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*If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing. |
*If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing. |
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*Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill. |
*Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill. |
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+ | *Because this skill reduces the energy cost of spells, it can enable a Warrior to cast spells that he/she would otherwise be unable to cast due to limited energy supply (Example - [[Earthquake]] now only costs 15 energy and [[Aftershock]] is FREE! Total energy cost - 20). |
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+ | *When the glyph is active, spells are treated as if they actually cost 10 less, which can make some spells completely free to cast. This can be quite useful when setting-up a spike against an energy denial team. |
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== Related skills == |
== Related skills == |
Revision as of 12:46, 3 April 2008
Skill details
Glyph of Lesser Energy | ||||||||||||
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Full: For 15 seconds, your next two spells cost 10...16 less Energy to cast.
Concise: (15 seconds.) Your next two spells cost 10...16 less Energy.
Energy Storage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Less Energy | 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 19 | 19 | 20 | 20 | 21 | 21 |
Acquisition
Notes
- Incompleted and interrupted spells do count as one of the two castings. Two exceptions to this are when a spell fails due to Spellbreaker or Shadow form (or because a foe finished casting Obsidian Flesh, or started casting a spell during Spell Shield), or when the target becomes invalid, generally because of death.
- If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing.
- Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill.
- Because this skill reduces the energy cost of spells, it can enable a Warrior to cast spells that he/she would otherwise be unable to cast due to limited energy supply (Example - Earthquake now only costs 15 energy and Aftershock is FREE! Total energy cost - 20).
- When the glyph is active, spells are treated as if they actually cost 10 less, which can make some spells completely free to cast. This can be quite useful when setting-up a spike against an energy denial team.