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G.O.L.E.M. 2.0
G.O.L.E.M. 2.0
Classification
Species: Golem
Profession: Dervish
Level(s): 20

Activating these golems initially requires 15 energy. There are 3 modes for this golem: Ranged, Melee, and Defensive. Once active, a player may interact with these golems and order them to change mode.

Quests Involved In[]

Skills Used[]

Notes[]

  • These Golems follow whoever activated them or whoever last changed their combat mode. Thus, if you have 2 or more human players, the player who will be pulling enemies should never speak to any of the golems.
  • When their health is depleted, these golems will simply shut down and will require another 15 energy to reactivate. This means that the golems will never be permanently destroyed.
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