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*If the caster's maximum health is low, then Grenth's Balance's maximum effect will be low because it only steals up to the caster's maximum health.
 
*If the caster's maximum health is low, then Grenth's Balance's maximum effect will be low because it only steals up to the caster's maximum health.
 
*[[Morale Boost]]s or [[Death Penalty|Death Penalties]] have a high effect on Grenth's Balance because they can change maximum Health by anywhere from -60% to +10%.
 
*[[Morale Boost]]s or [[Death Penalty|Death Penalties]] have a high effect on Grenth's Balance because they can change maximum Health by anywhere from -60% to +10%.
  +
*Hexes like [[Backfire]] will trigger after the target loses health, but before the caster gains health. This may cause the caster to end up with less health than expected.
   
 
'''Therefore Grenth's Balance is most effective when:'''
 
'''Therefore Grenth's Balance is most effective when:'''
 
*The caster ''and'' the target have the highest possible maximum health. This can be achieved with Vigor and Vitae [[Rune]]s, Survivor [[Insignia]], weapons [[Of Fortitude|of fortitude]], [[morale boost]]s, and [[Modify max health quick reference|various skills]].
 
*The caster ''and'' the target have the highest possible maximum health. This can be achieved with Vigor and Vitae [[Rune]]s, Survivor [[Insignia]], weapons [[Of Fortitude|of fortitude]], [[morale boost]]s, and [[Modify max health quick reference|various skills]].
*The target is at maximum health, while the caster is near death. Skills that [[sacrifice]] health can be used. [[Demonic Flesh]] is a good choice because it increases maximum health while sacrificing at the same time.
+
*The target is at maximum health, while the caster is near death. Skills that [[sacrifice]] health can be used.
 
*The target is high level. This is because a character's maximum health increases with their level.
 
*The target is high level. This is because a character's maximum health increases with their level.
*If you are suffering from hexes like [[Backfire]], the damage against your enemy is applied first, and then the damage from Backfire second, and finally the health you should gain is applied last. That means the foe you cast this skill on will take the damage even if a hex causes you to die by using this skill.
 
   
 
==Related articles==
 
==Related articles==

Latest revision as of 23:42, 17 April 2010

Skill details
Grenth's Balance
Grenth's Balance
Campaign: Core Necromancer
Profession: Necromancer
Attribute: Unlinked
Type: Elite Spell
    10 Energy ¼ Activation 10 Recharge

Full: If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount.

Concise: You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose half the difference and that foe gains an equal amount.


Acquisition

Signet of Capture:

Notes

  • If the caster's maximum health is low, then Grenth's Balance's maximum effect will be low because it only steals up to the caster's maximum health.
  • Morale Boosts or Death Penalties have a high effect on Grenth's Balance because they can change maximum Health by anywhere from -60% to +10%.
  • Hexes like Backfire will trigger after the target loses health, but before the caster gains health. This may cause the caster to end up with less health than expected.

Therefore Grenth's Balance is most effective when:

  • The caster and the target have the highest possible maximum health. This can be achieved with Vigor and Vitae Runes, Survivor Insignia, weapons of fortitude, morale boosts, and various skills.
  • The target is at maximum health, while the caster is near death. Skills that sacrifice health can be used.
  • The target is high level. This is because a character's maximum health increases with their level.

Related articles