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Update 2 - Friday June 15, 2007[]

Skill Updates[]

Elementalist[]

Mesmer[]

Warrior[]

  • Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds.
  • Applied the casting time to the proper skill, Agonizing Chop.

Bug Fixes[]

GuildWiki notes[]

  • This update lowered the damage for the skill Necrosis.
  • Also fixed a bug that caused animated minion deaths to count towards Kurzick/Luxon faction points while under the effect of a blessing.
  • Only level 20+ enemies grant faction under Kurzick/Luxon blessings. It is not known whether this is a bug or by design.

Update - Friday June 15, 2007[]

Skill Updates[]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[]

  • Beguiling Haze: increased the Dazed duration to 3..9 seconds.
  • Expose Defenses: increased recharge time to 15 seconds.
  • Expunge Enchantments: now removes an additional Enchantment.
  • Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
  • Recall: now ends if the target moves out of Compass range.
  • Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
  • Siphon Strength: decreased Energy cost to 10.

Elementalist[]

Mesmer[]

Monk[]

Necromancer[]

  • Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
  • Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
  • Spiteful Spirit: increased Energy cost to 15.
  • Well of Blood: decreased casting time to 1 second.
  • Well of Darkness: decreased casting time to 1 second.
  • Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
  • Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Weariness: decreased Energy cost to 5.

Paragon[]

Ranger[]

  • Barrage: fixed a bug that caused it to remove Glyphs.
  • Crippling Shot: decreased Energy cost to 10.
  • Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
  • Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

Ritualist[]

Warrior[]

PvE Skills[]

We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.

Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).

  • To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
  • Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
  • To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.

Title Updates[]

In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxons titles have been modified:

  • The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
  • The Faction Transfer and Faction Rewards NPCs have been combined.
  • Exchanging faction points for amber, jade or scrolls now gives progress toward these titles.
  • The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
  • Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.

Targeting Refinements[]

  • Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
  • Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
  • The Target Display now has a button that clears your target.

Miscellaneous[]

  • Victory or Death is now a Skill instead of a Shout.
  • Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
  • The Jade Isle map has been updated.
  • Heroes now receive the Victory or Death buff.
  • Reduced the rate in which the shrines increase the morale meter in Hero battles.
  • The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
  • Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
  • Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
  • Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
  • Additional Storage Vaults have been added to several outposts.
  • Storage Vaults and Xunlai Agents have been moved in major cities.

Bug Fixes[]

  • Heroes can no longer walk through pets in PvP.
  • Heroes' skills now correctly disable when their pet dies.
  • The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.

GuildWiki notes[]

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