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− | {{BeastInfo | image = [[Image:High_Priest_Alkar.JPG|128px]] |
+ | __NOTOC__{{BeastInfo | image = [[Image:High_Priest_Alkar.JPG|128px]] |
| species = [[Dwarf]] |
| species = [[Dwarf]] |
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| prof = [[Monk]] |
| prof = [[Monk]] |
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**[[Grenth's Footprint]] |
**[[Grenth's Footprint]] |
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− | ==Skills |
+ | ==Skills used== |
*{{skill icon|Heal Other}} |
*{{skill icon|Heal Other}} |
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*{{Skill icon|Guardian}} |
*{{Skill icon|Guardian}} |
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⚫ | |||
⚫ | |||
==Notes== |
==Notes== |
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*Alkar will heal hostile mobs when they are low on health. |
*Alkar will heal hostile mobs when they are low on health. |
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*Oddly, Alkar is not armed with a staff. He uses some sort of ranged projectile that causes a "bludgeoning" sound upon impact, much the same as a hammer would. |
*Oddly, Alkar is not armed with a staff. He uses some sort of ranged projectile that causes a "bludgeoning" sound upon impact, much the same as a hammer would. |
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+ | |||
⚫ |
Revision as of 20:42, 29 March 2007
High Priest Alkar | |||||||
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Classification | |||||||
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General
High Priest Alkar is a dwarven priest found in Grenth's Footprint.
Quests Given
Quests Involved In
Location
Skills used
Notes
- Alkar will heal hostile mobs when they are low on health.
- Oddly, Alkar is not armed with a staff. He uses some sort of ranged projectile that causes a "bludgeoning" sound upon impact, much the same as a hammer would.