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**[[Durgon's Maul]] |
**[[Durgon's Maul]] |
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**[[Eldritch Maul]] |
**[[Eldritch Maul]] |
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− | **[[Ettin |
+ | **[[Ettin Club]] |
**[[Grelk's Hammer]] |
**[[Grelk's Hammer]] |
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**[[Havok's Maul]] |
**[[Havok's Maul]] |
Revision as of 18:05, 23 September 2007
General
A Hammer is a two handed weapon. Most hammers cause blunt damage, but the Colossal Pick causes piercing damage.
- Dictionary Definition: "A hand tool that has a handle with a perpendicularly attached head of metal or other heavy rigid material, and is used for striking or pounding." - [[1]]."
The Warrior's Hammer Mastery attribute improves damage dealt by the hammer and related skills, and is often a requirement for this weapon type.
Hammer Attacks can only be performed when equipped with a hammer. For a list of hammer attacks, see Hammer Mastery skills.
Damage Stats
Being two-handed weapons, hammers offer the highest damage range of all weapons available to Warriors, but at the cost of negating the benefit of a left hand item like a shield or focus item.
The maximum damage range for hammers is 19-35 and the minimum damage range is 3-5. Hammers with maximum damage have been observed with attribute requirements as low as 7, hammers with an attribute requirement of 0 have been observed with damage ranges as high as 11-15.
Hammers are slower than other Warrior weapons, and swing once every 1.75 seconds vs 1.33 for Axes and Swords.
The speciality of Hammers compared to other melee weapons is that hammers can be used to knock down a foe. Scroll down for details.
Upgrades and Modifiers
A Hammer can be equipped with a magic Hammer Haft (name prefix) and/or Hammer Grip (name suffix) to add extra bonuses to the weapon.
Furthermore a hammer may come with a number of non-salvagable magic modifiers.
See "Weapon Upgrades" for details.
Knocking Down
The speciality of Hammers compared to other melee weapons is that hammers can be used to knock down a foe, which will interrupt the target's current action, whether it is an attack or casting a spell.
The following hammer attack skills cause knock-down:
- Backbreaker (enemy knocked down for 4 seconds)
- Counter Blow (against attacking foes)
- Devastating Hammer (causes Weakness too)
- Earth Shaker (all adjacent foes)
- Hammer Bash
- Heavy Blow (against foes suffering from weakness)
- Irresistible Blow (against foes who block)
- Magehunter's Smash (against enchanted foes)
When a foe has been knocked down, use Belly Smash or Crushing Blow to deal additional damage or blind him.
Tip: Warriors can use Stonefist Gauntlets or a Stonefist Insignia to increase the knock-down time by 1 second, but cannot exceed 3 seconds total.
Hammer Types
Note: The visual appearance has no influence whatsoever on the weapon stats. A Foehammer with damage 19-35 is just as good as a Ball Hammer with damage 19-35. Which look you prefer is merely a matter of taste. However, the damage type will have influence on the damage dealt, depending on the foe's armor.
The following hammer types can be found in Guild Wars:
Core
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Prophecies
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Factions
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Nightfall
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Eye of the North
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See also
External Links
Some nice images of hammers can be found here.