If you are looking for older posts please check the project archives:

Quick notes for taking good armor shots

  1. take everything out with you before you leave. make sure you have the full set of armor, enough dye, and anything else you might need to show the armor off.
  2. find a place with clean, natural light and a neutral background. the isle of the nameless has white light and many places that overlook sand and ocean, and pale tan and pale blue backgrounds highlight the foreground.
  3. turn off post-processing effects. they add a halo and a glow to the character, obsecuring details in the armor.
  4. put all the graphics options as high as they'll go. even if you have to shot through a slide show, it will provide a better image.
  5. unequip weapons, sheilds and off-hands, turn off your guild cape, and turn on your helm/mask/hat.
  6. don't use /attention. it looks odd, and causes cliping issues. use the natural pose.
  7. consider turning off your skill bar, or any other UI elements that are close to the center of your screen.
  8. position your character with the background behind them, zoom in until the feet of your character are just above the bottom of the screen (just below the skill bar, if you didn't turn it off), and use the right mouse button to rotate until you get a good image.
  9. take body shots by aligning the shoulders or hips with the camera, not the look direction. this gives a flatter, more even view of the armor.
  10. take helm and mask shots by aligning the face with the camera, not the horizon. this gives a better view of the details of the mask/hat/etc.
  11. use shift-printscreen to disable the user interface and take a shot. this will temporary disable all UI, take the shot, then turn UI back on.
  12. use a high quality graphics editing program to crop and size photos. The Gimp is a good one.
  13. pick a standard size and aspect ratio for all your images and keep them consistent withing the gallery you are working on. most armor body shots should be around 200x600 pixels, but this varies by profession, character scale, and armor set, so increase the width if you must. most headgear photos should be around 200x200 pixels, again, varying by armor and profession.
  14. save your image as a JPG, with low or no compression (for The Gimp, use about 95 for the jpeg compression slider).

obviously, your milage may very, but i hope this helps. --Honorable Sarah Honorable Icon 02:27, 7 January 2008 (UTC)

I just noticed that you could turn shadows off instead of leaving it on high though to avoid the large body shadow generated from having it on high - the setting only seems to affect this and not any shading on your armor. Thus, you could also probably add this to the list as it can be more distracting. Jennalee 10:38, 29 May 2008 (UTC)
Do it if you wish, it's a neat touch, but it's more trouble than it's worth for users whom this guide is meant for (a.k. new editors), so leave it out of the guide. RoseOfKali RoseOfKaliSIG 14:30, 29 May 2008 (UTC)

Necromancer Dwarven armor

I have spent 3 hours today working on Necromancer Dwarven armor, Gloomcrest Tunic, Grim Gloves, Deathlace Leggings and Demonhorn Boots pages. I did a lot of reorganization and all of the female pics, as well as reuploaded some male pics with better names. What do you guys think? And does anyone have this armor on Male to replace those horrid male images? RoseOfKali RoseOfKaliSIG 16:59, 16 April 2008 (UTC)

LOOKS great—JediRogue 17:01, 16 April 2008 (UTC)
Glad you like it! This is the worst armor set to work with, took THIRTY separate screen shots for all the pieces... >_< And had to come up with its own template for all 5 pages, since the standard armor one can't be used here. After all that I wouldn't dare to ask anyone to do the other professions, but it does need to be done... If it's still messed up like a year from now and GW2 isn't out yet, maybe I'll do them. ^_^ RoseOfKali RoseOfKaliSIG 17:20, 16 April 2008 (UTC)

Immediate attention

I have a proposal to add an icon that will be a red exclamation point with orange lines around it, like a "screaming" exclamation point, in addition to Yes Maybe Nope. This would denote the pathetically incomplete galleries, like Elementalist Elite Flameforged armor/Male, which are in desperate need of attention far more than anything else... Anyone care to draw one? RoseOfKali RoseOfKaliSIG 18:54, 16 April 2008 (UTC)

I phail at imaging RT | Talk 18:54, 16 April 2008 (UTC)
So do I... but this is my idea of it being drawn in MS Paint in about 15 seconds... OMGNO RoseOfKali RoseOfKaliSIG 18:57, 16 April 2008 (UTC)
Hmmm... Kinda looks like a bug... :( RoseOfKali RoseOfKaliSIG 19:01, 16 April 2008 (UTC)
Warning? --- VipermagiSig-- (s)talkpage 19:14, 16 April 2008 (UTC)

Warning All of them are used at 16px. Looks good for now. :) I will go back through all the galleries and update the signage. I will also upload it as Attn.png, shorter to type. RoseOfKali RoseOfKaliSIG 19:22, 16 April 2008 (UTC)

I have reviewed Warrior, Ranger, Monk, and Necro. Changed quite a few icons, many became the new "desperate attention" one, mostly the ones that just plain hurt to look at. Will check the other professions later, and try to work on the Maybe's, since all they need is some code. RoseOfKali RoseOfKaliSIG 21:32, 16 April 2008 (UTC)

ranger asuran

female headgear need to be retaken pretty badly RoseOfKali RoseOfKaliSIG 20:26, 16 April 2008 (UTC)

Updating completion icons

Please try to comment with a description of what you're updating (I think you know who I'm referring to ^_^), the section header (profession) will already be there, please add armor type/gender of your updated icon, and reasoning if you're not 100% sure about your decision. Thanks. RoseOfKali RoseOfKaliSIG 21:41, 16 April 2008 (UTC)

Female Elementalist

I've recently brought all Armor Sets available to a Female Elementalist (bar Obsidian...that can wait...). Anyway I am planning on doing all of them without the /attention and from an 'armor front on' persepctive. Is anyone totally against me updating all of them? Personally I think if all the galleries are the same, it'll be better for comparison and overall aesthetics.

Thoughts? Khazad Guard 15:48, 10 May 2008 (UTC)

If you can, go ahead. Just make sure all your screenshots are good. :) Cress Arvein Cress sig 15:54, 10 May 2008 (UTC)
Would be great, I am planning to do the same for female Necro standard armor (got all the elites already). One issue you will face is the image size. Female ele hands point outwards (especially with some gloves sticking out even further), which will make the image very wide, or give A LOT of sky overhead if you do 1:3 ratio. I did Elementalist Elite Iceforged armor/Female with wider images, reducing the sky overhead. I don't think the 1:3 ratio needs to be enforced here, especially if you keep all image sizes consistent between all the galleries. The main galleries, like Elementalist armor, have been modified to keep all the image heights the same, so ratio is not as important now as it used to be. Pick the armor set with the "widest" gloves and do it first (Iceforged is one of them, Luxon and Primeval are the worst, I think), then make all the others the same size. Good luck. :) RoseOfKali RoseOfKaliSIG 04:27, 11 May 2008 (UTC)
Just uploaded a sample for the whole image size thing ( [:Image:Female Elementalist Picture Size Test.jpg]). Elite Kurzick is the widest picture I would have (the gloves are pointing out more than the others). If I did do the 3:1 ratio, then the picture would need to be 250x750 which would look really odd. Would it be alright to do the whole Ele gallery as 250x525 or like 250x550? I just dont want to have three sets as 200x525, four sets at 220x525, etc. Mainyl want them to all be the same size throughout each gallery. The main area affected would be the actual gallery themselves, where we are meant to have them 125px wide. Khazad Guard 12:27, 12 May 2008 (UTC)
That size looks good. Yes, make them ALL the same size, don't vary gallery to gallery. Also, if you wish, you can make it a teeny bit taller above the head, like another 25px, but the width is good. Upload just one gallery first and let us see, and if it's all good (I'm sure it will be) you can do the rest the same way. RoseOfKali RoseOfKaliSIG 18:56, 12 May 2008 (UTC)
Awesome, I'll do it when I get home. Also add those extra pixels (so it doesnt squish my ele). Anyway all the dye charts are done in yellow, except the Elite Nightfall sets which have all been done in green to keep them consistennt (Vabbian, Ancient and Primeval dye horrible yellow, so I chose green). Also is their any set size for the earring shots? I was thinking just having them the same width as the picture (to make the table line up etc.) Khazad Guard 02:20, 13 May 2008 (UTC)
Head shots will of course be of a different size. Personally, I used a square. Oh, and I used the Dye preview for the head shots, because you can get a closer zoom on the head there, then on your player model (Unless you back up against a wall somewhere...) — Poki#3 Poki, 08:55, 13 May 2008 (UTC)
Well here's the mock up User:Khazad Guard/Sandbox. The earring shots were done in Isle of the Nameless at the same time as the armor. Not sure about what Poki said, but my dye preview doesnt offer a closer zoom than regular scroll button. The earrings did have a shot of 250x250 that focused on the whole head, but when they are brought down to 125px you can hardly see them, so I reuploaded them. You can still check the old version, and tell me which one is better. Thoughts? Khazad Guard 09:01, 13 May 2008 (UTC)
Heya, those look great! With the earrings, the 125x125 px should be enough considering nothing much else seems to change and it draws your attention to them more rather than the head in general. Jennalee 09:18, 13 May 2008 (UTC)

Beautiful. Can't wait to see them all done. :D And you're as much of a perfectionist as I am (if not more). Yay! RoseOfKali RoseOfKaliSIG 19:18, 13 May 2008 (UTC)

Too bad the character is "twisting", but you can't do much about that (since it looks like people don't like /attention anymore :( ) — Poki#3 Poki, 21:06, 13 May 2008 (UTC)
Okay thanks guys. I'll start to edit/upload them all soon (uni assignments...) and upload them in batches (Tyrian, Tyrian Elites, Canthan, Canthan Elites, etc). Khazad Guard 00:02, 14 May 2008 (UTC)
Oh, final thing. Remember to use the template (like this) an not the whole syntax like you did in your sandbox. You may already be aware of this, but just making sure. — Poki#3 Poki, 00:35, 14 May 2008 (UTC)
Did the first batch (Core sets and the Canthan sets)...feel like dying now after having to upload a heap of pictures due to poor naming before...Only problem would be calling Elite Luxon ascended luxon...may have to change that later on, but not now... Next batch will be up in a week or two *faints* Khazad Guard 15:50, 16 May 2008 (UTC)
If you want, I'll re-upload them with the proper names, but then the uploader credit will be for me and not you, I can just put a note there like "Original image by Khazad Guard" or something. I also posted about this on your talk page, on how to get the new image names right. RoseOfKali RoseOfKaliSIG 15:59, 16 May 2008 (UTC)
Told you to use the template T.T — Poki#3 Poki, 18:26, 16 May 2008 (UTC)
He did, it was just made for old galleries so that people wouldn't have to re-upload the images just to rename ascended to elite. But sice he's uploading new ones, makes sense to rename them afterall. RoseOfKali RoseOfKaliSIG 18:34, 16 May 2008 (UTC)
/sigh I did use the template...The only problem is, as I stated above, I uploaded the Elite Luxon as Ascended Luxon instead. I'll fix that now.

Added the next batch in (Sunspear, Istani, Asuran, Monument and Norn). As for Dwarven I was thinking a front and back of each piece, a Front, Back and Profile of it all together, and a Front, Back and Profile of it dyed. Is that alright? Khazad Guard 14:59, 20 May 2008 (UTC)

Check what I did with Necromancer Dwarven armor and the subpages (female, mostly). Yes, there were A LOT of screenshots, but I think that was the best way to do it, if you're willing to put in the effort. RoseOfKali RoseOfKaliSIG 16:16, 20 May 2008 (UTC)
Just finished all of the armor sets I have (still working on obtaining Obsidian). The main issue is Elementalist Dwarven armor/Female, I included back pictures as well. I should have done it similar to the other galleries (Chest & Feet, etc) but at the time I did all the screenshots I wasn't thinking correctly. Several of the dyed versions also aren't facing exactly the same direction, but I guess it's more about seeing dye-able areas than the armor. If you don't liek the Dwarven set up, feel free to change it. Khazad Guard 07:38, 27 May 2008 (UTC)
You forgot to check the individual piece links: Thaumaturgic Robes Yeoryios Gloves Exquisite Leggings Majestic Shoes. Some unfinished images there, and that's where the front/side/back/dyed images actually belong, I think. The main Ele Dwarven armor page has the fully equipped gray/dyed front/side/back, and the front view of each piece. Please check how I did Necromancer Dwarven armor and its subpages. The subpages are what makes these armor pages a pain in the @$$ to complete... RoseOfKali RoseOfKaliSIG 18:00, 27 May 2008 (UTC)

Female Mesmer

I've uploaded now pics for Norn armor and athough i'm not really pleased with the outcome i think they look a lot better now. Also could do shots of Kurzick 15k and Canthan 15k although they're already dyed. --Rotfl Mao 20:33, 15 May 2008 (UTC)

Background is lame, each picture is a different size, mask is missing, dye combination is weird... — Poki#3 Poki, 21:02, 15 May 2008 (UTC)
Yeah... It's better than what it was, but it's still far from good, sorry. Please look at some completed galleries marked "Yes," like Necromancer Norn armor/Female, for how it should look, and try to not use dye combinations if they look "funny," use a plain color instead, like green, which used to be the base Mesmer color back in the day and usually looks good on Mesmer armors. Look at the top of this page for a guide to do an armor gallery and on the best location, or PM me in-game "Rose Of Kali" for help (I am afk a lot, but if I'm there, I'll help). RoseOfKali RoseOfKaliSIG 04:09, 16 May 2008 (UTC)
New pictures added, according to the guidelines. The antialiasing went off on one of them, don't think that's much of a problem. Dyed yellow. Please check and change the armor status in the project page if the current shots are satisfactory. --Rotfl Mao 16:25, 16 May 2008 (UTC)
Great. The positioning is still a little off due to the whole female body twisting issue which you can read plenty about all over this wiki's talk pages, but other than that it's good. Will mark as done for now. RoseOfKali RoseOfKaliSIG 17:47, 16 May 2008 (UTC)
Namely, I'm talking about number 9 on the guide at the top of this page: "take body shots by aligning the shoulders or hips with the camera, not the look direction. this gives a flatter, more even view of the armor." Do not align with the face of the character, as they look to the side of their body. RoseOfKali RoseOfKaliSIG 17:51, 16 May 2008 (UTC)

While we're in the Female Mesmer talk, can anyone upload a profile of the Primeval Mask? The gallery is done, but you can't see that the mask actually has horns sticking out of it, need a profile view. RoseOfKali RoseOfKaliSIG 19:20, 16 May 2008 (UTC)

Necromancer headgear

I just updated all of Nightfall male and female headgear. Turns out that you can wear other people's armor in the dye preview, so I used my female's elite scars to do the male ones, and made a female without hair covering the face and with darker skin for the NF ones. That was enough uploading and cropping and previewing and printscreening for one day, so I'll do all the others some other time. Anyway, if anyone has headgear that's missing for the other sex, well, you can upload a dye preview on a PvP char using your other char's headgear from storage. Just has to match the profession. (no duh...) Same with monk tattoos, if you have one on a "hairy" char, make a bald PvP one and use preview on him/her. Thought I'd share this with you. RoseOfKali RoseOfKaliSIG 18:41, 16 May 2008 (UTC)

Elite Kurzick/Luxon 'Cost'

Arguing over Elite Kurzick/Luxon tagged as 'Expensive' instead of 'Prohibitive'

Cost- Elite Luxon and Kurzick need 70-80 Jade/Amber, at today's price that's around 14k-16k (based at 200g ea, which is rather generous). You need to add this onto the other costs 60-75k base + Amber/Jade + other materials (350 normal craft materials+ 35-50 Rare materials).

Requirements- Requires Leviathan/Vasburg. If you have finished Gyala/Eternal you are three missions from completion of Factions (and Elite Canthan which is classified as 'Prohib'). Also requires more faction of one alliance than another, sure it's not hard to do that, but it's another hurdle to leap.

Thoughts? Khazad Guard 05:02, 20 May 2008 (UTC)

/agreed. All in all, this armor is not much more expensive than other Elites, but you do need to jump over the initial 10k Faction to get there, and it is pretty close to the end of the campaign... RoseOfKali RoseOfKaliSIG 06:07, 20 May 2008 (UTC)
still true? jade/amber is 330/340 (respectively) and now they're 5000 faction to buy from faction reward, altough it is eaisier to get faction. 23:56, 17 December 2008 (UTC)
I think it sill qualifies as "expensive." RoseOfKali RoseOfKaliSIG 00:34, 18 December 2008 (UTC)
/agree. Prohibitive is requiring 100+ each of two super-rare materials that cost 5k/3k at the trader. Elite K/L armor only require 80 of a single material that only costs ~300g. —Dr Ishmael Diablo the chicken 00:48, 18 December 2008 (UTC)
Lol, well that's a bit extreme. :P Other prohibitive armors include those that require you to beat a campaign or earn a high rank in a reputation line. K/L now is even easier to get than before, because it's easier to get past the initial 10k faction to move on, and price of Amber/Jade adds ~24k to the price of the full set, which is not that much considering the overall price of 75k + other common/rare materials. It takes a lot more effort to farm Rank 5 Vanguard title than it does to get 10k faction and 24k gold (Elite Canthan/Imperial/Exotic requires you to beat Factions, including Unwaking Waters >_<, ON TOP of the 10k faction jump). RoseOfKali RoseOfKaliSIG 03:32, 18 December 2008 (UTC)

Necro Dwarven armor

Necromancer Dwarven armor and its subpages (Gloomcrest Tunic, Grim Gloves, Deathlace Leggings, and Demonhorn Boots) are almost complete. I've done all I could, even made dye prevews of a male wearing my female's armor, but I cannot do a fully equipped view of the male without crafting the armor, and you can't blame me for not wanting to. If anyone has the male armor and could update the full view male pics, it will be complete. Just bringing this to eveyone's attention, since this monstrocity-of-an-armor-page is only 6 shots away from done. RoseOfKali RoseOfKaliSIG 20:51, 28 May 2008 (UTC)

Mesmer Monument Female

New pictures added, according to the guidelines(kind of....). I missed the "dont use attention" part -.- . Please check and change the armor status in the project page if the current shots are satisfactory.--Rotfl Mao 22:56, 28 May 2008 (UTC)

All said and done, it is DONE. Though, /attention is not desirable, and your character seems to grow and shorten inbetween the images, but that's my best shot. :P Not bad at all, though. Nice work. Will mark as "done" and hope that someone someday decides to redo them w/o /attention and growth hormone variations. ^_^; (really, nice work :) I mean it.) RoseOfKali RoseOfKaliSIG 05:18, 29 May 2008 (UTC)
Yeah, i've forgot about the attention thingy and honestly don't know what's wrong with her height ^.^;; On top of that before i started i couldn't turn antialiasing on and had to spend about an hour trying to figure out why. In the end i've changed something about transparent edges antialiasing in the nvidia panel and it worked ^^ --Rotfl Mao 08:34, 29 May 2008 (UTC)
There's nothing wrong with her height, but seems like you zoomed out for the back shot, so she looks smaller than in the other images. :P RoseOfKali RoseOfKaliSIG 14:34, 29 May 2008 (UTC)

"Image requested" image

There are many galleries that have been adapted to the new armor gallery template, but are missing images. Because of this, there are these looooooong red links that screw up the alignment of the existing images, and, in general, just look bad. I was thinking that someone (not I, due to my miserable lack of proficiency with creating jpg's in Photoshop), could make a small 125x125 image that simply says "Image requested" or "Screenshot requested" or something along those lines. These can be uploaded into the red links to organize the gallery and point out to potential visitors that a screenshot is requested and maybe get someone to take it. Most people would respond to that better than just a red link, I think. RoseOfKali RoseOfKaliSIG 16:50, 31 May 2008 (UTC)

'sup --Rotfl Mao 17:49, 31 May 2008 (UTC)
Isn't there a way to edit the template that if a red link is "detected" it changes it to something else? — Poki#3 Poki, 18:13, 31 May 2008 (UTC)
That would be a pain in the... neck, and way beyond my abilities, that's for sure. Similar code already exists to detect if there is a "dyed earring" image in the headgear templates 0e and 1e, but just looking at that code made me sick... And that's just for ONE image... The template would triple in size, or more, if you wanted to implement that code for each image. So no, I don't think that's a viable idea, at least not with the current capabilities. I'll see what I can do with the "screenshot requested" image... RoseOfKali RoseOfKaliSIG 21:09, 31 May 2008 (UTC)
Well, here's my crappy MSPaint version, until someone makes a better one. Let's see how this ends up looking in Necromancer Luxon armor/Male... RoseOfKali RoseOfKaliSIG 21:19, 31 May 2008 (UTC)
... looks rather... not very good, so I'm not gonna spread it past that page until someone makes a better one... At least, you get the idea of what I'm trying to do. RoseOfKali RoseOfKaliSIG 21:24, 31 May 2008 (UTC)

Mesmer Asuran Female

New pictures added, according to the guidelines. One picture looks like she's disfigured or something -.- . Please check and change the armor status in the project page if the current shots are satisfactory --Rotfl Mao 11:46, 7 June 2008 (UTC)

Looks good to me. The image sizes are a bit on the large side (700px tall). The image preview can only display max 600px in either direction, so try to keep it under that in the future, if you can. RoseOfKali RoseOfKaliSIG 18:36, 7 June 2008 (UTC)

Monk Female Ancient

Please explain why this is not attention worthy: there are NO undyed shots of the armor, which is 7 out of the 10 screenshots in the template. Cress Arvein Cress sig 03:36, 19 June 2008 (UTC)

There is the full array of armor images, whatever color it is, and you can see pretty well what it looks like. The two dyed blue images show what areas are colorable. Attention is for "desperate" galleries that hurt to look at. I gave the Monk Primeval armor/Female as an example. It has one image... Ranger Vabbian armor/Male is another painful example. The fact that the Monk Ancient armor/Female does not have the screenshots necessary for the template does not warrant the Immediate Attention icon. It's simply a No, as in "it's not done, but it's useable." RoseOfKali RoseOfKaliSIG 17:19, 19 June 2008 (UTC)

Assymetrical armor, revisited

I've looked into the archives and found a note about assymetrical armor, saying upload the more complex side. What if which side is more complex is debatable? For example, I tried to replace the ranger female Norn armor dyed profile shot with a composite showing both sides but this broke the template, and btoh sides are quite complex in their own right. Is there any possibility of modifying the template to allow for two profiles like it has been modified to allow for a shot of the earrings? Jennalee 08:55, 22 June 2008 (UTC)

I just glued 2 images together. It's important to maintain the same aspect ratio, so sometimes you'll need more overhead room. And remember that the 2 profiles don't have to be even. Check my work on Assassin Elite Kurzick armor/Female and Assassin Elite Luxon armor/Female. — Poki#3 Poki, 11:03, 22 June 2008 (UTC)
I see Xeon already edited Template:Armor art gallery -_- — Poki#3 Poki, 11:07, 22 June 2008 (UTC)
I sense a degree of displeasure <_<... Most character models aren't as skinny as female sins though so to keep the aspect ratio, you'd have to have about 100-200 px more even if cropped very close to the character. Jennalee 11:25, 22 June 2008 (UTC)
Displeasure? A bit, because it makes me feel like I have to re-do my galleries :/ — Poki#3 Poki, 15:32, 22 June 2008 (UTC)
Not really. Just split the current images and stretch the sides to add more sky/sand. Won't look too bad.
Assassin Elite Kurzick Armor F gray side >>> Assassin Elite Kurzick Armor F gray left
Sure the shadow looks a bit... straight. But you don't have to reshoot/redye anything. RoseOfKali RoseOfKaliSIG 18:26, 22 June 2008 (UTC)
I don't see why you'd have to redo them >.< - it's just an option that's now there if you feel the need to use it <_< Jennalee 03:35, 23 June 2008 (UTC)
I'm a perfectionist in some things, so for me it just HAS to be be tip-top ^^; Anyway, I don't think I have dyes for it anyway, so it'll have to remain as it is. Next time monsters will start dropping Alcohol, Sweets or Party Items I'll get a new set of Dye. — Poki#3 Poki, 10:51, 23 June 2008 (UTC)

Or you can do what I just did with your old images. @_@ Or is that not good enough? You didn't save your old screenies, did you? I save them all. :P RoseOfKali RoseOfKaliSIG 20:15, 23 June 2008 (UTC)

My Paint Skillz are not good enough :P And unfortunately I deleted the raw images after uploading, and defragmented my HDD since then, so chances to retrieve them are slim. It'll have to do for now. I'll re-do them some time in the future. — Poki#3 Poki, 23:31, 23 June 2008 (UTC)
They look fine, I'd save the dyes and not bother <_< Jennalee 07:11, 24 June 2008 (UTC)
Hehe, funny enough, I did do them in Paint. Just crop the half of the image that you want, then resize the canvas to the size you want and center the image on it. Then select the slim strip on left or right that has just the sky/dirt and stretch it. Copy/Paste/Save using a better program (Paint fails at jpg compression). Repeat. RoseOfKali RoseOfKaliSIG 21:06, 24 June 2008 (UTC)

Male Monk Primeval armor

I tried updating the pictures for this set. They're not that great since my monitor's pretty crappy. I couldn't really get a higher resolution, but these are a lot better than the originals. Hopefully these'll do until someone can try to get something better. I couldn't get the 3:1 ratio unfortunately since my Monk's sort of short and wide. I didn't buy the scalp design (who does?) at the time of purchase, but I'll try and update that part once I get some free time to kick Abaddon's butt for the umpteenth time.--franc likes tacos 20:10, 22 June 2008 (UTC)

Pretty friggin good, if you ask me. Sure they're on the small side, but compare to what was there before... Unfortunately, it's still a "No" because there's no headgear. RoseOfKali RoseOfKaliSIG 01:22, 23 June 2008 (UTC)
IMO as long as you keep all the images the same size for a single gallery, it doesn't really matter what aspect ratio you end up using. Some characters will fit neatly into the 3:1 ratio but a lot won't and it would look sillier with the extra space above the character's head. Jennalee 07:10, 24 June 2008 (UTC)
What she said ^^. Look at female elementalist galleries, they were all (except obsidian) done in a different ratio than 3:1, but they look good. The ratio restriction was for old galleries, which looked bizarre with different widths, but now the template for profession galleries was changed and width doesn't matter anymore. Don't worry about it. RoseOfKali RoseOfKaliSIG 21:11, 24 June 2008 (UTC)

revive this project (again)

Seems like nothing is happening anymore, and the problem is, NOBODY KNOWS ABOUT THIS PROJECT... and those who did seems like stopped caring, for the most part, or ran out of things they are able contribute. There are galleries in here that are marked as Attn bacause they are so severely incomplete that it's not even funny (Monk Primeval armor/Female is a shining example...). I've done all I could up to this point, but I'm just not buying armor anymore (yeah, I'm saving money for minis...). One of the bigger problems right now is the Dwarven armor, which is pathetically "borked" for just about everyone. I fixed the Necro one, except for the 6 full set Male images, which I cannot do, because I have the Female Dwarven set. I also fixed up the Elementalist one, and the female gallery is nicely done there, but male still needs ALL the images (current ones are just... bad, and incomplete). As far as the other professions, it's just scary to look at them. I offer my help with gallery formatting if anyone wants to provide the screenshots of the armor. Use Necromancer Dwarven armor/Female as an example of a complete gallery how it should really be done (30 screens total for a 4-piece set, or 24 for a 3-piece). Elementalist Dwarven armor/Female has one instead of 3 colorable screen shots for each piece, but that's the minimum of what's needed and will suffice if you don't want to do more. Please make sure to look at the page for each piece, not just the main gallery. I am constantly watching this project, so just let me know if you would like to help with Dwarven or any other armor set that is incomplete, I will assist you any way I can. RoseOfKali RoseOfKaliSIG 19:04, 23 July 2008 (UTC)

Does anyone know of any much project for that matter? Since when last were projects *really* actively contributed to? Face it, this is a wiki about a dying game with limited content and which isn't getting any more, with official competition from the other wiki and with the game's developers working on the game's successor. Chances are, if its your pet project, only maybe a few others will work on it occaisionally. Honestly, you really shouldn't expect much more - you'll most likely be disappointed. Jennalee 14:10, 30 July 2008 (UTC)
Well I'm still here, and still caring ^^ I'm working slowly on getting Female Assassin shots. (Anyone want to contribute to my armor fund? ^^;; ) Didn't have time lately, but I should re-shot non-Elite armor soon.
I'm also offering my help in taking/cropping images and providing tips. Rose, any idea on how we could promote this thing a bit? — Poki#3 Poki, 00:37, 24 July 2008 (UTC)
No clue... Once I'm bored enough, I'll start asking people who have the armor to let me shoot them if I provide the dye replacement... As for me, I might be able to buy armor again after I get my few thousand ectos for my mini collection... RoseOfKali RoseOfKaliSIG 00:42, 24 July 2008 (UTC)
After I finish tagging all armor images with {{screenshot}}, I will work on the Warrior male galleries (Charr hide, Sunspear, and Shing Jea are not done? wtf). If I can afford any of the elite armors, I will try doing those as well. Cress Arvein Cress sig 01:22, 24 July 2008 (UTC)
Firstly, aren't the Dwarven armor "sets" more correctly called Deldrimor and thus, should all be renamed as such? Also, shouldn't a standard format be worked out for them, with standardized names for all the images (and cleaning up uneeded/orphaned ones?) and have all the existing ones reuploaded under the correct name? Jennalee 13:40, 30 July 2008 (UTC)
Well, it's NOT called Deldrimor, they all have different names, and the players collectively gave it the name Dwarven, which I think should stay, since that's what everyone uses anyway. Trying to rename everything will be a monstrous effort that's uncalled for. As far as a "template" goes, I thik what I did with the Necromancer Dwarven armor is as close to "templatized" as it can get. If you want to make an ACTUAL template specifically for Dwarven, feel free to do so, but I think it'll be of little use at the moment considering the condition of the image galleries right now, half of the image links will be red. Good job on the male monk, but still need to fill in the individual piece galleries... RoseOfKali RoseOfKaliSIG 19:26, 30 July 2008 (UTC)
IMO, it is Dwarven with the exception of one gallery which was named Deldrimor because the first one started as that and everyone copied. However, it's probably more accurate to call the 'sets' Deldrimor since it is the name of the title track given by those particular dwarves for the PvE skills etc with many skill names based on it and dwarf/dwarven is more general and encompasses the stone summit too. As for renaming everything, aren't you going about it anyway since most of the images for those sets are currently under the incorrect names? You may as well give everything the more 'official' name while you're at it (which, besides, sounds nicer). I didn't see this discussion when I started on the male monk ones on a friend's acct and didn't realise there were individual galleries which is why i didn't finish those but I'll try get those done by the end of the week. Jennalee 23:35, 30 July 2008 (UTC)
Well the heroes' armor is Deldrimor armor, and other hero armor sets usually match character armors, i.e. Ancient armor and Primeval armor. Also, the official wiki uses GWW:Deldrimor armor. I agree with Jennalee that they should be renamed, but Rose is right in that it would take a lot of work to do so. —Dr Ishmael Diablo the chicken 02:11, 31 July 2008 (UTC)

All things considered, I think making a separate armor template for the dwarven galleries would be the best way to go. I this, we have two options for the main gallery. One is the way I set up the Necromancer Dwarven armor, which is:

  1. Overview: a set of three full gray images, front/back/side, just like any other armor gallery
  2. Component View: a set of 3 or 4 (depending on availability of gloves) or front gray view of each of the separate pieces, with a link to that piece's gallery in the heading
  3. Colorable Areas: a set of three full dyed images like in any other gallery
  • A separate section of the template will deal with the sub-galleries, which would contain the standard crafting info box for that piece and male/female galleries of 6 images each, 3 gray and 3 dyed, of front/back/side of the piece. An alternative to this would be making this the component view of the main gallery and redirecting the individual piece's page to that main gallery.

An alternative to the entire above setup would be making the "Deldrimor" armor gallery just like any other armor gallery, with the same Component view. Now there are again two options for the sub-galleries: not bothering with the individual pieces, and simply redirecting those pages to the main gallery, or making them anyway and simply linking to them from the main gallery.

  • So, the decisions to be made are two:
  1. A. Keep Component View just like any other armor gallery, B. Make it the set of 4 (or 3) front gray views of the individual pieces with links to the piece galleries, or C. Make it into a component view of each separete piece (I don't really like C, too much on one page, but just throwing it out there)
  2. Do or do not make the galleries for the individual pieces (decision is only if A is chosen, for options B and C the individual sub-galleries must be made)

All this must be decided upon, and the template must be made before undertaking this monstrous image renaming project, or we'll have to do it twice. I tried to somewhat standardize the Warrior Dwarven armor gallery and its subpages by matching it to my necro gallery, but it is MUCH MORE work than I originally anticipated (fill in and "standardize" all information, dowload images, re-upload images with the original uploader credit, tag old ones for deletion... UGH...), and I'm not going to bother working on the others until there is a concensus on the template issue. And one last thing, I'm not competent enough to write the new template unless I take about a week to work on it and learn all I need to know about the code capabilities, so it would be great of someone more "edumacated" in wiki template code did it. RoseOfKali RoseOfKaliSIG 03:52, 31 July 2008 (UTC)

If you want a template, just bug someone good at those things who'd get it done really fast and efficiently <_< - just decide on how you want it now. Thing is, they aren't treated as a true armor 'set' per se since they can't be added to the HoM as one and are individual pieces, so treating them as individual pieces with their subgalleries makes sense in this respect. Also, some of the deldrimor armor sets look more like true armor sets than others so it'd make sense to treat the pieces separately, but they are usually worn together so it makes sense having all of them worn and displayed as one set. However, it's just a lot more work having so many subgalleries when the normal component view for galleries works fine for most things normally. So, it's a choice between doing more work so it makes more sense in the way ANet has made the 'sets' or having them like any other armor gallery which would also do the job but be less correct since they aren't a true set.

Thing is, I believe was already decided to have subgalleries for all the pieces soon after people found they couldn't put them in the HoM as a set, as currently is implemented. Jennalee 07:18, 31 July 2008 (UTC)

Also, if all the galleries are going under Deldrimor, you can at least start to rename all the full 'set' shots under standardized names like they are templated for with the other galleries and rename component shots after how those are to be done is decided. It should not break anything if a new template is to be made. Jennalee 07:22, 31 July 2008 (UTC)
Urgh, the subgalleries structure though takes a LOT more effort than a normal armor gallery. Jennalee 10:01, 31 July 2008 (UTC)
What is the difference between this armor galleries and other ones? The fact that they can not be put into the HoM? If so, what would be the difference between these and sets that can not be added to the HoM because they are not elite versions. They all use the default armor template. The original judgment of separating each component, seems to be wrong considering the rest of the wiki uses another system. -- Xeon 13:51, 31 July 2008 (UTC)
The difference is that these armor pieces do not have any unified name that ties them together. Instead of being "Tyrian Attire", "Tyrian Hose", "Tyrian Gloves", and "Tyrian Footwear", which makes them all part of the Mesmer Tyrian armor set, these have completely individual names, putting them in the same class as the Mask of the Mo Zing or Glacial Gauntlets. Beyond the naming, though, they don't even have any stylistic elements in common with each other (just look at Necromancer Dwarven armor, none of those pieces match at all). The only thing tying these pieces together is the fact that they are crafted by the same armorsmith. The bottom line is that they are not an armor set by any definition. —Dr Ishmael Diablo the chicken 14:18, 31 July 2008 (UTC)
Isn't anybody else going to comment about this? Can't go about working on improving the organisation without some concensus on how to go about it Jennalee 09:33, 1 August 2008 (UTC)

Dr. Ishmael has a good point, I think. If I feel like it sometime soon (or if someone else would be so nice 8-]), I'll try making a template that would follow the layout of the Necromancer Dwarven armor for the main page (I think that's the best way to do it, unless anyone objects), and then make a separate "common armor" template that can be used for the Deldrimor pieces as well as the common pieces which still have no template, in essence it's the same concept for both. Normally, the common armor layout would be all that's needed for the Deldrimor pieces, but so many people wear them together and want to see them together that making one main "Profession Deldrimor armor" page with a full gray and colorable views is justified, imho. Plus, it allows easier integration into the profession armor pages. Time to learn some wiki-code. XD RoseOfKali RoseOfKaliSIG 17:01, 1 August 2008 (UTC)

I'll accept the "grouped" image since, as you say, that's what people expect. And since they are a category or class of armor, it makes sense to have the "Profession Deldrimor armor" page. We just don't need to put as much effort into that page as we would true armor sets - show the grouped image and link to the pages for the individual pieces, no need for a crafting costs summary or anything like that. Unless someone else gets to it first, I can try working on the template (I've never messed with the armor galleries before) after I finish fixing up the disambiguation pages. —Dr Ishmael Diablo the chicken 17:34, 1 August 2008 (UTC)

Common armor galleries

It would be nice if you would mess with the template this time Ishmael. You could probably make it a modified version of the normal armor template.

For example, I'd say, want to enter in something like this for my current monk one for the main gallery:

{{Template:Armor art gallery Deldrimor |
  | Profession = Monk
  | Sex = M
  | Pieces = 4  <!--this would be 3-4 depending on the set-->
  | Piece1 = Gilded Vestments
  | Piece2 = Adorned Handwraps
  | Piece3 = Aureate Pants
  | Piece4 = Ocher Sandals
  | Color = yellow

This for a subgallery:

{{Template:Armor art gallery subgallery |
  | Type = Gilded Vestments
  | Sex = M
  | Color = yellow

For the main gallery, I personally prefer to have the individual components first before both the shots showing the pieces worn together since the emphasis for the 'sets' is on the pieces alone but either way, it doesn't make a very big difference.

Galleries with sections complete enough to base/test on:

Jennalee 00:31, 2 August 2008 (UTC)

Looks good, except I'd rename "Armor art gallery subgallery" (lol?) to "Common armor art gallery" which would also apply to things like Chaos Gloves or Mask of the Mo Zing RoseOfKali RoseOfKaliSIG 02:07, 2 August 2008 (UTC)
I created {{Common armor art gallery}} by copying {{Armor art gallery}} and taking out a lot of stuff. All it has is front-back-side for gray and front-back-side for dyed, and if you leave out the Color parameter, it will just say "This armor piece cannot be dyed," for pieces like Glacial Gauntlets. I also made the image names more strict - left out the Type-file parameter - and changed Type to Name. I converted Gloomcrest Tunic/Female to use this already.
Does anything else need to be added for this one? I'll get to work on the Deldrimor overview template in a little bit. —Dr Ishmael Diablo the chicken 17:55, 2 August 2008 (UTC)
I'll start on converting the other pages to the common template. Very nicely done! Would it be possible to add the Category:Armor subpages thing into the armor templates so it doesn't need to be manually added everywhere? Or would it screw with things? RoseOfKali RoseOfKaliSIG 19:04, 2 August 2008 (UTC)
We ran a bot task to add that category to all "/Male" and "/Female" pages already, so I don't see how putting it in the template would help. It would require a bit of complicated coding to make it appear only on the subpages and not on the main armor page, too. —Dr Ishmael Diablo the chicken 19:47, 2 August 2008 (UTC)
Alright, check out {{Deldrimor armor gallery}}, implemented on Monk Dwarven armor/Female. Takes Chest/Hands/Legs/Feet as arguments, if any are not present they get skipped. Color is required, otherwise the same as the common armor template.
Three things need to happen to get all this completed:
  1. Convert all common armors to use {{Common armor art gallery}}.
  2. Rename all "Dwarven armor" pages to "Deldrimor armor".
  3. Convert all Deldrimor subpages to use {{Deldrimor armor gallery}}.
Someone needs to draw up a checklist where we can keep track of this, I have to go out for a while and may not have time until much later tonight. —Dr Ishmael Diablo the chicken 20:48, 2 August 2008 (UTC)
Uh, I don't think all Deldrimor armor 'sets' have the hands. What argument is used for those or is it just ommitted? I just woke up and need to go out very soon but seeing all those changes in RC Ishmael is kind of mindblowing ._. Jennalee 00:38, 3 August 2008 (UTC)
"Takes Chest/Hands/Legs/Feet as arguments, if any are not present they get skipped." (Well, this only needed to be implemented for the gloves, the others are always there.) I've been gone the whole day and then we were trying to fix internet issues, so I'm not quite up to speed with what's going on, my watchlist just went crazy, but I'll help if you tell me what to do. RoseOfKali RoseOfKaliSIG 02:39, 3 August 2008 (UTC)

Checklist done at the bottom of this project. Hope it helps. RoseOfKali RoseOfKaliSIG 03:47, 3 August 2008 (UTC)

Man, going through this and seeing how few actual different, properly done images are in these galleries makes you realise how much depressing fail they are atm x_x Jennalee 06:06, 3 August 2008 (UTC)
Yeah... *sigh* RoseOfKali RoseOfKaliSIG 06:43, 3 August 2008 (UTC)

Deldrimor Armor component images

Should at least one set of the component images, say the dye ones, be done in the dye preview window near fully zoomed in or fully zoomed in since it gives a very high res? It would allow the detailing on the sets to be seen much better. Jennalee 09:18, 5 August 2008 (UTC)

I don't think so. A good resolution high quality image provides plenty of detail when you zoom in on it. I think that doing the cropped versions would make the gallery look rather... ugly... It would also be difficult to make the all the same ratio without using lots of blank space everywhere. There's no reason to give this gallery different treatment from all the others. RoseOfKali RoseOfKaliSIG 17:12, 5 August 2008 (UTC)
One thing I thought of this morning, though, is what about earrings? Those come with the chest piece, right? So do any of the Deldrimor chest pieces have earrings? If so, I can add that into the templates. —Dr Ishmael Diablo the chicken 17:54, 5 August 2008 (UTC)
From what I can see, most of them do not have earrings (some are impossible to tell due to the horrid image quality... >_<), but the Mesmer Elegant Long Coat does. Thus, so far only one out of FIFTY pieces using the common template will have earrings... But, they do exist. RoseOfKali RoseOfKaliSIG 18:11, 5 August 2008 (UTC)
You only need the same aspect ratio in one row - if you did them zoomed in on the dyed version row and had them all the same size, it wouldn't affect the other rows in that gallery. Even if you see plenty of detail fully zoomed in normally, the dye preview will be about 4x larger. Jennalee 21:57, 5 August 2008 (UTC)
A few things in the dye preview's favor: 1) It's guaranteed neutral lighting. 2) It wouldn't require anyone to waste any dyes just to upload the pictures. 3) It's quite easy to frame exactly what you want with a level (horizontal) perspective. 4) What Jennalee said. Personally I wouldn't have any problem with dye preview screenshots. —Dr Ishmael Diablo the chicken 22:06, 5 August 2008 (UTC)
I am still strongly NOT in favor of cropping them around the piece in question. Necromancer Deldrimor armor/Male was done in dye preview by me, because I own the female version of the armor, and was forced to do preview. I don't mind them how they are, but I would discourage cropping out the pieces on their own, leave the whole head-to-toe view in it. When I said before that it would be difficult making them a consistent ratio, I was referring to the ratio amongst themselves, not relative to the rest of the gallery, and I still maintain that. Sure you can fit the shot to be exactly as wide as the preview window, but it'll be different heights and require different amounts of blank space. RoseOfKali RoseOfKaliSIG 04:21, 6 August 2008 (UTC)
How is it any different from doing the galleries for headgear of which a lot is done in the dye preview window? I don't see you complaining about that. All you do is rotate and crop all the images the same size as the largest will be. Jennalee 09:00, 6 August 2008 (UTC)

A head is always easy to make into a square and is always the smallest part? It is also always cropped around the head because, you know, it's a head image, they're all cropped. Plus, I often take headgear separate from armor, and don't want to make a trip to nameless for one or two shots, and I did all male necro headgear by preiewing my female's assets, so there was no other way. If that's what you really wanna do, have fun, I'm curious to see how it turns out, especially gloves vs. tunic. I just really don't think it'll look good and in my mind it's not justified to zoom every armor piece into sizes that would never be seen outside of a preview window. Now you have two choices. If you keep the gray/overview as it is now and do colorable cropped out in preview, the gallery will be unbalanced, and if you do all of them in cropped preview, you lose perspective to the character's whole body. Like I said before, I don't really have anything about the dye preview itself, what I don't like is 1) the idea of cropping things down to one armor piece in view and 2) why make Deldrimor galleries even more different than they already are and give them "extra-special" treatment? RoseOfKali RoseOfKaliSIG 18:24, 6 August 2008 (UTC)

Atm, you already have a space to show all the components shown together, dyed and images to show them separately, gray and dyed. The showing of the separate components, dyed so small is kind of redundant since you have them shown all together dyed and that already shows dyeable areas. Why not just go better and show them dyed, zoomed in? Is there something inherently wrong with giving them special treatment? The idea is to have something like this just for the dyed single component section. Jennalee 23:39, 6 August 2008 (UTC)
I'm getting confused. Anyway, this seems like a mute discussion, you feel strongly one way and I the other, it's ok, just do how you feel and we'll see what happens. Heck, if this is what you wanna do, why not do a whole dye chart instead? RoseOfKali RoseOfKaliSIG 02:33, 7 August 2008 (UTC)
Well, aren't all the images in an armor gallery supposed to have a purpose, to show some detail of an armor set in a way? I'm trying to say that atm, having the dyed single armor shots in the Deldrimor armor galleries is somewhat redundant if they're going to be small and show near exactly the same thing as the full dyed view so you may as well show them in the dye preview window, fully zoomed in. The gray zoomed out component views will still show how they look in relation to the body. I don't see how a dye chart has anything to do with it. Jennalee 02:44, 7 August 2008 (UTC)
Wasn't there a plan to do dye charts for all armor? (Not like that's ever gonna happen, realistically, considering the current state of the galleries as a whole...) And having the full view is basically just trying to stay semi-consistent with the style of the other galleries. RoseOfKali RoseOfKaliSIG 02:53, 7 August 2008 (UTC)
Other galleries don't actually have a dyed component view but they do have gray component views so it'd be consistent within itself if you wanted to have zoomed in dye component views. Dye charts would be a separate project if you want to make a page for it. Jennalee 08:29, 7 August 2008 (UTC)


Are you going to implement this Dr Ishmael? Jennalee 08:34, 7 August 2008 (UTC)

Yes, I'll do that right now. —Dr Ishmael Diablo the chicken 15:28, 7 August 2008 (UTC)
Added Earrings option to {{Common armor art gallery}}, and updated Elegant Long Coat/Female to show it. I also updated the template to have "fake" headers, so people won't be confused and try to edit the template anymore. —Dr Ishmael Diablo the chicken 15:58, 7 August 2008 (UTC)

Some modeling help

i might be able to help with some modeling on some armors, but not screening and croping the images cause i have to limited computer access, so i'm just offering my help as a model, Kurtan 19:49, 30 July 2008 (UTC)

Great. Please check the project page and see which armors that you own still have a Nope or especially a Attn next to them, list them here and let us know your in-game name and when you are available. It will be much appreciated if you can purchase your own dye (gray plus any other color you like, for the whole set), but if not, it will be provided for you. Thanks. RoseOfKali RoseOfKaliSIG 19:56, 30 July 2008 (UTC)
i might be able to get online today sometime, Male necro vabbian armor, Male assassin Ancient armor and Male dervish primeval and norn. might have some more but those are the ones i remember i have. Kurtan 15:32, 31 July 2008 (UTC)
I added Kurtan The Killer to friends and I'll bug you if I see you online. Male Necro Vabbian would be the first I'd want to do, it's the worst of them all and relatively hard to find. RoseOfKali RoseOfKaliSIG 16:06, 31 July 2008 (UTC)
Thanks for modeling today. Necromancer Vabbian armor/Male is now up and I'll put up Assassin Ancient armor/Male probably tomorrow. I'll see your Dervish next time. :) RoseOfKali RoseOfKaliSIG 05:18, 2 August 2008 (UTC)

Some more models for the project

After my recent screw up with the Paragon Deldrimor armor, I am willing to be a model for a selection of incomplete armor (I can screenshot/edit my own pics, but I'd prefer not to). Currently I can model for :

  • Regular Luxon Female W
  • Regular Platemail Female W
  • Regular Kurzick Male M (dye version only, poor after dying it white)
  • Regular Luxon Female M (dye version only, poor after dying it black)

(N.B I cant do the scalp designs)

  • Elite Canthan Female Mes (dye version only, poor after dying it black)
  • Regular Kurzick Female A (dye version only, poor after dying it white)

Thats it, I am willing to un-dye the warrior armor, but not the others, due to my current funds :P. Just message me whenever im online and I should be free. I will also do the separate view pics. }{Ipo™}{ 13:54, 7 August 2008 (UTC)

My brother has a female warrior with white primeval, so thats also another one I will model for (but not remove dye, due to it not being my character). }{Ipo™}{ 13:58, 7 August 2008 (UTC)
Like I already said on your talk page, you did a great job taking the screen shots. You just need to make sure you crop them to the same pixel size with each other. I will go into the armor galleries that you mentioned and setup the image links for you to make it easier to upload. Don't get discouraged, I actually got banned for my first screw up (yeah, I've never heard of the one-revert policy until AFTER the ban ^_^). RoseOfKali RoseOfKaliSIG 18:19, 7 August 2008 (UTC)
I added hidden code for you to each of those page. When you go into the armor page for the appropriate gender and hit edit, somewhere you will find a section that looks something like

<!-- this is hidden code that can only be seen during editing
{{template code or colorable image links}}
end of hidden code -->

All you need to do is remove the first and last comment lines <!-- blabla ..... --> to make the stuff inside show up in the article, and then delete the "bad" images/galleries above it, I tried to tell what to delete specifically. Let me know if you still need help, or if you really don't feel like doing this yourself.  :)
So, pages you should be editing are:
I thinks that's all of them. RoseOfKali RoseOfKaliSIG 19:49, 7 August 2008 (UTC)
So what your saying is that I remove all the words/data inside the  ? I may just replace all the images (if thats alright), and hopefully that should replace the old images, with my newer versions, correct? }{Ipo™}{ 20:50, 7 August 2008 (UTC)
If you're going to be uploading an entire new set of images, then it would actually be best to delete everything except for the {{Armor art gallery template (the bit between Rose's comments), then use the redlinks that the template generates to upload your images. That way we get better images and better image names at the same time. I can watch and see which pages you do this on, then I'll delete the old images that you replaced. —Dr Ishmael Diablo the chicken 23:37, 7 August 2008 (UTC)
Well I will upload the pics etc over the next week maybe a bit longer, but might be limited to the number I can upload due to real life things. If it means avoided the need to handle with coding/templates I would greatly appreciate deleting the old pics. I am going to finish off the male deldrimor paragon gallery first, then proceed to work my way through the list above. Again, deleting the old pics would be helpful and greatly appreciated. }{Ipo™}{ 23:43, 7 August 2008 (UTC)
Don't worry, we will delete the old images, and like Dr. Ishmael said, the bit between my comments is what you need to keep, delete the other stuff. If the bit between my comments is a "Template:something", then delete everything else on the page and just keep that bit. If the bit is a "Colorable areas" section, delete the duplicate Colorable areas just above it. And don't worry, we'll be watching you, so don't be afraid to mess something up, nothing is irreversible. Just try and learn. RoseOfKali RoseOfKaliSIG 03:39, 8 August 2008 (UTC)

Gallery template usage

Think my next crusade is going to be making sure that the {{Armor art gallery}} template is used on all armor pages. Even some Prophecies armors, like Elementalist Elite Flameforged armor/Male, still aren't using it. I'm also going to phase out the {{{Type-file}}} parameter as I go so that our armor images will truly be standardized. I will of course re-upload existing files under the standardized names.

Is there anything else that should be dealt with at the same time? I'll write up a project page with checklist later today. —Dr Ishmael Diablo the chicken 18:38, 7 August 2008 (UTC)

Good luck... You will find a lot of surprises. Pretty much everything that has the Attn next to it on the main project here will not be using the template. Furthermore, some page will have as many as ONE single image for the entire gallery... (Monk Primeval armor/Female - click at your own risk) Enjoy! RoseOfKali RoseOfKaliSIG 18:54, 7 August 2008 (UTC)
Project page: Project:Armor galleries project/Template consistency. Not finished yet, of course. —Dr Ishmael Diablo the chicken 06:31, 8 August 2008 (UTC)
You can check of all galleries with the green checkmark, because those are already using the correct template. There are some horrible galleries in the others, though. Cress Arvein Cress sig 06:33, 8 August 2008 (UTC)

User:RoseOfKali/Mesmer gloves‎

Just bringing this to everyone's attention. RoseOfKali RoseOfKaliSIG 18:44, 24 October 2008 (UTC)

Love to help, but. . .

I would like to help with the project, but my hardware is not up to the task. I have the dreaded integrated Intel graphics card which I just found out can not do anti-aliasing. I can either continue as is with "aliased" (Pro-aliased?) shots or I could model for someone. Being in Japan will make that a little difficult to coordinate, but it is a possiblity. Bikeboy854 04:04, 29 October 2008 (UTC)

Oh, that's a bummer... I'm not spending as much time online as I used to, and, especially with the time difference, I probably won't be able to help. I guess, if you can improve a gallery that's obviously bad, go ahead and do it. Aliased is still better than many of the images currently out there. And if you can find someone to take the shots for you, even better. If you ever see me as "Online" in GW, feel free to bug me about it. RoseOfKali RoseOfKaliSIG 18:55, 9 November 2008 (UTC)


Image:Spectacles_F_gray_side.jpg is missing, but there's no checkbox for that in the master list. --◄mendel► 09:44, 8 November 2008 (UTC)

Yeah, the image was never there to begin with, as I recall. Most common armor needs to be redone, anyway. RoseOfKali RoseOfKaliSIG 18:57, 9 November 2008 (UTC)
I have a set of slim spectacles on my female necro (she wears Elite Kurzick armor, died a "muscle" pink) I didn't bother with the headgear -- since I planned to get the spectacles all along -- but could if there is any reason to do it). I have friends with a wide range of chars and armors, too, I suspect I could get a few more armor types, if desired.

I'll read the image specs section if I get a "go to it!" response, but simply put: Where should one load the images at? And I assume filesize is the goal, what size should I aim for? I can do almost anything else -- size-dimensions, cropping, etc... I have photoshop CS2 and a fairly high-end machine.
Has anyone considered a separate page showing a wider array of colors, too? I wouldn't expect to have a vast array of colors on the main page, but if one wonders about how a specific color looks it might be good to see if someone else has already done something in "that" color.OBloodyHell 17:59, 12 January 2009 (UTC)

Slim Spectacles are actually done for the Female, and have been for a while. The Male could use a better background. Please, check the actual pages of the articles if you think you can help improve them. The checklists are sometimes not up to date. Also, check the dates of discussions you are replying to: this one was 2 months ago. RoseOfKali RoseOfKaliSIG 22:36, 12 January 2009 (UTC)
As far as colors and other things, please read the guide at the top of this page, and also image uploading rules at Project:Image_use_policy. As a rule of thumb, if you are unsure about something, find a couple pages that are marked as "done" in this project and compare them to what you are doing. RoseOfKali RoseOfKaliSIG 22:43, 12 January 2009 (UTC)
I'll fix the project page, then, as it shows the female slim specs not complete. I have tinted on a male, but not slim, and apparently tinted are already done on male and female. :-/ I noted the date, but the checklist said they weren't done, and I assumed it was in order. If I may be so bold, the checklists are more critical than the stuff itself, as that tells people where they can contribute. My US$.02, anyway.
Thanks for updating the checklists. Many people who upload the galleries are not aware of this project, and will not update it along with the gallery. That's why I said that when you plan on updating an Nope, you should visit the gallery and make sure that it really is a "No." RoseOfKali RoseOfKaliSIG 19:39, 15 January 2009 (UTC)

spanish galleries

Somebody else is working on their armor galleries, too: Especial:Log/delete. --◄mendel► 13:19, 10 November 2008 (UTC)

Their background is nice: Dervish armor, incomplete. --◄mendel► 13:24, 10 November 2008 (UTC)
I see their male Norn armor came from our database since it is the one that I uploaded. Bikeboy854 12:02, 18 November 2008 (UTC)
Compatible license is compatible :] Entropy Sig (T/C) 12:03, 18 November 2008 (UTC)
I dunno, I think the background's a bit too dark. I think it's not a bad idea (trouble, since you have to isolate from the captured background, but that can be dealt with by making a sensible capture choice) to go with a fairly neutral grey background, but their choice is much too dark. Look at the enlarged form of the male dervish armor, for example -- you start to lose it around the head and feet. It also contributes to a "dreary" feel. I'd say you need more of a 10% grey level instead (that's probably more like 40% to 50%), with a similar "smoky" randomization.--OBloodyHell 18:11, 12 January 2009 (UTC)
What? RoseOfKali RoseOfKaliSIG 22:38, 12 January 2009 (UTC)
"Greys" are usually defined in simple terms, 10%, 20%, etc... this ties back to photography days. If you ever see a picture where someone is holding up a little square with different grey boxes on it, that was the for the photog to know how to adjust the coloration due to light variations during development (and it's still relevant for digital photos, even though the fixing is done in something like photoshop now). The backgrounds in the spanish ones linked above are too dark, I think -- any black parts of armor get lost in the background at top and bottom, and I point to the male dervish armor as an example. I think the idea of supplanting whatever backgrounds there are with a standard, neutral grey background is a good idea -- people don't realize how much surrounding colors affect your perception of something (I've seen a case where two different grey boxes, actually exactly the same shade, are such that ANYONE looking at them would SWEAR that one of them was much, much, much darker than the other -- even KNOWING this you still don't want to believe it. The eye is utterly fooled by the surrounding colors. By switching to a standard grey background, that issue would be minimized for armors. A lot of extra trouble, though. Worth considering doing at some point, though. The preceding unsigned comment was added by OBloodyHell (talk • contribs) 11:20, 15 January 2009 (UTC).
You don't do these by removing the "beach" background, you ideally do this by sustituting the gray background using TexMod, i.e. get the screenshot with that. --◄mendel► 13:11, 15 January 2009 (UTC)
Are you kidding? TEXMOD? How many of our contributors will ever use it? Don't start something that cannot be finished. Isle of the Nameless is perfectly fine, and accessible to everyone. Keep it at that. RoseOfKali RoseOfKaliSIG 19:42, 15 January 2009 (UTC)
Are you reading? Properly? ;-) I say that if you want grey backgrounds, the only way to make this work properly (antialiased and all) is to use texmod. It's not hard to use, certainly no significantly harder than to position yourself on the beach just right; you start textmod, selct the GW executable and a package that would be provided, then you just go and do the screenshot in a place that's simple to reach. Lots of users are using Cartography Made Easy, and this is no harder than that. But I've never said we need to do this. We have a gallery of beach images that is almost complete, and I'd be daft to suggest that we start something new before that is finished. If you agree with B'Hell that it's worth considering doing at some point, though, then you ought to be aware that it involves retaking all the screenshots because anything less will look bad at the edges. --◄mendel► 10:36, 16 January 2009 (UTC)
I'm sorry if I misread your comment. In any case, I don't think anyone should attempt doing anything with texmod unless they are able to finish the project without relying on other contributors to fill in the gaps. And I don't think that's ever going to be possible with something this massive. RoseOfKali RoseOfKaliSIG 20:27, 16 January 2009 (UTC)
If you're thinking about having friends model, only the person with the camera (who does the actual screenshots) needs TexMod, the model does not. --◄mendel► 22:57, 16 January 2009 (UTC)

True, but do you think anyone here has enough friends to cover every armor set for every profession? I think far from it. RoseOfKali RoseOfKaliSIG 19:07, 17 January 2009 (UTC)

Necromancer Asuran and Elite sunspear

Got pictures of both, I hope they're ok because it took forever to crop them, so what do I do? put them here so they can be checked or just upload over the old ones?--Gene195 02:34, 8 January 2009 (UTC)

It seems the male asuran armor needs to be retaken, if you followed the armor gallery style guide and taken the pictures as is asked there then yes you just upload over the old one, make sure to select correct copyright when you upload.The Elite Sunspear armor does not seem to have anything wrong with it,unless i missed that,i don't think we add new pictures to article because we (as in one person ) thinks it looks better then the old one,unless you wanted to upload that one for a different reason which I have missed. ( PS you forgot to sign ~~~~ ) Durga Dido 02:28, 8 January 2009 (UTC)
Sunspear needs to be retaken on isle of nameless guess I shoulda mentioned its male necro. indeed I did forget to sign.. I always do :(--Gene195 02:34, 8 January 2009 (UTC)
Eh.... looking at it my pictures are really small in comparison... dunno how to get it bigger, I'll try again in the morning.--Gene195 02:41, 8 January 2009 (UTC)
(arg edit conflict) I see it now,my mistake or maybe the wiki's mistake, it seems that when i click the elite sunspear armor link it sends me to the normal sunspear armor link instead,but yes you are right the elite one also needs to be retaken.In that case yes, if you follow(ed) the style guide feel free to upload them over the old ones.Now to figure out whats wrong with the linking.(edit)Maybe you have your game resolution low? like 640X480? (dont even know if game allows that) if you have it low you might want to change it in game to take a picture,or fight with your editor to get it ok :) Durga Dido 02:44, 8 January 2009 (UTC)
Had everything on highest (including resolution) I think its just the angle I took the picture.--Gene195 02:51, 8 January 2009 (UTC)
To get the largest picture possible, you have to do 4 things. 1. Turn off interface Ctrl+Shift+H. 2. Hold your right mouse button and move the camera as close as possible to the character, until the feet are almost touching the bottom of the screen. 3. Make sure you are on a level surface. Trying to zoom while you are on an incline will be difficult and will give a bad angle to your screenshots. 4. Use Full Screen. RoseOfKali RoseOfKaliSIG 03:01, 8 January 2009 (UTC)
(Clarification: Turning off the interface doesn't directly affect the actual size of the image you capture, but it does increase the useable area of the image.) Also, if your character has a small body size, then of course images of that character will be smaller relative to images of larger characters, and that's something you can't change, unfortunately. —Dr Ishmael Diablo the chicken 03:35, 8 January 2009 (UTC)


I'm not sure the current colour coding works out. For one thing, Monk Asuran armor is Prohibitive, while Monk Ancient armor is Expensive. Now, they're both 10k armor which req 350 Bolts of Cloth, 10 Rolls of Parchment, 5 Vials of Ink and 35 of another rare material. Now, unless reputation is included in the determination of cost, then there's a problem here.
I also find it amazing that so many suits of armor have the same colour as Obsidian. Personally I'm in favour or removing the current coding system, it's currently misleading at best (to stick with my example, Monk Asuran armor is much closer in cost to Monk Obsidian armor than to Monk Ancient armor) and personally, with the links, I'm not even sure we need that much.
I feel simply having the note of "0k" Starter, if you're wondering 1k, 5k, 10k, 15k, FoW, would do the trick nicely. Anyone else have an opinion on this they care to share? =) -->ST Suicidal Tendencie Sig 11:04, 13 April 2009 (UTC)

I thought I'd seen everything there was in cost, my bad. However, I disagree with r5 of rep (doing a storyline) holding the same colour as Obsidian. Maybe a new colour just for FoW armor? -->ST Suicidal Tendencie Sig 11:07, 13 April 2009 (UTC)
Currently, the only one that does seem a little "off" in terms of sheer cost is FoW. But when you look at the names, it makes sense. This is a project, not an armor reference page, so the prices listed here are for those who just want to go on a "rampage" of buying armor to complete the galleries. Very easy for cheap and free armors, almost anyone can do that. Expensive starts to get, well, expensive, in time and money - this is why standard Kurzick and Luxon are listed under this category. Prohibitive makes it sound as extremely difficult and not worth the efforts for just a gallery, or literally, cannot be done by someone who just wants to get a set of armor for this project and is not already set up for it. There is nothing higher than Prohibitive, at least I can't think of it. For someone who just wants to make a new character and get a set of armor, getting Asuran isn't much easier than getting FoW (I know a level 8 necro who has FoW, but even with that kind of resources, it would take him a good long time to get Asuran and stay anywhere near level 8). RoseOfKali RoseOfKaliSIG 23:07, 14 April 2009 (UTC)
Yeah I know people in Spamadan often have FoW on a low level, and I once saw a level 3 Paragon in the DoA (which I'll admit really impressed me).
But the one thing I'd argue is it would take him a good long time to get Asuran and stay anywhere near level 8. Well... why would he have to stay level 8? o.O
The fact is, and I think most agree with me here, it's easier to do Raptor farms / get CoF runs, do books for Norn, or whatever, than save up all the ecto and Obsidian Shards.
You may well happen to have the rank, and decide to get the armor and help out the gallery.
But will you just so happen to have 900k lying around and think "I know, time to work on that page on GuildWiki..."? Personally, I doubt it. I still say Obsidian should have a catergory :P -->ST Suicidal Tendencie Sig 03:59, 15 April 2009 (UTC)
And what do you suggest its color and name it would be? Black and Very Prohibitive? I may have been long-winded up there and lost my point somewhere, but to me the definition is more like a cut-off: anything above is "Prohibitive" to most players. And how prohibitive? Well, anyone who knows anything about armor, knows that FoW is one of the most expensive possessions a single character can have. I just think it's silly to have a special category for FoW alone on this particular project's page. I find it unnecessary here.
But if you still disagree, feel free to propose something better. Your proposal of the "k" system above is much more flawed than the current, because it is obviously far more specific, but actually less accurate and/or descriptive. Many armors are available between the 0k and 1k levels. Kurzick 1k cannot be compared to Canthan 1k. 5k Vabbian costs almost 3x MORE than 15k Sunspear (in time and money), not less as the price would imply. Colors are very simple and generic, like traffic lights - green means piece of cake, I can get this with next to no effort; orange means this might hurt a little; red means Whoah there! this bites! The categories I would actually remove are "Free" and "Normal Cost" and merge them all into "Cheap," since even "free" armor has to be dyed gray, and there is only one single entry in the entire project under "Normal Cost" - the Platemail. RoseOfKali RoseOfKaliSIG 04:38, 15 April 2009 (UTC)
Meh... I don't get why people say Vabbian's expensive.
My sin got it, and since then rubies and sapphires have at least halfed in value... -->ST Suicidal Tendencie Sig 07:29, 15 April 2009 (UTC)
Please, do a calculation on the cost of vabbian and elite ss, including materials, and then add the time to get to Kodash from when you first get Building the Base for the elite ss crafter (no running). All I'm saying is that it's nowhere near 3x cheaper, as would be implied by your "k" system. RoseOfKali RoseOfKaliSIG 18:47, 15 April 2009 (UTC)
And this is where we differ.
I don't go on the assumption that somebody is making a character to get the armor to help out GuildWiki.
I think it... at the very bare minimum potentially misleading and / or inaccurate to take it for granted they have little to no progress in all GW games, and that they do not possess any Titles whatsoever. There's a fair chance that someone will have r5 of a given Title which is easy to achieve or that the person will be about half way in a given storyline. -->ST Suicidal Tendencie Sig 00:43, 16 April 2009 (UTC)
This IS where we differ, because in many cases only one or a couple "main" characters will be that well developed, and most others will be on beginner or intermediate level, half serving as mules, and that's when you actually care about how hard it would be to get a particular armor for them, if you decide to screenshot a gallery for that profession, because you noticed that the current one sucks, and out of the goodness of your heart want to fix it. If you have a level 16 character in any of the 3 campaigns whom you play only casually and don't care much about, you're not going to get him anything "Prohibitive" just to fix a bad armor gallery, be it FoW or Vabbian or Asuran, and will probably think twice about "Expensive" armor as well. So again, for the purposes of THIS PROJECT PAGE I don't see a reason to differentiate FoW from other "Prohibitive" items, and you still haven't proposed anything, anyway, outside of the "k" ladder, which I already explained why it is unfit for the purpose. RoseOfKali RoseOfKaliSIG 01:18, 16 April 2009 (UTC)
Yes, obviously this is a subjective scale: if you already have the character and the armor, even a "prohibitive" armor is "cheap" for you. I've tried to clarify that in the article, feel free to improve upon my words. --◄mendel► 10:19, 16 April 2009 (UTC)
1... incident involving armor is enough for me
I've tried to state my case - I have, and know many people who have, multiple characters who have finished multiple storylines (NF + GW:EN being popular) - but I won't force that on anyone. Many people have characters who could, or are very close to being able to, get GW:EN armor as an example and surely, simple logic dictates, they will be the ones to get it?
Anyway, like I said, I tried to make a reasonable point so that the community could ponder it, but I'm not going to risk another one happening -->ST Suicidal Tendencie Sig 17:44, 16 April 2009 (UTC)

Female Warrior Monument

Updated all of the wrong and/or missing images. Other than the fact that whomever took the dyed screenies didn't have the helmet visible, everything looks good. Jimbo321 00:19, 22 April 2009 (UTC)

Male Paragon Deldrimor

Added all missing images (for the components too), and updated the existing images for consistency sake. All done. Jimbo321 02:11, 22 April 2009 (UTC)

Female Warrior Gladiator

Just uploaded some new images using default grey, so the gallery looks good to go. As an aside, I've noticed that character height/size/whatever makes a fairly large difference - I'm unable to zoom in as closely on my little female warrior as I am on my max height male Para (I *think* my warrior is the shortest I could make her, although I can't recall). Jimbo321 20:15, 23 April 2009 (UTC)

Character height does make a difference. Best you can do is turn off interface (Ctrl+Shift+H) and zoom in as close as you can. Also, you don't need to post here every time you update a gallery (unless you want to). When you update an armor status, just tell us what you changed in the edit summary, like "Warrior - F Gladiator done" or something like that, and that's usually enough. Good job, again. RoseOfKali RoseOfKaliSIG 08:38, 23 April 2009 (UTC)
Also, the fact that you corrected you signature with just 4 tildes makes it look like you posted your comment after I replied to it. ^_^ RoseOfKali RoseOfKaliSIG 20:33, 23 April 2009 (UTC)

Common Armor [Female]

I finally decided to finish the Common Armor part of my armor collection for my Female Elementalist, and was thinking about "updating" all the Common Armor [female] galleries (not Mesmer though) with the same model for some consistancy. This includes the Bandana, Woads (2), Glasses (3), Crown, Dread Mask, Mo Zhing, Chaos/Dragon/Glacial/Destroyer/Stone Gauntlets. I would also be doing a dye chart for those able. Anyone against this? Should I only do those that are not marked as "Good" on the project page? Thoughts? Khazad Guard 10:25, 23 April 2009 (UTC)

I don't see a problem with this, except for maybe one thing. If your character's hair obstructs the common headgear, and the one in the current "good" images does not, then I wouldn't advise changing it. But if your images are better, or at least as good as the current, then there really shouldn't be a problem. I think consistency is a good thing, especially for some of the uneven image sizes that are otherwise well taken. Dye charts will be great to have, too. I like what you did with the F Ele armor galleries, so I have full faith that you will also do a great job here. RoseOfKali RoseOfKaliSIG 20:14, 23 April 2009 (UTC)
Well I'll knock up the batch next week, and I'll replace the "no"/"okay" images first, and then I'll put the rest up here to decide. I guess I could even do a gender-swap and complete the male ele/male common sets too, but maybe later. Thanks Kali! Khazad Guard 03:05, 24 April 2009 (UTC)
Good luck, can't wait to see it. :D RoseOfKali RoseOfKaliSIG 07:11, 24 April 2009 (UTC)
So did up the batch of head pieces earlier today. Uploaded the majority of them, but have some that I'm not sure about, so if anyone wants to have some input, please take a look at my Sandbox and let me know what you think. Get onto editing the gloves/gauntlets sometime next week Khazad Guard 19:22, 24 April 2009 (UTC)
I like all of them. In the bandana shot, you still have the shadows from your hair on the cheek, but not hair. ^_^ But that's a nuisance. I say go ahead and replace them all. I also like your dye charts, well done. RoseOfKali RoseOfKaliSIG 20:19, 24 April 2009 (UTC)
Knocked the rest up. I re-uploaded the profile shots for the left hand view (less shadows) except for the Highlander Woad because the left hand shot is the white side, so that is kept as right side view. Ruins the whole consistency thing, but i think it makes sense. If you want any more shots I have a front, side, left and right side of each head piece (even back shots of glasses ><). Also the Bandana is annoying me on the Common armor page because the water line isnt the same as the rest (stupid bandana tail hiding) but oh well...Khazad Guard 17:28, 25 April 2009 (UTC)
Lol... I think you might be even more of a consistency freak than I am. ^_^ RoseOfKali RoseOfKaliSIG 18:56, 25 April 2009 (UTC)
It's been a month and I finally remembered...Anyway for those interested, I've uploaded the pictures as a trial onto my Sandbox. It's a bit of a mess, but the top set of each Gloves/Gauntlets are my pictures and the ones below are the current ones. I'm not sure whether to replace all the current ones, or just the ones that need replacing. Thoughts? Also I thought that the pictures where adjusted by height, so yes I will replace the current side views with ones that are the same width >< Sorry! Khazad Guard 14:06, 24 May 2009 (UTC)
The reason it's not adjusted by height is because this template is used for gloves, headgear, AND the deldrimor armor (iirc), and such a small height for vertical images made them weely weely tiiny. I remember there was a good reason for width-only. Also, your images look good, just go ahead and replace them. RoseOfKali RoseOfKaliSIG 17:03, 24 May 2009 (UTC)
Okay thanks Kali, will do. I'll upload the current profile ones for now until I get back on the desktop tomorrow. Khazad Guard 17:09, 24 May 2009 (UTC)
Though, in all honesty, I'm not so sure about the clipping images with the "missing" boobs, that's the reason I took the glacial gauntlets one from the back Image:Glacial Gauntlets F clipping.jpg, it shows the same thing, but doesn't look as weird. ^_^ That or like blur it somehow? Do the black censor strip? :P RoseOfKali RoseOfKaliSIG 17:22, 24 May 2009 (UTC)
Yeah I wasn't sure about the disappearing boobs as well :S I'll try updating them with new SS this week- I think a censor strip might be too distracting (not that missing boobs and underwear aren't distracting) >< Khazad Guard 17:28, 24 May 2009 (UTC)
Censor strip was a joke. ^_^ But I do think that taking the SS from the back might be better. RoseOfKali RoseOfKaliSIG 18:46, 24 May 2009 (UTC)

Monk Female Norn

I just uploaded new images of the entire gallery for this armor, maybe check that they're up to scratch? In any case, the gallery is now complete (including headpiece), and has Isle of the Nameless-taken images now. Mrs J 13:56, September 5, 2009 (UTC)

I think those pics are good...but the colored ones seem to suffer from poor jpg compression? --Takisig2 15:12, September 5, 2009 (UTC)

No Helmet Gallery option

I've noticed that Dr Ishmael has edited a lot of the galleries to enable this option - despite the fact that most of them don't actually have a nohelmet image. It makes the pages look sloppy in my opinion, which is a shame considering that a fair chunk of those galleries had been finished and the nohelmet thing is far from necessary (imo). Thoughts? Jimbo321 03:24, September 30, 2009 (UTC)

Discussion is here: Template_talk:Armor_art_gallery#adding_.22without_helmet.22 Jennalee 03:29, September 30, 2009 (UTC)
Thanks for the linkage Jennalee :) I guess I should've known that there'd be an existing discussion about it somewhere. :P Jimbo321 05:20, September 30, 2009 (UTC)
The discussion doesn't say much about adding the argument to galleries that don't have the image. Adding a redlink to a complete gallery is unnecessary, it's optional, and should only be added along with an image, no redlinks, please. RoseOfKali RoseOfKaliSIG 20:14, September 30, 2009 (UTC)
For the sake of more "linkage", could also point towards Gallery completion project. --Wolfie Wolfie sig (talk|contribs) 23:43, September 30, 2009 (UTC)
I linked it because I'd hope the discussion was kept in one place >_<. Tto clarify, I think it's a worthwhile addition, as with adding mesmer gloves to their galleries, but redoing a whole gallery over them is unecessary. As for redlinks, yes they are ugly but they do a better job of saying 'please upload something here' than a project page ever will for the average user so this should be taken into consideration if you're arguing for their removal. As for some contributions not being of top quality, this doesn't have anything to do with whether it's a good addition to the galleries or not but rather, uploader mentality and quality issues in general. Jennalee 02:28, October 1, 2009 (UTC)
I guess the 'please upload something here' thing depends on your viewpoint. I'm not familiar with armor gallery upload stats, but I wonder how many "average users" contribute high quality additions to the galleries. Regardless, a previously nicely finished gallery ends up looking kinda crappy with a redlink and has the potential to end up crappier still if someone uploads a mismatched or poor quality image. To summarize, I don't like the redlinks at all. For that matter, I think nohelmet is unnecessary and should be scrapped, but I'll take that discussion over to the Armor Art Gallery page where it belongs. Jimbo321 09:25, October 1, 2009 (UTC)
The only problem with the "please upload something here" viewpoint is that it's optional, so there's no need to request anything, it doesn't need to be there at all. So I think it's should be either an uploaded image or nothing, no redlinks. That's also the reason that it was made into an argument for the template, rather than hardcoded into the template with no option of removal. I was arguing against the whole thing when it was proposed, yet it got implemented anyway (with some bugs that I think are just now finally resolved), but in any case, there's no need to scrap it now that it's done, but it should not be added as redlinks, and it should be aimed to match the rest of the gallery. The W Obsidian example above shows how it should not end up looking... RoseOfKali RoseOfKaliSIG 11:55, October 1, 2009 (UTC)
If they can serve as a worthwhile addition, then why scrap it altogether? People will be inclined to upload shitty images if they can get away with it irregadless of whether it's a no-helm or not. I don't particularly care if there's redlinks or not - they're also in imcomplete galleries such as the monk ones missing their headgears or have terrible headgear images - yes I'm sure you'd like to flush them down the toilet also, but you can't because so few people have bald female monks, actually buy and display the expensive scar patterns, or would really care in the first place that the images exist except when they don't, and like, the red-links look sooo damned ugly. If they're so displeasing to the eye, then hardcode suitable placeholders that get used if there is no image, something like a generic gray sillouhete on a gray background for bodies with 'no image available' written onto it, or the sillouhete of a head for headgear, like those used as placeholders for unused character slots. The objections I can see here is that the recently introduced 'no-helm' option offends your aesthetic sense of 'perfectly good galleries being ruined by ugly red-links, or e-peen wagglers uploading substandard images with no regards to the quality desired for a wiki submission' and thus, you'd rather they not know that such an option to do so exists. While I am cynical and concede that this will be the likely outcome, I feel that it is a worthwhile enough addition to let the redlinks stay, and AGF that nice additions will be made to make it worthwhile. Jennalee 15:32, October 1, 2009 (UTC)
Ok, I'm convinced. It does look fairly good when the page is done properly, and I suppose it never hurts to have more info. I added a fairly well-matched nohelmet image to Warrior Female Elite Kurzik, and redid the entire gallery for Warrior Female Elite Sunspear (just for consistency, and the component images needed re-doing anyway). With the female versions done, maybe we could go with Jennalee's placeholder idea until someone either re-does the male galleries or uploads nicely matched nohelmet images. Something like this? That's pretty crappy quality, I just whipped it up as an example using an alpha mask over Warrior Elite Sunspear. I think pretty much anything looks better than a redlink though. Thoughts? Jimbo321 22:18, October 6, 2009 (UTC)
Indeed, I think they look a lot better than redlinks. I'd like some imput from those who work on coding the templates, though, on how viable it is. Jennalee 00:24, October 7, 2009 (UTC)
Nicely done. If it can't be automated in code (ask Mendel or other code gurus on here), it can be simply uploaded by hand onto the redlink, and then the new image can be easily uploaded on top of the placeholder once available. I like the placeholders Jimbo made, except maybe to have plain text that's easier to read, the italics get a little smudged (that or I'm still not all the way awake). I like fonts like Courier New or plain Arial for stuff like that. RoseOfKali RoseOfKaliSIG 06:20, October 7, 2009 (UTC)
Automating it would be simple with an #ifexist check, assuming you mean "show the 'no image available' pic if this pic doesn't exist." I could even do it now. It only depends on getting the "no image available" pics uploaded to appropriate filenames, like "No Image Available F.jpg" and "No Image Available M.jpg". There's just an issue that #ifexists requires another hit on the database, but since we're talking only two per gallery, I can't image the performance hit would be noticeable. Nwash 11:09, October 7, 2009 (UTC)
The problem isn't the performance hit itself, as wikia pages are highly cached (unless you update all of the pages, e.g. by changing the template :-P ). Because of the performance implications, there is a hard limit on "Expensive parser functions" that is currently set at 100 for our wiki; and we would need to be sure that none of the galleries reach that, or the templates will (partially) fail. (Currently, our skill bar template is the common cause for that.) --◄mendel► 12:15, October 7, 2009 (UTC)
Right, and this would be a max of 2 per page, unless there's something I'm not thinking of. And yeah, changing the template would make for a one-time hit when the affected pages are next loaded, but that is quite minor. Nwash 12:18, October 7, 2009 (UTC)
The overviews have quite a lot of images, but they wouldn't be affected (?). --◄mendel► 12:27, October 7, 2009 (UTC)
I don't see anything in the code that should affect the overview pages (I'm assuming you mean Elementalist armor and Vabbian armor and such). The appropriate template for overviews just includes the image directly and shouldn't be affected by the change to the armor gallery template. Thus, you'd have a female no helmet and male no helmet image. Even if it were expanded to handle the head shots as suggested below, we shouldn't even come close to the 100 limit. Again, though, unless there's some special case I'm totally missing... Nwash 12:39, October 7, 2009 (UTC)
Overviews such as this one? It still wouldn't hit 100, but it's definitely heavily redlinked. RoseOfKali RoseOfKaliSIG 13:03, October 7, 2009 (UTC)
I count only 16 images, which is well below the limit. Once the #ifexist check is added to an image type, it will trigger on all pages that have it, regardless of whether the image exists or not. --◄mendel► 13:12, October 7, 2009 (UTC)
I redid the images using a more neutral Mesmer model and cleaned them up quite a bit. Also dumped the script font for Book Antiqua which is easier on the eyes. Just for testing/example purposes, I replaced the nohelm redlink in Male Warrior Elite Kurzik and Female Warrior Elite Luxon with the new placeholders. Check them out and let me know what you think. (Also, am I the only one that sees a full-length side view for the dyed helm on the female Kurzik? :|) Jimbo321 08:44, October 7, 2009 (UTC)
I like them! :D I'm not sure what you mean about the helm, female Kurzick what? Elite Warrior looks fine to me. RoseOfKali RoseOfKaliSIG 10:51, October 7, 2009 (UTC)
It was actually Female Warrior Elite Luxon, and it's *still* borked for me after all this time. Check this out. Any gallery gurus know why that might be happening? jimbo321 talk 01:17, June 13, 2010 (UTC)
The problem is Wikia's dumbass image servers - once a thumbnail at a specific size is created, they will never re-create said thumbnail unless the original image changes. The original version of the image in question was a fullsize shot, and Wikia made a thumbnail based on that. When the correct headshot-sized image was uploaded, they should have recreated the thumbnails, but apparently they were off getting stoned or something and never did that. So I re-uploaded the image just now with a couple pixels cropped off one side in order to force the creation of new thumbnails. —Dr Ishmael Diablo the chicken 01:33, June 13, 2010 (UTC)
Excellent, thanks Doc. I figured it had something to do with caching, but I had no idea how to correct it. jimbo321 talk 05:20, June 13, 2010 (UTC)


(Reset indent) Well, preferably we still want it to be easy to upload missing images. If we simply upload the placeholders everwhere we are missing images, do we need to add instructions to go to "Upload a new version of this file" ? I suppose we should at least append the message to "missing image - help GuildWiki and upload it if you can" or something like that.

We can, of course, modify the template to check for existing images, and if they don't, display this image and link it to the upload form for that that image (a possibility we've had since the version 1.15 wiki software upgrade). Is it worth doing that? --◄mendel► 12:09, October 7, 2009 (UTC)

If clicking the placeholder takes you to uploading the proper image, then yes, do it pls. A "Help GuildWiki by uploading it!" message can be added to the placeholder. RoseOfKali RoseOfKaliSIG 12:21, October 7, 2009 (UTC)
Oh, and while at it, can placeholders be made for head shots as well? That way we can use these for all missing images, as sadly, some galleries still have redlinks. RoseOfKali RoseOfKaliSIG 12:23, October 7, 2009 (UTC)
New versions with "Please upload" all done. Check them out in the galleries above. Too flashy with the GuildWiki "logo", or ok as-is? Also, while it's no problem at all to create ones for helm shots, there's probably no way that any text beyond "No Image" or somesuch could be included and still be legible. Jimbo321 13:57, October 7, 2009 (UTC)
Purdy. I like it. For helm shots you could omit the "pls upload" thing, or make it small so that it can be seen when zoomed in on the image, while "no image available" can still be seen in the gallery view. RoseOfKali RoseOfKaliSIG 14:12, October 7, 2009 (UTC)
Images are uploaded to No Image Available M.jpg, No Image Available F.jpg, and No Image Available Head.jpg. I think that a single generic headshot should be ok (I used a bald monk). The text on the male/female versions doesn't align exactly - which annoys me to no end - but I won't bother changing it unless someone insists. :P All three images are here resized to appear roughly as they would in a gallery. If/when this gets implemented, I guess someone with some admin zap will need to delete the test images in the Warrior Elite Kurzik M and Warrior Elite Luxon F galleries. Jimbo321 15:03, October 7, 2009 (UTC)
Looks fine to me, good work. Tip: use {{delete| reason}} to summon admin zap whenever you need it. --◄mendel► 15:27, October 7, 2009 (UTC)
Testing of the tweaked template can be seen over at User:Nwash/Sandbox. Nwash 15:58, October 7, 2009 (UTC)
Changes made. Much purging will likely need to be done before the results are visible, though. I'll get started on that... Nwash 17:20, October 7, 2009 (UTC)
Awesome! Though, this is a bit of a nuisance, but I don't think you can do anything about that, because the common gallery is used for gloves, headgear, and individual deldrimor pieces. Gloves and headgear are almost all complete, that's the only one I could find where the placeholders didn't fit, so I wouldn't worry about it. This gallery can't seem to purge the gray back headgear, but this one looks much better (well, all things considered ^_^). RoseOfKali RoseOfKaliSIG 17:42, October 7, 2009 (UTC)
Yep, I managed to miss one line when I was making the changes. It's fixed now, and I've seen no other misses so far. And yeah, that woad is a problem I have no simple solution to at the moment. Nwash 17:50, October 7, 2009 (UTC)
I fixed it. ^_^ You owe me 10k and some ink. RoseOfKali RoseOfKaliSIG 18:57, October 7, 2009 (UTC)
Right, just meet me--HEY, WHAT'S THAT OVER THERE? casts Unsteady Ground, Storm Djinn's Haste, and runs away. Nwash 10:54, October 8, 2009 (UTC)
If only the image cache was as fast. :/ Let's see how you outrun Scorpion Wire. *evil grin* Now where's my ugly stick?.. RoseOfKali RoseOfKaliSIG 12:53, October 8, 2009 (UTC)
Wikismiley Win! --◄mendel► 19:18, October 7, 2009 (UTC)
You bad boi, using the official wiki's images for the cut-out... 8-) RoseOfKali RoseOfKaliSIG 17:47, October 7, 2009 (UTC)
 :P Well...I needed images that I could easily apply a mask to, and since those renders are all on a plain white backround they work perfectly. Using a freehand-select tool on a normal screenshot would've been a big pain in the ass. Although I guess I could've found a few nice WoW images to use instead. I'm sure that would've been a popular choice. :D Jimbo321 00:16, October 8, 2009 (UTC)
Community content is available under CC-BY-NC-SA unless otherwise noted.