GuildWars Wiki
Advertisement
G.O.L.E.M. 2.0
G.O.L.E.M. 2.0
Classification
Species: Golem
Profession: Dervish
Level(s): 20

Activating these golems initially requires 15 energy. There are 3 modes for this golem: Ranged, Melee, and Defensive. Once active, a player may interact with these golems and order them to change mode.

Quests Involved In

Skills Used

Notes

  • These Golems follow whoever activated them. Thus, if you have 2 or more humans, make sure puller is not the one to activate them.
  • When their health is depleted, these golems will simply shut down and will require another 15 energy to reactivate. This means that the golems will never be permenantly destroyed.
Advertisement