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m (→‎Notes: works with all the Water snares; and Water Trident doesn't really need a snare anyway, it's almost impossible to dodge)
(Tohn doesn't have Freezing Gust...)
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'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
 
*[[Tohn]] ([[Kamadan, Jewel of Istan]])
 
*[[Tohn]] ([[Kamadan, Jewel of Istan]])
  +
'''[[Signet of Capture]]''':
  +
*[[Lushivahr the Invoker]] ([[Yatendi Canyons]])
  +
*[[General Tirraj]] ([[Dzagonur Bastion (mission)]])
  +
*[[Scribe Wensal]] ([[Nundu Bay (mission)]])
  +
*[[Tanmahk the Arcane]] ([[The Sulfurous Wastes]], during [[A Show of Force]])
  +
*[[Portal Mage]] ([[The Shadow Nexus (mission)]])
  +
*[[Curator Kali]] ([[Gate of Madness (mission)]])
  +
*[[Buhon Icelord]] ([[The Floodplain of Mahnkelon]])
   
 
==Notes==
 
==Notes==

Revision as of 10:34, 8 January 2009

Skill details
Freezing Gust
Freezing Gust
Campaign: Nightfall Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Hex Spell
    10 Energy 1 Activation 5 Recharge

Full: If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves 66% slower for 1...5 seconds.

Concise: Deals 20...68 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...5 seconds).

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104
Duration 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8


Acquisition

Skill Trainers:

Signet of Capture:

Notes

  • Excellent for flag runners, the Random Arenas, and other places where versatility is important.
  • Because of its quick cast time and recharge, this is an excellent spell to use on rampaging Warriors or fleeing enemies.
  • Remember that if it recharges faster than normal, the hex doesn't re-apply itself when it casts on a target already affected by a Water Magic Hex, it only causes damage. This can be important if you need to keep an enemy slowed down a long time.

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