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*Only the target receives Divine Favor benefit.
 
*Only the target receives Divine Favor benefit.
 
*[[Hero]]es will only use this skill for single-target healing, ignoring the additional healing. With this in mind, this skill should only be put on your Heroes when your group is usually close enough to gain the extra healing.
 
*[[Hero]]es will only use this skill for single-target healing, ignoring the additional healing. With this in mind, this skill should only be put on your Heroes when your group is usually close enough to gain the extra healing.
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*Very helpful for healing [[NPC]]s in PvP where they are important and group together, such as the control point defenders in [[Alliance Battle]]s and the [[Archer]]s, [[Footman|Footmen]], and other guards in [[Guild versus Guild]].

Revision as of 22:49, 26 February 2008

Skill details
Healing Ribbon
Healing Ribbon
Campaign: Eye of the North Monk
Profession: Monk
Attribute: Healing Prayers
Type: Spell
    10 Energy 1 Activation 5 Recharge

Full: Target other ally is healed for 20...92 Health. Up to 2 additional allies near target ally are healed for 10...82 Health.

Concise: Heals for 20...92. Heals two additional allies near target ally for 10...82. Cannot self-target.

Healing Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 20 26 32 38 44 50 56 62 68 74 80 86 92 98 104 110 116 122 128 134 140 146
Allies Healed 10 16 22 28 34 40 46 52 58 64 70 76 82 88 94 100 106 112 118 124 130 136

Acquisition

Skill Trainers:

Notes

  • Consider combining this skill with Healer's Boon for a powerful, relatively cheap ally-only area of effect heal.
  • Only the target receives Divine Favor benefit.
  • Heroes will only use this skill for single-target healing, ignoring the additional healing. With this in mind, this skill should only be put on your Heroes when your group is usually close enough to gain the extra healing.
  • Very helpful for healing NPCs in PvP where they are important and group together, such as the control point defenders in Alliance Battles and the Archers, Footmen, and other guards in Guild versus Guild.