Skill details
Heal Area | ||||||||||||
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Full: Heal yourself and all adjacent creatures for 30...150 points.
Concise: Heals you and adjacent allies and foes for 30...150.
Healing Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 |
Acquisition
Notes
- Note that creatures include foes.
- Only the monk who casts the spell will receive the Divine Favor bonus, other creatures in the Area of Effect do not.
- This skill is often used by Minion Masters, due to the fact that the spell can also heal their undead minions.
- When fighting certain creatures that use this skill, particularly various Charr Shamans in Pre-Searing, it may actually be helpful to try to get as close to that foe as possible, even if you are a casting profession. This will force the foe to either heal you, run (wasting valuable time in which he could be attacking), or not use this skill at all.
- This skill is a Prophecies-only duplicate of the Factions skill Karei's Healing Circle.
Trivia
- The icon of this skill has almost the exact the same look as the skill Heal Other, apart from there is a white ring around the "star".
Related skills
- Karei's Healing Circle (Duplicate)
- Healing Ring