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[[Image:Golem Kiln.jpg|250px|thumb|Northern Golem Kiln]]
 
[[Image:Golem Kiln.jpg|250px|thumb|Northern Golem Kiln]]
  +
{{Zaishen Quest}}
  +
 
==Objectives==
 
==Objectives==
 
*[[Mamp]] in [[Rata Sum]] will brief you on the defenses. (''disappears from Quest Log after speaking to Mamp'')
 
*[[Mamp]] in [[Rata Sum]] will brief you on the defenses. (''disappears from Quest Log after speaking to Mamp'')
Line 5: Line 7:
 
*Learn how to deploy golems into battle.
 
*Learn how to deploy golems into battle.
 
*Raze the [[Destroyer]] hive.
 
*Raze the [[Destroyer]] hive.
*Drop an Asuran beacon obtained from [[Sokka]] to summon golem reinforcements.
+
*Drop an [[Asuran Beacon|Asuran beacon]] obtained from [[Sokka]] to summon golem reinforcements.
 
*Defeat the [[Bringer of Destruction|Bringers of Destruction]] protecting the hive.
 
*Defeat the [[Bringer of Destruction|Bringers of Destruction]] protecting the hive.
 
{{bug|The Bringers of Destruction appear when objective 4 is given. If either is destroyed before the final objective is given, the mission will never recognize their deaths, and you will have to resign.}}
 
{{bug|The Bringers of Destruction appear when objective 4 is given. If either is destroyed before the final objective is given, the mission will never recognize their deaths, and you will have to resign.}}
Line 26: Line 28:
   
 
==Walkthrough==
 
==Walkthrough==
  +
This quest consists of two stages. The first stage is to protect the [[Northern Golem Kiln]] and the [[Eastern Golem Kiln]] from the [[Destroyer]] attackers while they warm up to full operating temperature. [[Gadd]] will assist at the eastern kiln, while [[Oola]] assists at the northern kiln. Should Gadd, Oola, or Sokka be killed, they will resurrect once the area is clear of enemies. The destroyers will attack the kilns in groups of two at slightly staggered intervals. Each pair contains one warrior and either a ranger, necromancer, or mesmer. Five pairs of destroyers will attack each side in all. With about one minute between waves, you shouldn't have any trouble killing the first pair before the next arrives.
One technique is to start off by getting two [[Minion Master]]s, two [[Monk]]s, and at least two damage-dealers. Separate into two parties, one east and one north. Stay on each side, when the opposite side has problems damage-dealers go to the problem and help. Once the G.O.L.E.M.s are finished heating up, the rest is easy.
 
  +
  +
One strategy for this stage is to split the party and defend both kilns at once. With multiple players, you can split a party to have four party members to defend each kiln. It is preferable that every hero at a kiln be controlled by a player at the same kiln. A single player with henchmen and heroes can flag the henchmen at one kiln while he and his heroes defend the other. Since the destroyers only attack in pairs, the reduced party size isn't much of a problem, as long as each half-party has a good balance of healing and damage output.
  +
  +
Four henchmen defending a kiln by themselves can get into trouble for a variety of reasons. Gadd or Oola can get stuck and not fight, leaving the side shorthanded. The destroyer rangers can fire on henchmen from far enough away that the henchmen AI to go attack doesn't trigger. Line of sight issues can block attacks, decreasing their damage output to the point that they are unable to clear one wave of destroyers before the next comes. If henchmen have to defend one side on their own, then watch their lifebars, and if they're still taking damage too long after one wave of destroyers arrives, you may need to leave your heroes and go help out.
  +
  +
After the kilns are warmed up, the destroyers will stop attacking, and you can speak to [[Sokka]] to get an [[Asuran Beacon]]. When you drop the beacon, a [[G.O.L.E.M. 1.0]] will be summoned to that location. You have to wait a certain time after using a beacon for a second G.O.L.E.M. 1.0 to be produced, and you can only have two G.O.L.E.M. 1.0s active at a time. Each golem will follow whoever summoned it, and that player can speak to the golem to make it hold position if you need to.
  +
  +
The second stage of the quest is a forward assault on the destroyer hive. Cross either of the bridges from which the destroyers attacked and clear out the destroyers on the other side. At the top of the hill you will find a paired [[Destroyer of Earth]] and [[Destroyer of Lives]]; be careful not to aggro them while dealing with the other destroyers.
  +
  +
On the other side of the hill is the hive, with a number of [[Destroyer Spawn]]s and two [[Bringer of Destruction|Bringers of Destruction]]. The bringers can be pulled out of the ashy area and killed without triggering any of the spawns, which will hatch into fullsize destroyers. When both Bringers of Destruction are dead, a cutscene will play, and the party will be returned to [[Rata Sum]].
  +
  +
===Alternative approach===
  +
An alternative approach with using heroes and henchmen is to not have the Destroyers get close to the golems at all. This can be done by ignoring the first quest marker where Sokka is and turn left and go around the quest marker to the left bridge. Some destroyers will come towards you, so approach carefully. Kill off every destroyer in the area and flag your heroes and henchmen near the southern edge of the burnt area where the Bringers of Destruction would spawn and run off to the quest marker to activate the attack. The attacking Destroyers will spawn at the burnt area, but will have their tracks stopped by your heroes and henchmen. You may need to be quick and might need to use [[Movement speed skills quick reference|skills that increase your movement]], as the heroes and henchmen may not able to survive long without your presence. Although you will end up facing four destroyers at the same time in the same area, this can ensure you that the destroyers would never get a chance to attack the golems since you and your party is located near their spawn point. Once the kilns are warmed up, flag your heroes and run back to talk to Sokka and simply kill the two Bringers of Destruction.
  +
  +
*Glitch: if you kill the two Bringers of Destruction before it says "kill the bringers of destruction" you will not complete the mission.
  +
  +
===Hard mode===
  +
If bringing henchmen and heroes, hard mode means there is quite a bit less leeway for error on the henchmen side while powering up the golems. Because the bridge by the eastern golem can block line of sight, it is better to put the henchmen party at the start at the northern golem while you and your heroes take the eastern one.
   
  +
After you have golems, some groups of destroyers will run long distances when you are still a ways off. It helps to approach but not pull and wait for a group to come, rather than running up to one group and getting another group further behind it to come running into range, too.
If you only have heroes and henchmen then another method is to avoid starting the mission (don't approach the map marker) by instead heading north over the vine or east over the bridge around the area and killing off the stationed destroyers. You will still have to fight a few that spawn once you begin the mission, but it is much easier to protect both objectives. But if you are still having issues then, much like the alternate solution, flag your henchmen to one bridge and your heroes to another. If you still have the minions left from your destroyer killing spree from earlier then it's easier still. You can then hop from one bridge to the other giving support where neccessary.
 
   
 
==Creatures==
 
==Creatures==
 
===NPCs===
 
===NPCs===
  +
====Allies====
 
*[[Asura]]s
 
*[[Asura]]s
 
**{{w}}20 [[Sokka]]
 
**{{w}}20 [[Sokka]]
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**{{e}}20 [[Gadd]]
 
**{{e}}20 [[Gadd]]
 
*[[Golem]]s
 
*[[Golem]]s
**{{d}}[[G.O.L.E.M. 1.0]]
+
**{{d}}20 [[Eastern Golem Kiln]]
  +
**{{d}}20 [[Northern Golem Kiln]]
  +
**{{d}}20 [[G.O.L.E.M. 1.0]]
  +
 
===Monsters===
 
===Monsters===
 
*[[Destroyer]]s
 
*[[Destroyer]]s
**{{w}}28 [[Destroyer of Bones]]
+
**{{x}}16 (28) [[Destroyer Spawn]]
**{{w}}28 [[Destroyer of Flesh]]
+
**{{w}}28 (30) [[Destroyer of Bones]]
**{{w}}28 [[Destroyer of Sinew]]
+
**{{w}}28 (30) [[Destroyer of Flesh]]
**{{w}}28 [[Destroyer of Earth]]
+
**{{w}}28 (30) [[Destroyer of Sinew]]
**{{r}}28 [[Destroyer of Deeds]]
+
**{{w}}28 (30) [[Destroyer of Earth]]
**{{r}}28 [[Destroyer of Hordes]]
+
**{{r}}28 (30) [[Destroyer of Deeds]]
**{{n}}28 [[Destroyer of Hope]]
+
**{{r}}28 (30) [[Destroyer of Hordes]]
**{{me}}28 [[Destroyer of Thoughts]]
+
**{{n}}28 (30) [[Destroyer of Hope]]
**{{e}}28 [[Destroyer of Lives]]
+
**{{me}}28 (30) [[Destroyer of Thoughts]]
**{{d}}28 [[Destroyer of Compassion]]
+
**{{e}}28 (30) [[Destroyer of Lives]]
  +
 
===Bosses===
 
===Bosses===
 
*[[Destroyer]]s
 
*[[Destroyer]]s
**{{w}}28 [[Bringer of Destruction]] - [[Skull Crack]] ([[Elite]])
+
**{{w}}28 (30) [[Bringer of Destruction]] ([[Skull Crack]])
   
 
==Dialogues==
 
==Dialogues==
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==Notes==
 
==Notes==
  +
*During this quest, barricades will block off the rest of [[Riven Earth]] on all paths except one. When you reach the Destroyer hive (where the [[Bringer of Destruction]] is), head east, and you'll be able to explore the entire area free of enemies.
*You can only have two Golems active at a time.
 
  +
*This mission is often confused with the sub-quest [[The Elusive Golemancer]] in the party search.
 
  +
{{EotNMissionNavBox}}
*Although dropping a beacon causes a [[G.O.L.E.M. 1.0]] to arrive in a fairly spectacular manner, there is no reason to carry around a beacon or hold off on summoning one. They will follow you once summoned and in the unlikely event that one or both is destroyed, replacements will be summonable by a beacon promptly.
 
*If you use heroes and henchmen, it is wise to send your stronger team to the eastern side as it has a higher difficulty.
 
*The Golems follow whoever spawns them. Thus, it is useful to not have your puller spawn them. However, if a golem is following you you can order them to hold position by talking to them.
 
*When you reach the Destroyer hive, you will face two Level 28 [[Bringer of Destruction|Bringers of Destruction]]. Attacking them summons additional destroyer reinforcements, but the mission ends as soon as both Level 28's are killed - focus your fire on them. You can also lure them away from those additional reinforcements making this fight a lot easier (especially when you blind/weaken those two Level 28 Destroyers).
 
*This quest makes it easy to explore Riven Earth since you can avoid starting the quest and there are no enemies other than the Destroyers at the quest location.
 
*You can pull the Bringers of Destruction separately and avoid aggroing the destroyer spawn spots to make this mission much easier.
 
*The waterfall that Gadd's ashes are scattered in front of is the one in the far east Riven Earth.
 
   
 
<!-- Editors note: article formatting to S&F/Missions guidelines, but use S&F/Quests categories -->
 
<!-- Editors note: article formatting to S&F/Missions guidelines, but use S&F/Quests categories -->

Latest revision as of 05:36, 1 August 2010

Golem Kiln

Northern Golem Kiln

Zcoins This article has an associated Zaishen Challenge Quest.

Objectives

  • Mamp in Rata Sum will brief you on the defenses. (disappears from Quest Log after speaking to Mamp)
  • Protect each golem kiln as it heats up.
  • Learn how to deploy golems into battle.
  • Raze the Destroyer hive.
  • Drop an Asuran beacon obtained from Sokka to summon golem reinforcements.
  • Defeat the Bringers of Destruction protecting the hive.
Bug Bug! The Bringers of Destruction appear when objective 4 is given. If either is destroyed before the final objective is given, the mission will never recognize their deaths, and you will have to resign.

Obtained from

Mamp in Rata Sum
Scrying Pool in Hall of Monuments (after first completion, select "I seek guidance" option)

Requirements

A Little Help

Rewards

Mode Experience
points
Asura reputation points
First time Repeats
Normal 2,500 1,000 1001
Hard 1,500 150
  • 1 Only if below rank 8.

Walkthrough

This quest consists of two stages. The first stage is to protect the Northern Golem Kiln and the Eastern Golem Kiln from the Destroyer attackers while they warm up to full operating temperature. Gadd will assist at the eastern kiln, while Oola assists at the northern kiln. Should Gadd, Oola, or Sokka be killed, they will resurrect once the area is clear of enemies. The destroyers will attack the kilns in groups of two at slightly staggered intervals. Each pair contains one warrior and either a ranger, necromancer, or mesmer. Five pairs of destroyers will attack each side in all. With about one minute between waves, you shouldn't have any trouble killing the first pair before the next arrives.

One strategy for this stage is to split the party and defend both kilns at once. With multiple players, you can split a party to have four party members to defend each kiln. It is preferable that every hero at a kiln be controlled by a player at the same kiln. A single player with henchmen and heroes can flag the henchmen at one kiln while he and his heroes defend the other. Since the destroyers only attack in pairs, the reduced party size isn't much of a problem, as long as each half-party has a good balance of healing and damage output.

Four henchmen defending a kiln by themselves can get into trouble for a variety of reasons. Gadd or Oola can get stuck and not fight, leaving the side shorthanded. The destroyer rangers can fire on henchmen from far enough away that the henchmen AI to go attack doesn't trigger. Line of sight issues can block attacks, decreasing their damage output to the point that they are unable to clear one wave of destroyers before the next comes. If henchmen have to defend one side on their own, then watch their lifebars, and if they're still taking damage too long after one wave of destroyers arrives, you may need to leave your heroes and go help out.

After the kilns are warmed up, the destroyers will stop attacking, and you can speak to Sokka to get an Asuran Beacon. When you drop the beacon, a G.O.L.E.M. 1.0 will be summoned to that location. You have to wait a certain time after using a beacon for a second G.O.L.E.M. 1.0 to be produced, and you can only have two G.O.L.E.M. 1.0s active at a time. Each golem will follow whoever summoned it, and that player can speak to the golem to make it hold position if you need to.

The second stage of the quest is a forward assault on the destroyer hive. Cross either of the bridges from which the destroyers attacked and clear out the destroyers on the other side. At the top of the hill you will find a paired Destroyer of Earth and Destroyer of Lives; be careful not to aggro them while dealing with the other destroyers.

On the other side of the hill is the hive, with a number of Destroyer Spawns and two Bringers of Destruction. The bringers can be pulled out of the ashy area and killed without triggering any of the spawns, which will hatch into fullsize destroyers. When both Bringers of Destruction are dead, a cutscene will play, and the party will be returned to Rata Sum.

Alternative approach

An alternative approach with using heroes and henchmen is to not have the Destroyers get close to the golems at all. This can be done by ignoring the first quest marker where Sokka is and turn left and go around the quest marker to the left bridge. Some destroyers will come towards you, so approach carefully. Kill off every destroyer in the area and flag your heroes and henchmen near the southern edge of the burnt area where the Bringers of Destruction would spawn and run off to the quest marker to activate the attack. The attacking Destroyers will spawn at the burnt area, but will have their tracks stopped by your heroes and henchmen. You may need to be quick and might need to use skills that increase your movement, as the heroes and henchmen may not able to survive long without your presence. Although you will end up facing four destroyers at the same time in the same area, this can ensure you that the destroyers would never get a chance to attack the golems since you and your party is located near their spawn point. Once the kilns are warmed up, flag your heroes and run back to talk to Sokka and simply kill the two Bringers of Destruction.

  • Glitch: if you kill the two Bringers of Destruction before it says "kill the bringers of destruction" you will not complete the mission.

Hard mode

If bringing henchmen and heroes, hard mode means there is quite a bit less leeway for error on the henchmen side while powering up the golems. Because the bridge by the eastern golem can block line of sight, it is better to put the henchmen party at the start at the northern golem while you and your heroes take the eastern one.

After you have golems, some groups of destroyers will run long distances when you are still a ways off. It helps to approach but not pull and wait for a group to come, rather than running up to one group and getting another group further behind it to come running into range, too.

Creatures

NPCs

Allies

Monsters

Bosses

Dialogues

Briefing from the Scrying Pool.

Quest Log: "These golems don't just make themselves, you know... although that's not a bad idea. But for now, this process takes some time. I'm sure our enemies don't want us to finish. Make yourself useful and defend this G.O.L.E.M. foundry from the attacking Destroyers."

Cutscene 1

Before the Battle
<party leader>: "Livia, I'm sorry about you and Gadd."
Livia: "I learned a great deal from him that can help Kryta. Tell me, have you ever heard of the Scepter of Orr?"
Vekk: "Just stop yelling and look at my calculations!"
Gadd: "I don't need to look at your calculations. I know it will work."
Vekk: "Well, the rest of us don't share your confidence."
<party leader>: "What's the problem now?"
Gadd: "This HACK is telling me I don't know how to format a crystal array!"
Vekk: "I'm TRYING to say that you run a greater risk putting the crystals in a serial pattern than in parallel."
Gadd: "You'll get twice the power this way."
Vekk: "That's too much power, too fast! You'd flood the enchantment buffers!"
Gadd: "Don't lecture me! I was formatting crystals before you were born."
<party leader>: "Both of you, quiet! If you want to achieve anything, you have to stop squabbling."
Lork: "Vekk! Gadd! The Destroyers!"
Gadd: "Now what?"
Lork: "The Destroyers! They're coming up from below! Hordes of them!"
Vekk: "We're almost done with the golems, but we're not ready yet."
<party leader>: "We can go hold them off."
Vekk: "Should I come with you?"
Gadd: "Go, go. You're just underfoot here."
Vekk: "Remember: parallel, not serial!"
Gadd: "Yes, yes. So noted."
Gadd: "How do they expect me to get any work done with all these interruptions?"
Protect each golem kiln as it heats up:
Gadd: "Destroyer swarms are headed this way. Here is what we need to do: protect the golem kilns while they heat up. Once they get to the correct temperature, Vekk's human friend here can summon the magical brutes into battle."
Oola: "Brutes? The Destroyers don't stand a chance against my magnificent golems!"
Gadd: "Your golems? These things would be worthless junk without my power source."
Oola: "Hrumph! Gadd's never lets anything like reality get in the way when it comes to claiming all the credit."
Sokka: "Enough arguing. Here they come!"
Learn how to deploy golems into battle:
Oola: "It takes some time for the kilns to produce a golem squad, but once they are ready you'll be able to summon them to the front lines."
Gadd: "It's quite ingenious; we've miniaturized the magic of an Asura Gate into handy, portable beacons. Young Sokka, here, will accompany you with a pack full of beacons."
Gadd: "Obtain a beacon from him whenever a golem is ready to deploy. Drop it anywhere on the battlefield and a golem will gate into your position."
Oola: "Fight your way to the hive and destroy it. The golems will overwhelm the hive, if our hypotheses are correct."
Gadd: "Of course they will. I'm never wrong!"
Drop an Asuran beacon obtained from Sokka:
Sokka: "A golem is ready to be deployed!"
Sokka: "Wow. This stuff is so cool! Toss me some work. I'm a team player."
Accept: "The golems are ready for deployment. Sokka, hand me a beacon."
Reject: "Never mind."
Defeat the Bringers of Destruction protecting the hive:
Sokka: "Oh, my! What is that thing?"

Cutscene 2


Warning: The following text contains spoilers relating to the plot of Eye of the North.


Price of Victory
Ogden Stonehealer: "That's a good day's fight!"
Vekk: "It would have been harder without the golems."
<party leader>: "Gadd and Oola got everything working just in the nick of time."
<party leader>: "Oola, I was just telling Vekk about your golems."
Oola: "Vekk, I have bad news. It's Gadd."
Vekk: "What's he upset about now?"
Oola: "He . . . He was trying to boost the power of the last golem."
Vekk: "What are you saying?"
Oola: "There was an explosion. He didn't make it. I'm sorry."
<party leader>: "I don't understand. They hated each other. They argued all the time."
Oola: "Fathers and sons argue sometimes. That doesn't mean they don't care."
<scene changes>
Vekk: "My father believed in the Eternal Alchemy. We are all part of a larger equation."
Vekk: "And so we commend Gadd's remains to that greater equation."
Vekk: "His ashes return to the universe, but his knowledge remains with us."
<party leader>: "Vekk, we are all sorry."
Vekk: "He died the way he lived: focused on his goal, and consequences be damned. I tried to warn him."
Livia: "I know. I understand the need to protect the ones you love."
Livia: "Always remember, he gave us a great victory."
Vekk: "I don't know how many such victories I can stand."

Notes

  • During this quest, barricades will block off the rest of Riven Earth on all paths except one. When you reach the Destroyer hive (where the Bringer of Destruction is), head east, and you'll be able to explore the entire area free of enemies.


Eye of the North storyline quests
EotN1mission sm
Norn: Curse of the NornbearA Gate Too FarBlood Washes Blood

Ebon Vanguard: Against the CharrWarband of BrothersAssault on the Stronghold

Asura: Finding the BloodstoneThe Elusive GolemancerGenius Operated Living Enchanted Manifestation

Deldrimor: Destruction's DepthsA Time for Heroes