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*Only the target receives Divine Favor benefit. |
*Only the target receives Divine Favor benefit. |
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*[[Hero]]es will only use this skill for single-target healing, ignoring the additional healing. With this in mind, this skill should only be put on your Heroes when your group is usually close enough to gain the extra healing. |
*[[Hero]]es will only use this skill for single-target healing, ignoring the additional healing. With this in mind, this skill should only be put on your Heroes when your group is usually close enough to gain the extra healing. |
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+ | *Very helpful for healing [[NPC]]s in PvP where they are important and group together, such as the control point defenders in [[Alliance Battle]]s and the [[Archer]]s, [[Footman|Footmen]], and other guards in [[Guild versus Guild]]. |
Revision as of 22:49, 26 February 2008
Skill details
Healing Ribbon | ||||||||||||
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Full: Target other ally is healed for 20...92 Health. Up to 2 additional allies near target ally are healed for 10...82 Health.
Concise: Heals for 20...92. Heals two additional allies near target ally for 10...82. Cannot self-target.
Healing Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Healing | 20 | 26 | 32 | 38 | 44 | 50 | 56 | 62 | 68 | 74 | 80 | 86 | 92 | 98 | 104 | 110 | 116 | 122 | 128 | 134 | 140 | 146 |
Allies Healed | 10 | 16 | 22 | 28 | 34 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | 106 | 112 | 118 | 124 | 130 | 136 |
Acquisition
Notes
- Consider combining this skill with Healer's Boon for a powerful, relatively cheap ally-only area of effect heal.
- Only the target receives Divine Favor benefit.
- Heroes will only use this skill for single-target healing, ignoring the additional healing. With this in mind, this skill should only be put on your Heroes when your group is usually close enough to gain the extra healing.
- Very helpful for healing NPCs in PvP where they are important and group together, such as the control point defenders in Alliance Battles and the Archers, Footmen, and other guards in Guild versus Guild.