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__NOTOC__
I GOT BAWLZ IN MI MOUTH K THX?
 
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<div style="background: #ddd; float: right; width: 200px; padding: 5px; margin: 3px 3px 3px 15px; border: 1px dotted black;">
t( ' ; ' t)
 
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These are the permanent links to the updates on this page.
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====&nbsp;====
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*[[Game updates/20071116 |Friday '''16<sup>th</sup>''' of November]]
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*[[Game updates/20071115 |Thursday '''15<sup>th</sup>''' of November]]
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*[[Game updates/20071113 |Tuesday '''13<sup>th</sup>''' of November]]
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*[[Game updates/20071108 |Thursday '''8<sup>th</sup>''' of November]]
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*[[Game updates/20071101 |Thursday '''1<sup>st</sup>''' of November]]
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*[[Game updates/20071026 |Friday '''26<sup>th</sup>''' of October]]
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*[[Game updates/20071025 |Thursday '''25<sup>th</sup>''' of October]]
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*[[Game updates/20071020 |Saturday '''20<sup>th</sup>''' of October]]
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*[[Game updates/20071018 |Thursday '''18<sup>th</sup>''' of October]]
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*[[Game updates/20071016 |Tuesday '''16<sup>th</sup>''' of October]]
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*[[Game updates/20071015 |Monday '''15<sup>th</sup>''' of October]]
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*[[Game updates/20071012 |Friday '''12<sup>th</sup>''' of October]]
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*[[Game updates/20071005 |Friday '''5<sup>th</sup>''' of October]]
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Older updates:
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{| align="center" width="90%" style="margin: 5px;"
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!colspan=3 border=1 style="border-collapse:collapse;"|
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2007
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|-
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|[[Game updates/2007 January |January]]
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|[[Game updates/2007 February |February]]
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|[[Game updates/2007 March |March]]
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|-
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|[[Game updates/2007 April |April]]
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|[[Game updates/2007 May |May]]
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|[[Game updates/2007 June |June]]
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|-
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|[[Game updates/2007 July |July]]
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|[[Game updates/2007 August |August]]
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|[[Game updates/2007 September |September]]
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|-
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|[[Game updates/2007 October |October]]
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|[[Game updates/2007 November |November]]
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|December
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|}
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{| align="center" width="90%" style="margin: 5px;"
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!colspan=3 border=1 style="border-collapse:collapse;"|
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2006
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|-
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|[[Game updates/2006 January |January]]
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|[[Game updates/2006 February |February]]
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|[[Game updates/2006 March |March]]
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|-
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|[[Game updates/2006 April |April]]
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|[[Game updates/2006 May |May]]
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|[[Game updates/2006 June |June]]
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|-
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|[[Game updates/2006 July |July]]
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|[[Game updates/2006 August |August]]
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|[[Game updates/2006 September |September]]
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|-
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|[[Game updates/2006 October |October]]
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|[[Game updates/2006 November |November]]
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|[[Game updates/2006 December |December]]
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|}
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{| align="center" width="90%" style="margin: 5px;"
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2005
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|-
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|&ndash;
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|&ndash;
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|&ndash;
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|-
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|&ndash;
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|[[Game updates/2005 May |May]]
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|[[Game updates/2005 June |June]]
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|-
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|[[Game updates/2005 July |July]]
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|[[Game updates/2005 August |August]]
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|[[Game updates/2005 September |September]]
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|-
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|[[Game updates/2005 October |October]]
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|[[Game updates/2005 November |November]]
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|[[Game updates/2005 December |December]]
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|}
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</div>
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The following is a list of the most recent updates to Guild Wars, as listed on the [http://www.guildwars.com/support/gameupdates/ official updates info page], with GuildWiki comments.
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Check the month by month archives on the right for older updates.
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{|
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|valign="middle"| [[Image:Warning.png|25px]]
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|A 0...15 attribute level progression range is used for skills in the update notes. GuildWiki uses the same 0...12 attribute level progression range as the tooltips when displaying skill information. Title-based skills are also listed with progression ranges different from those used in the tooltips.
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|}
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{{:Game updates/20071116}}
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{{:Game updates/20071115}}
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{{:Game updates/20071113}}
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{{:Game updates/20071108}}
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{{:Game updates/20071101}}
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{{:Game updates/20071026}}
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{{:Game updates/20071025}}
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{{:Game updates/20071020}}
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{{:Game updates/20071018}}
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{{:Game updates/20071016}}
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{{:Game updates/20071015}}
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{{:Game updates/20071012}}

Revision as of 05:59, 17 November 2007

These are the permanent links to the updates on this page.

 

Older updates:

2007

January February March
April May June
July August September
October November December

2006

January February March
April May June
July August September
October November December

2005

May June
July August September
October November December

The following is a list of the most recent updates to Guild Wars, as listed on the official updates info page, with GuildWiki comments.

Check the month by month archives on the right for older updates.

Warning A 0...15 attribute level progression range is used for skills in the update notes. GuildWiki uses the same 0...12 attribute level progression range as the tooltips when displaying skill information. Title-based skills are also listed with progression ranges different from those used in the tooltips.

Update - Friday, November 16, 2007

Guild Wars In-Game Store Updates

  • Updated wording in the In-Game Store to clarify that players must own either the corresponding campaign (the original Guild Wars campaign, Factions, Nightfall or Eye of the North) or the PvP Access Kit before they can purchase the skill pack.

Bug Fixes

  • Fixed a bug that allowed players to exploit their pet's corpse.

GuildWiki notes

  • There appears to be more than one update on this day. However, only one of the updates contains release notes.
  • It is possible the second update was a fix to the in-game store that prevented many players from accessing the skill packs. Until later in the day after a small update many players would receive errors when attempting to confirm their purchases.
  • During one of the updates, a bug in the skill Asuran Scan was fixed. This skill no longer effects allies' damage.


Update - Thursday, November 15, 2007

Guild Wars In-Game Store Updates

  • Added In-Game Store support for both the Holiday and the Unlock Pack promotions. For more information on the promotions and the new Unlock Packs, please visit the In-Game Store or the Guild Wars website.

Imperial Herald

  • The Imperial Herald located in the Great Temple of Balthazar has been updated with new announcements about the Xunlai House, the Unlock Pack promotion, the $100,000 Tournament series, new Guild Wars merchandise, and the Wintersday contest.

Bug fixes

  • Fixed a bug on the second level of the Bloodstone Caves dungeon that caused a large group of bats to spawn on top of a resurrection shrine.
  • Updated Confessor Dorian’s model to correct some graphical errors.
  • Fixed a bug that allowed Glyph of Swiftness to give its 25% recharge bonus to more than 3 spells; fixed a bug that prevented some projectiles from receiving their proper speed bonus.
  • Fixed a bug with the Asuran Scan skill that prevented some damage types from being properly multiplied.
  • Fixed a bug that prevented some visual effects from the Healing Springs [sic] skill from matching the in-game effect.

Miscellaneous

  • The Xunlai Tournament House NPC now has rewards for the October Tournament.
  • Reduced the healing attributes of Forgotten Priests in the Thirsty River to compensate for the increased effectiveness of their Word of Healing skill.

GuildWiki notes

  • This update is approximately 1,500 files and 33.5 MB. It is suspected to contain data of the Bonus Mission Pack.
  • Translations of skills into languages other than English seem to be corrected.
  • Now when Map Traveling to other Campaigns, Kamadan, Jewel of Istan shows up first before Lion's Arch or Kaineng Center (if you are currently not in Nightfall), and otherwise Kaineng Center shows up before Lion's Arch (if you are in Nightfall). Before this update, Lion's Arch always appeared first (if not currently in in Prophecies) and otherwise Kaineng Center appeared first (if in Prophecies).
  • Several professions are currently using the wrong sound modules (e.g.: Eve uses the female assassin sound module).
  • The text produced when calling effects on the effects monitor is now more specific (e.g., "I am enchanted with ...", "I am suffering from the ... condition", etc.).


Update - Tuesday, November 13, 2007

Play Balance Updates

We will be evaluating the following changes over the course of this week. Additional adjustments may be made during this time period.

Assassin

Mesmer

Monk

Necromancer

Ranger

Miscellaneous


Update - Thursday, November 08, 2007

Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin

  • Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.

Dervish

Elementalist

  • Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.

Mesmer

Monk

  • Blessed Light: increased heal amount to 10..140.
  • Cure Hex: now affected by Healer's Boon.
  • Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10..115.
  • Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10..55 seconds and no longer ends after a number of Spells are cast.
  • Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4..9.
  • Healing Ribbon: now affected by Healer's Boon.
  • Heal Party: increased heal amount to 30..90.
  • Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.
  • Restful Breeze: increased duration to 8..18 seconds.
  • Vigorous Spirit: decreased casting time to .25 seconds.
  • Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.

Necromancer

  • Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
  • Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5..20 second[s]."

Ranger

  • Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
  • Fertile Season: increased Energy cost to 15; decreased Health bonus to 50..150; decreased armor bonus to 8.
  • Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

Ritualist

Warrior

PvE-Only Skills

  • Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.

Miscellaneous

GuildWiki notes

  • Hero Battle maps appear to have been removed from Random Arena rotations with this update.
  • In Random Arena, D'Alessio Arena appears to be repeating disproportionately often.


Update - Thursday, November 01, 2007

Team Arena Map Updates

  • Temporarily added Hero Battle maps to the Team Arena map rotation. We will be evaluating the addition of these maps over the course of the week. Additional adjustments may be made during that time period.

Bug Fixes

  • Fixed a bug that placed some players in an English language district upon leaving a PvP mission even though they had previously set their district to a non-English language. (Note that in order to save a language district selection, players must first log out of the game while in their preferred language district.)
  • Fixed a bug that prevented some players from completing the Factions quest "Little Creatures" on Shing Jea Island.
  • Fixed a bug that displayed Pekk [Collector] as a Sentient Vine Collector rather than a Fungal Roots Collector.
  • Fixed a bug that removed several NPCs from Lion's Arch.

Miscellaneous

GuildWiki notes

  • The dimming effect added in the October 25th, 2007 update has been reduced.
  • Halloween decorations and NPCs have been removed.
  • Losing a battle in Team Arenas sometimes sends some players to Random Arenas.
  • The Hero Battle maps were also added to Random Arena map rotation.


Update 2 - Friday October 26, 2007

Guild Wars Bonus Mission Pack Preparations

  • Made preparations for the final week of the Guild Wars Bonus Mission Pack Promotion. At approximately 12:01 AM (-7 GMT) on October 27, players will be able to check their Guild Wars account (using the in-game option "Edit Account") to determine whether they have qualified for the Bonus Mission Pack. Eligibility is not updated automatically. Account status will be updated periodically from Monday through Wednesday of next week.

Update - Friday, October 26, 2007

  • Fixed a bug that caused some Halloween NPCs to appear more than once.
  • Fixed a bug that caused deaths in the Costume Brawl to be added to a character's total death count. This fix does not retroactively remove deaths incurred while the bug was in effect.


Update 2 - Thursday, October 25, 2007

  • Fixed a bug that allowed the Costume Brawl skills to be used outside of the Costume Brawl.

GuildWiki notes

  • BUG: There are lots of twins in Lion's Arch: both 'normal' and 'Halloween' NPCs are present.

Update - Thursday, October 25, 2007

Start of Halloween Event

When sunlight wanes to shadow
And mists fill nights once clear
'Tis time to think of monarchs
Who visit once a year.
Hail, Thorn, the king demented,
Whose laughter fills the air
Where cunning gifts are given
With wit and deadly flair!
And as the season passes
Remember what you've seen
In Lion's Arch and Kamadan
On this good Halloween.

Bug Fixes

Miscellaneous

GuildWiki notes


Update - Saturday, October 20, 2007

  • Fixed an exploit that could be used to crash the game for every player in an instance.


Update - Thursday, October 18, 2007

Bug Fixes

Miscellaneous

  • Removed an excessively large spawn of incubus that appeared in Arbor Bay while in Hard Mode.
  • The Dwarven Ghost allies revealed by the Light of Deldrimor skill are now more durable in Hard Mode.
  • Updated Factions pets so they increase in size when they evolve. This affects both new and existing pets.
  • Rewards gained by vanquishing an area are now visible in the player's Chat log.
  • Heroes will now only attack if they have weapons equipped


Update - Tuesday, October 16, 2007

Skill Updates

Assassin

  • Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.

Monk

Mesmer

  • Keystone [sic]: reverted this Skill to its original behavior.


Update - Monday, October 15, 2007

Bug Fixes

  • Fixed a rare crash bug.


Update 3 - Friday, October 12, 2007

Bug Fixes

  • Fixed a bug that allowed players to repeat Eye of the North primary quests.

GuildWiki notes

  • This update does not actually stop players from repeating Eye of the North primary quests, rather it fixed an "exploit": the quests were giving the full amount of reputation points each time when should only have been the full amount the first time completed (per character).

Update 2 - Friday, October 12, 2007

Bug Fixes

  • Fixed a bug that prevented some players from accessing Eye of the North Hard Mode.

Update - Friday, October 12, 2007

Eye of the North Hard Mode

Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.

Accessing Hard Mode in Eye of the North

  • To gain access to Hard Mode in Eye of the North, you must first defeat the final primary quest in Normal Mode.
  • Once you defeat the Eye of the North quest "A Time for Heroes" with any character on your account, every level 20 character on that same account will have access to Hard Mode in Eye of the North.

Hard Mode Rewards in Eye of the North

  • Reputation point bonuses for completing primary quests and dungeons are 50% higher than in Normal Mode.
  • Reputation points received from bounties are approximately 50% higher than in Normal Mode.
  • Random loot found within final dungeon chests is doubled from what is given in Normal Mode.

Hero's Handbook and Master Dungeon Guide

  • Pages acquired for missions completed without a Hero’s Handbook in your inventory can now be added to a Hero’s Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
  • The following Eye of the North title NPCs can now update books with missing pages:
    • Gedrel of Ascalon [Vanguard Herald] inside the Eye of the North
    • Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
    • Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
    • Lexx [Asuran Talent Scout] in Rata Sum
  • These NPCs now give rewards for any Hero’s Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:
  • NOTE: You cannot turn in a book in normal mode if you are rank 8 or higher in the relevant title.
Master Dungeon Guide rewards
Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard)
9 11,000 16,500 22,000 33,000 2,200 3,300
10 12,000 18,000 24,000 36,000 2,400 3,600
11 13,000 19,500 26,000 39,000 2,600 3,900
12 14,000 21,000 28,000 42,000 2,800 4,200
13 16,000 24,000 32,000 48,000 3,200 4,800
14 18,000 27,000 36,000 54,000 3,600 5,400
15 21,000 31,500 42,000 63,000 4,200 6,300
16 25,000 37,500 50,000 75,000 5,000 7,500
17 30,000 45,000 60,000 90,000 6,000 9,000
18 40,000 60,000 80,000 120,000 8,000 12,000
Hero's Handbook rewards
Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard)
8 2,000 3,000 4,000 6,000 400 600
9 3,000 4,500 6,000 9,000 600 900
10 4,000 6,000 8,000 12,000 800 1,200
11 6,000 9,000 12,000 18,000 1,200 1,800
12 8,000 12,000 16,000 24,000 1,600 2,400
13 10,000 15,000 20,000 30,000 2,000 3,000
14 12,000 18,000 24,000 36,000 2,400 3,600
15 15,000 22,500 30,000 45,000 3,000 4,500
16 20,000 30,000 40,000 60,000 4,000 6,000

Hall of Monuments

  • Miniatures no longer need to be customized when displayed in a player's Hall of Monuments.
  • Miniatures displayed in the Monument to Devotion are now marked as "dedicated" rather than "customized."
  • Players can use the Monument to Devotion to switch existing miniatures from being "customized" to being "dedicated."
  • Miniatures that have been dedicated in a Hall of Monuments cannot be dedicated again, but they can be used by any character.
  • To prevent trade scams, the Trade panel will warn you if someone tries to trade you a miniature that has already been dedicated.

Report Command

After reviewing the usage of the report command during last weekend’s test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.

  • To use the report command, type "/report."
  • Targeting a player and typing /report or /report followed by a player's name opens a new Report Dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed to and reviewed by the Guild Wars Support team.
  • You can report a player for leeching if you are in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. Note that you can only report members of your own party or team for leeching.
  • Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
  • A single account cannot use the /report command more than 50 times in a 24-hour period.

We will continue to monitor this feature and make further adjustments as necessary.

Underworld and Fissure of Woe Updates

  • When entering into these regions, players will now receive a Mission Objective list in their Quest Log. This list informs players how many quests they must complete to finish the regions for the purposes of full completion and credit for the Hall of Monuments.
  • Quests yet to be obtained are marked as "?????" in the Mission Objective list until they are discovered by at least one party member.
  • Chests now spawn upon completion of all quests in either of these regions.

Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

All

  • Decreased the Health of all Spirits by 50; allowed Burning to affect Spirits.

Assassin

Dervish

Elementalist

Mesmer

Monk

Necromancer

  • Angorodon's Gaze: decreased Energy returned to 12.
  • Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
  • Gaze of Contempt: decreased recharge time to 15 seconds.
  • Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
  • Rend Enchantments: decreased recharge time to 20 seconds.
  • Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
  • Rip Enchantment: decreased Health lost to 15..5.
  • Strip Enchantment: decreased recharge time to 15 seconds.

Ranger

Paragon

Warrior

  • Agonizing Chop: increased activation time to 1 second.
  • "Charge!": increased movement speed to 33%.
  • Critical Chop: increased activation time to 1 second.
  • Disarm: reworded skill description to explain that it is an interrupt.
  • "Watch Yourself!": increased recharge time to 4 seconds; increased duration to 10 seconds.

Bug Fixes

  • Fixed a bug in the Fissure of Woe quest "The Hunt" that prevented players from completing it in some multiplayer situations.
  • Fixed bugs in the Underworld quests "Demon Assassin" and "Terrorweb Queen" that prevented players from completing them in some multiplayer situations.
  • Fixed a bug that prevented Edielh Shockhunter from displaying correctly and having skills.
  • Fixed a bug that caused the Kurzick Base Defender in the Alliance Battles map "Ancestral Lands" to have the wrong model.
  • Fixed multiple small text bugs in skill descriptions.
  • Fixed a line-of-sight exploit in the Heroes' Ascent map "Fetid River".
  • Fixed a bug that allowed miniatures to be killed by traps.
  • Fixed a bug that caused players to receive Asura reputation points instead of Dwarven reputation points for completing the Heart of the Shiverpeaks dungeon.
  • Fixed a bug that prevented resurrection shrines in Oola's Lab from appearing on the Mission Map.
  • Fixed graphic artifacts on the loading screen and in the Skill warm-up bar that appeared in interface sizes other than the normal setting.
  • Fixed a bug that prevented chat messages containing Party Search keywords from appearing in the "All" or "Trade" channels while in guild halls.
  • Fixed the Party Search purpose droplist so that it no longer resets to "Mission" every time the "Seek Party" checkbox is reselected.

Miscellaneous

  • Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode.
  • The Master of the North title track now counts toward Favor of the Gods.
  • As with explorable areas, parties now automatically fail in dungeons if they reach a party-wide 60% DP while in Hard Mode.
  • Players now receive the skill Brawling Combo Punch when entering into Fronis Irontoe's Lair in Hard Mode.
  • The guaranteed drop from the final chest in Frostmaw's Burrow has been changed from a diamond to a lockpick. Lockpicks have a consistent high gold value, while the diamond currently has a low value due, in part, to the ease of acquiring them from this chest.
  • Reduced the size of activation on the Resurrection Shrine in the Fortress of Jahai.
  • Moved the first Resurrection Shrine in Vulture Drifts to the side of the portal into Dunes of Despair.
  • Gold rewards for vanquishing foes in Hard Mode have been increased to five times the number of creatures killed.
  • Changed several Eye of the North quests so that upon completion, the Quest Log selects and highlights the related summary quest.

GuildWiki notes