still don’t regard reaching maximum level as the end of the game, and we’ll be providing players with a lot of things to do once they hit the level cap. I'd roll my eyes at that from most development studios. Lots of games say, sure we'll have tons of stuff to do in the endgame, and it almost invariably means a few things that you can grind endlessly. But ArenaNet actually acted like that in Guild Wars; a character that started in any campaign and did all of the content along the way would have at least 9 missions left in that campaign alone upon hitting level 20. And that's not counting the other campaigns, let alone the "real" endgame of hard mode.
not all monsters use player skills. The context there is saying that they're doing away with signets of capture, which is something that I won't miss. But mobs using the same skills as players was one of the cool things about Guild Wars. See a mob do something to you that is pretty effective and you can get those skills and do the same thing yourself.
The biggest and most important difference is GW2’s Marketplace supports postings from both buyers and sellers. You might put your sword up for sale, then offer 100 gold for the specific axe you’re looking for without having to find any specific seller. That sounds awesome. Trying to find people selling +5 armor mods to staff is a major nuisance, and few enough people care for them that I'm not sure that an auction house with sell offers only would fix the problem. By the way, I'll pay 2k each for them if you have any to sell.  :)
We want to maintain the inclusive friendly play we had in Guild Wars, so we plan to make it very easy to visit other worlds to play with your friends without restarting new characters or paying large transfer fees. We haven’t finalized all the details of this yet, but we’ll let you know when we do. They're going separate servers, but it's unclear how far they'll go along these lines. The approach that I'd really prefer is changing the number of instances of a zone as the playerbase size changes with the time of day, to prevent time of day dependence on player density. This also allows more popular zones to have more instances, so that you don't end up with some zones overcrowded and others deserted. But even apart from that, the industry has been moving away from the separate servers model that means that people on different servers can't group together--and makes it nearly impossible to find a group for many things. Whether it's Aion's approach of as many instances of a zone as needed even on a given server, or Wizard 101's approach of strictly separate servers that you can transfer between in a few seconds (and be standing in exactly the same spot on the map on the other server) whenever you feel like it, there are a lot of ways to improve on the traditional approach of separate servers where the ones you're not on might as well not exist. The problem is that easy transfers could make the concept of world versus world pvp make no sense; I hope that ArenaNet doesn't get carried away with making that meaningful and spoil PVE by splitting the playerbase enough to make it hard to find a group.
is support DX10 on the agenda? That one is from the interviewer, not ArenaNet. And it's a dumb question. If you make a DirectX 10 game, then you have to make a separate versions for DirectX 10 and DirectX 9 or else anyone who doesn't have a DirectX 10 system (e.g., people still using Windows XP) can't play your game. If you make a DirectX 11 game, then you only have to code it once, and it will check which features the OS and video card support, and simply disable the ones that the system doesn't support. Even if you want to use some DirectX 10 features and no DirectX 11 features, you'd still code it as a DirectX 11 game so that you don't have to code it twice. This is one of the reasons why DirectX 10 was pointless and DirectX 11 is going to be big. Quizzical 04:54, May 23, 2010 (UTC)

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