GuildWars Wiki
m (relinking moved pages - (Mission)/(Location)/(Explorable) articles moved per GW:ULC AWB)
 
(28 intermediate revisions by 23 users not shown)
Line 1: Line 1:
 
__NOTOC__{{BeastInfo
{{monster-stub}}
 
 
==Location==
 
The '''Harbinger of Nightfall''' is the final boss that appears in the [[Nundu Bay]]and [[Jennur's Horde]] mission.
 
 
{{BeastInfo
 
 
| species = [[Demon]]
 
| species = [[Demon]]
  +
| image = [[image:Harbinger_of_Nightfall.jpg|160px]]
| prof = Unknown
 
| icon =
+
| prof = [[Warrior]]
  +
| icon = [[image:warrior-icon.png]]
 
| level = 28
 
| level = 28
 
}}
 
}}
  +
==Description==
 
The [[Harbinger of Nightfall]] is the final boss that appears in the [[Nundu Bay]] and [[Jennur's Horde]] missions.
   
==Skills Used==
+
==Location==
  +
*[[Kourna]]
  +
**[[Nundu Bay (mission)]]
  +
*[[Vabbi]]
  +
**[[Jennur's Horde (mission)]]
   
  +
==Skills used==
''Needs clean-up.''
 
  +
*{{skill icon|Dismember}}
  +
*{{skill icon|Disrupting Chop}}
  +
*{{skill icon|Distracting Blow}}
  +
*{{skill icon|Executioner's Strike}}
  +
*{{skill icon|Lion's Comfort}}
  +
*{{skill icon|Wave of Torment}}
  +
  +
==Items dropped==
  +
*[[Demonic Relic]]
  +
  +
==Dialogue==
  +
*[[Nundu Bay (mission)]]
  +
:''"Yes, weak mortals. Come to me. You will provide precious amusement, and your death will herald a beginning to Nightfall."''
   
 
==Notes==
 
==Notes==
  +
*Nundu Bay mission
 
**When fighting this creature you will have to hex it with [[Vial of Purified Water]], which is a projectile hex, in order to do any damage.
 
**Also, it is advisable to bring at least two human players as the vial only lasts for 10 seconds but has a recharge of 15 seconds.
  +
**Unlike the [[Harbinger of Twilight|Harbingers of Twilight]], this one takes half damage from all sources.
  +
**The Harbinger of Nightfall does have natural boss health regeneration, but as its HP are prevented from changing in any way unless it is hexed with Vial of Purified Water, this (as well as healing from its Margonite allies) will only make a difference while the holy water affects it.
  +
*Jennur's Horde mission
  +
**In this mission, the Harbinger of Nightfall can only be damaged by the [[Light of Seborhin (bundle)|Lights of Seborhin]].
  +
**Unlike the normal [[Harbinger]]s, this one only loses 1/3 of its health to a single Light of Seborhin, requiring 3 Lights to kill it completely.
  +
**The Harbinger of Nightfall has no inherent health regeneration, and any healing skills used on him will be nullified.
   
  +
[[Category:Demons]] [[Category:Warriors]] [[Category:Nundu Bay (mission)]] [[Category:Jennur's Horde (mission)]]
*When fighting this creature you will have to hex it with [[Vial of Purified Water]], which is a projectile hex, in order to do any damage.
 
 
*Also, it is advisable to bring at least two human players as the vial only lasts for 10 seconds but has a recharge of 15 seconds.
 

Latest revision as of 18:34, 14 July 2008

Harbinger of Nightfall
Harbinger of Nightfall
Classification
Species: Demon
Profession: Warrior
Level(s): 28

Description

The Harbinger of Nightfall is the final boss that appears in the Nundu Bay and Jennur's Horde missions.

Location

Skills used

Items dropped

Dialogue

"Yes, weak mortals. Come to me. You will provide precious amusement, and your death will herald a beginning to Nightfall."

Notes

  • Nundu Bay mission
    • When fighting this creature you will have to hex it with Vial of Purified Water, which is a projectile hex, in order to do any damage.
    • Also, it is advisable to bring at least two human players as the vial only lasts for 10 seconds but has a recharge of 15 seconds.
    • Unlike the Harbingers of Twilight, this one takes half damage from all sources.
    • The Harbinger of Nightfall does have natural boss health regeneration, but as its HP are prevented from changing in any way unless it is hexed with Vial of Purified Water, this (as well as healing from its Margonite allies) will only make a difference while the holy water affects it.
  • Jennur's Horde mission
    • In this mission, the Harbinger of Nightfall can only be damaged by the Lights of Seborhin.
    • Unlike the normal Harbingers, this one only loses 1/3 of its health to a single Light of Seborhin, requiring 3 Lights to kill it completely.
    • The Harbinger of Nightfall has no inherent health regeneration, and any healing skills used on him will be nullified.