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<span style="font-size:20px;">Basics</span>
==Basics==
 
 
As the name says, Guild versus Guild (GvG) matches are fought between two [[guild]] [[party|parties]]. Guild matches take place as one of the following:
 
As the name says, Guild versus Guild (GvG) matches are fought between two [[guild]] [[party|parties]]. Guild matches take place as one of the following:
 
* Rated matches in the official [[guild ladder]].
 
* Rated matches in the official [[guild ladder]].
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==Matching==
 
==Matching==
When setting up you can choose to challenge a specific guild in an unrated match or set up an automatic, rated guild match. Unrated matches will not affect either guilds' rating or rank, regardless of the outcome. For automatic matches, Guild Wars will try to match similarly rated guilds against each other, but will eventually match guilds of disparate ratings if necessary. Guild matches can only be started with a party of at least four members from the guild including the guild [[Leader (Guild)|leader]] or an [[officer]] and three other non-guest members. The team with the higher ranking will be designated the attacker, while the team with the lower ranking will be defending. On the rare occasions that guilds are of equal rank, the team with the higher win/loss ratio is designated as the attacker.
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When setting up you can choose to challenge a specific guild in an unrated match or set up an automatic, rated guild match. Unrated matches will not affect either guilds' rating or rank, regardless of the outcome. For automatic matches, Guild Wars will try to match similarly rated guilds against each other, but will eventually match guilds of disparate ratings if necessary. Guild matches can only be started with a party of at least four players amd four henchmen. Two of the party need to be members of the hosting guild, and one has to be an officer/leader of that guild. The team with the higher ranking will be designated the attacker, while the team with the lower ranking will be defending. On the rare occasions that guilds are of equal rank, the team with the higher win/loss ratio is designated as the attacker.
   
 
==The playground==
 
==The playground==
 
GvG battles take place on the [[Guild Hall|Guild Islands]]. Each guild island features two bases and a flag stand in the center area. The guild with higher [[guild rating]] is assigned the part of attacker, thus the lower rated guild (or defending guild) plays in their own hall. On most maps the attacker has a slightly weaker position (for example, fewer NPCs or lower ground).
 
GvG battles take place on the [[Guild Hall|Guild Islands]]. Each guild island features two bases and a flag stand in the center area. The guild with higher [[guild rating]] is assigned the part of attacker, thus the lower rated guild (or defending guild) plays in their own hall. On most maps the attacker has a slightly weaker position (for example, fewer NPCs or lower ground).
   
Depending on the type of Guild Hall there may be additional strategic features like catapults, gate switches and more. Read the [[Guild Hall#Types of Guild Halls|Guild Island Description]] for details.
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Depending on the type of Guild Hall there may be additional strategic features like [[catapult]]s, [[portal]]s, and more. Read the [[Guild Hall#Types of Guild Halls|Guild Island Description]] for details.
   
 
==Objectives==
 
==Objectives==
The objective of a GvG match is to kill the opposing team's [[Guild Lord]], an [[NPC]] character, who is sitting in the opponent's base and has several other NPCs who guard him. If the Lord is killed, that Lord's team loses. Alternatively, if an entire team has -60% [[Death Penalty]], that team loses.
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The objective of a GvG match is to kill the opposing team's [[Guild Lord]], an [[NPC]] character, who is sitting in the opponent's base and has several other NPCs who guard him. If the Lord is killed, that Lord's team loses. Alternatively, if an entire team has -60% [[Death Penalty]], that team loses. If the game lasts for 28 minutes, the team that showed the most [[aggression]] is declared the winner.
   
In GvG battles each guild has a flag that spawns in or near their base. Putting your guild's flag in the flag stand (usually near the island center) and holding it for more than 2 minutes will give your team a 10% morale bonus.
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In GvG battles each guild has a flag that spawns in or near their base. Putting your guild's flag in the flag stand (usually near the island center) and holding it for more than 2 minutes will give your team a 10% morale bonus.
   
''Note: In a GvG match all dead players and the [[Guild Thief]] (but no other NPCs) will automatically be resurrected by the [[Resurrection Shrine]] in their base every 2 minutes. (Provided their [[Death Penalty]] hasn't reached the maximum of -60%. At that point a player can only be resurrected by another party member.)''
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''Note: In a GvG match all dead players (but no NPCs) will automatically be resurrected by the [[Resurrection Shrine]] in their base every 2 minutes. (Provided their [[Death Penalty]] hasn't reached the maximum of -60%. At that point a player can only be resurrected by another party member.)''
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===Aggression===
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{{:Aggression}}
   
 
==Team setup==
 
==Team setup==
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Each GvG team consists of eight players, including:
Both teams in a GvG match consists of five to eight players (In which half of the team must be part of the guild, henchmen don't count as part of the guild), plus several [[NPC]]s. These NPCs guard their own team's base:
 
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* At least one officer of the sponsoring guild;
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* 1 or more additional members of that guild;
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* no more than four [[Guild Hall#GvG henchmen|henchmen]]
   
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Additionally, each of the teams' bases are guarded by several NPCs:
*[[Archer|Archer]]s ([[Ranger]])
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*[[Archer]]s ([[Ranger]])
 
*[[Footman|Footmen]] ([[Warrior]])
 
*[[Footman|Footmen]] ([[Warrior]])
 
*[[Bodyguard]] ([[Elementalist]])
 
*[[Bodyguard]] ([[Elementalist]])
 
*[[Guild Lord]] ([[Warrior]]/[[Ranger]])
 
*[[Guild Lord]] ([[Warrior]]/[[Ranger]])
*[[Knight]]s ([[Warrior]])
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*[[Knight]]s ([[Warrior]])
   
 
==Rewards==
 
==Rewards==
The winning guild members gain faction and [[guild rating]], while the losing guild loses guild rating. The winning guild members gain more faction the higher rated their guild is. The rating changes depend on the relative ranking of the guilds involved. If a guild with a high rating defeats one with a low rating, neither guild's rating will change much. If the lower rated guild wins, however, the change will be much larger. The change for two similarly rated guilds will fall between these extremes. This is because the Guild Wars ladder rating uses an [[Wikipedia:Elo rating system|Elo rating system]] which means that how many kills or deaths you managed and how long you played for are not taken into account, only the overall result is.
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The winning guild members gain faction and [[guild rating]], while the losing guild loses guild rating. The winning guild members gain more faction the higher rated their guild is. The rating changes depend on the relative ranking of the guilds involved. If a guild with a high rating defeats one with a low rating, neither guild's rating will change much. If the lower rated guild wins, however, the change will be much larger. The change for two similarly rated guilds will fall between these extremes. This is because the Guild Wars ladder rating uses an [[Wikipedia:Elo rating system|Elo rating system]] which means that how many kills or deaths you managed and how long you played for are not taken into account, only the overall result is.
   
 
==External links==
 
==External links==

Latest revision as of 08:25, 2 April 2014

Basics As the name says, Guild versus Guild (GvG) matches are fought between two guild parties. Guild matches take place as one of the following:

Matching

When setting up you can choose to challenge a specific guild in an unrated match or set up an automatic, rated guild match. Unrated matches will not affect either guilds' rating or rank, regardless of the outcome. For automatic matches, Guild Wars will try to match similarly rated guilds against each other, but will eventually match guilds of disparate ratings if necessary. Guild matches can only be started with a party of at least four players amd four henchmen. Two of the party need to be members of the hosting guild, and one has to be an officer/leader of that guild. The team with the higher ranking will be designated the attacker, while the team with the lower ranking will be defending. On the rare occasions that guilds are of equal rank, the team with the higher win/loss ratio is designated as the attacker.

The playground

GvG battles take place on the Guild Islands. Each guild island features two bases and a flag stand in the center area. The guild with higher guild rating is assigned the part of attacker, thus the lower rated guild (or defending guild) plays in their own hall. On most maps the attacker has a slightly weaker position (for example, fewer NPCs or lower ground).

Depending on the type of Guild Hall there may be additional strategic features like catapults, portals, and more. Read the Guild Island Description for details.

Objectives

The objective of a GvG match is to kill the opposing team's Guild Lord, an NPC character, who is sitting in the opponent's base and has several other NPCs who guard him. If the Lord is killed, that Lord's team loses. Alternatively, if an entire team has -60% Death Penalty, that team loses. If the game lasts for 28 minutes, the team that showed the most aggression is declared the winner.

In GvG battles each guild has a flag that spawns in or near their base. Putting your guild's flag in the flag stand (usually near the island center) and holding it for more than 2 minutes will give your team a 10% morale bonus.

Note: In a GvG match all dead players (but no NPCs) will automatically be resurrected by the Resurrection Shrine in their base every 2 minutes. (Provided their Death Penalty hasn't reached the maximum of -60%. At that point a player can only be resurrected by another party member.)

Aggression

Aggression is a measurement that determines the outcome of a GvG match if it lasts the full duration of 28 minutes. The team with the highest amount of aggression then wins.

Aggressiveness is currently tabulated by the following rules:

Note: Life stealing and degeneration do not count for aggressiveness.

Team setup

Each GvG team consists of eight players, including:

  • At least one officer of the sponsoring guild;
  • 1 or more additional members of that guild;
  • no more than four henchmen

Additionally, each of the teams' bases are guarded by several NPCs:

Rewards

The winning guild members gain faction and guild rating, while the losing guild loses guild rating. The winning guild members gain more faction the higher rated their guild is. The rating changes depend on the relative ranking of the guilds involved. If a guild with a high rating defeats one with a low rating, neither guild's rating will change much. If the lower rated guild wins, however, the change will be much larger. The change for two similarly rated guilds will fall between these extremes. This is because the Guild Wars ladder rating uses an Elo rating system which means that how many kills or deaths you managed and how long you played for are not taken into account, only the overall result is.

External links