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** [[Soul Reaping]] states: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy this way 3 times every 15 seconds. You only gain Energy from Spirits you control." |
** [[Soul Reaping]] states: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy this way 3 times every 15 seconds. You only gain Energy from Spirits you control." |
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** [[Spawning Power]] states that it increases [[Weapon Spell|weapon spell]] duration by 2% per rank. |
** [[Spawning Power]] states that it increases [[Weapon Spell|weapon spell]] duration by 2% per rank. |
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+ | ** [[Arcane Conundrum]] now reads, "For X seconds, Spells cast by target foe and all adjacent foes take twice as long to cast." |
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<noinclude>[[Category:Game updates]]</noinclude> |
<noinclude>[[Category:Game updates]]</noinclude> |
Revision as of 01:02, 8 June 2007
Update - Thursday, June 07, 2007
Bug Fixes
- Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
Miscellaneous
- Made additional preparations for the Alliance Battle weekend event.
- Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
GuildWiki notes
- Players can no longer enter Hard Mode from Challenge Mission outposts.
- A few changes have been made to the in-game text, but actual game mechanics have not been changed. These text changes are:
- Fast Casting states that it now reduces signet activation time by 3% per rank.
- Mesmer spell-interrupt skills state that they also interrupt chants.
- Soul Reaping states: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy this way 3 times every 15 seconds. You only gain Energy from Spirits you control."
- Spawning Power states that it increases weapon spell duration by 2% per rank.
- Arcane Conundrum now reads, "For X seconds, Spells cast by target foe and all adjacent foes take twice as long to cast."