GuildWars Wiki
No edit summary
Line 27: Line 27:
 
*If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing.
 
*If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing.
 
*Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill.
 
*Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill.
  +
*Because this skill reduces the energy cost of spells, it can enable a Warrior to cast spells that he/she would otherwise be unable to cast due to limited energy supply (Example - [[Earthquake]] now only costs 15 energy and [[Aftershock]] is FREE! Total energy cost - 20).
  +
*When the glyph is active, spells are treated as if they actually cost 10 less, which can make some spells completely free to cast. This can be quite useful when setting-up a spike against an energy denial team.
   
 
== Related skills ==
 
== Related skills ==

Revision as of 12:46, 3 April 2008

Skill details
Glyph of Lesser Energy
Glyph of Lesser Energy
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Energy Storage
Type: Glyph
    5 Energy 1 Activation 30 Recharge

Full: For 15 seconds, your next two spells cost 10...16 less Energy to cast.

Concise: (15 seconds.) Your next two spells cost 10...16 less Energy.

Energy Storage 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Less Energy 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 19 20 20 21 21


Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Profession Changers:

Notes

  • Incompleted and interrupted spells do count as one of the two castings. Two exceptions to this are when a spell fails due to Spellbreaker or Shadow form (or because a foe finished casting Obsidian Flesh, or started casting a spell during Spell Shield), or when the target becomes invalid, generally because of death.
  • If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing.
  • Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill.
  • Because this skill reduces the energy cost of spells, it can enable a Warrior to cast spells that he/she would otherwise be unable to cast due to limited energy supply (Example - Earthquake now only costs 15 energy and Aftershock is FREE! Total energy cost - 20).
  • When the glyph is active, spells are treated as if they actually cost 10 less, which can make some spells completely free to cast. This can be quite useful when setting-up a spike against an energy denial team.

Related skills

Related articles