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**[[Dakk]] ([[Ember Light Camp]]) |
**[[Dakk]] ([[Ember Light Camp]]) |
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*[[Factions]] |
*[[Factions]] |
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+ | **[[Masaharu]] ([[Seitung Harbor]]) |
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**[[Michiko]] ([[Kaineng Center]]) |
**[[Michiko]] ([[Kaineng Center]]) |
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− | *[[Nightfall]] |
+ | *[[Guild Wars Nightfall|Nightfall]] |
− | **[[ |
+ | **[[Medando]] ([[Yohlon Haven]]) |
+ | '''[[Hero Skill Trainer]]s''': |
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+ | *[[Eye of the North]] |
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+ | **[[Gedrel of Ascalon]] ([[Eye of the North (outpost)]]) |
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'''[[Profession Changer]]s''': |
'''[[Profession Changer]]s''': |
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*[[Prophecies]] |
*[[Prophecies]] |
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== Notes == |
== Notes == |
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+ | *Incompleted and interrupted spells '''do''' count as one of the two castings, but [[fail]]ed skills do not. |
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− | *Mix with [[Master of Magic]] for good synergy. |
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+ | *If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing. |
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− | *Mixes well with pairs of spike skills such as [[Energy Burn]] with [[Spiritual Pain]], or [[Gale]] with [[Lightning Orb]]. |
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+ | *Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill. |
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− | *Useful for any spell caster with [[Elementalist]] secondary. |
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+ | |||
− | *Use with [[Heal Party]] for two castings at 0 energy. |
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+ | |||
− | *Uncompleted spells do not count as one of the two castings. This means that even if your first spell is cancelled or interrupted, you can still cast two more times with the glyph's benefits. |
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+ | {{progression top|attrib=[[Energy Storage]]}} |
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+ | {{progression main|effect=Maximum net Energy gain|15|17|17|19|19|21|21|23|23|25|25|27|27|29|29|31|33|33|35|35|N/A}} |
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+ | {{progression main|effect=Effective energy gain/second|0.48|0.55|0.55|0.61|0.61|0.68|0.68|0.74|0.74|0.81|0.81|0.87|0.87|0.94|0.94|1.00|1.06|1.06|1.13|1.13|N/A}} |
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+ | {{progression bottom}} |
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== Related skills == |
== Related skills == |
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− | * |
+ | *{{skill icon|Glyph of Energy}} ([[elite]]) |
− | ==Related articles== |
+ | == Related articles == |
*[[Glyph skills quick reference]] |
*[[Glyph skills quick reference]] |
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+ | *[[Modify energy cost skills quick reference]] |
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+ | [[Category:Glyphs]] |
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+ | [[Category:Energy Storage skills]] |
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+ | [[Category:Elementalist skills (Core)]] |
Latest revision as of 13:45, 5 May 2011
Skill details
Glyph of Lesser Energy | ||||||||||||
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Full: For 15 seconds, your next two spells cost 10...16 less Energy to cast.
Concise: (15 seconds.) Your next two spells cost 10...16 less Energy.
Energy Storage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Less Energy | 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 19 | 19 | 20 | 20 | 21 | 21 |
Acquisition
Notes
- Incompleted and interrupted spells do count as one of the two castings, but failed skills do not.
- If an attunement is active, you will still get the whole percentage of energy back, even if the spell cost you nothing.
- Since it reduces the cost by 10 even without any points spent into Energy Storage, it can easily be used by secondary Elementalists as an Energy management skill.
Energy Storage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Maximum net Energy gain | 15 | 17 | 17 | 19 | 19 | 21 | 21 | 23 | 23 | 25 | 25 | 27 | 27 | 29 | 29 | 31 | 33 | 33 | 35 | 35 | N/A |
Effective energy gain/second | 0.48 | 0.55 | 0.55 | 0.61 | 0.61 | 0.68 | 0.68 | 0.74 | 0.74 | 0.81 | 0.81 | 0.87 | 0.87 | 0.94 | 0.94 | 1.00 | 1.06 | 1.06 | 1.13 | 1.13 | N/A |