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* Holy damage is neither physical nor elemental damage.
 
* Holy damage is neither physical nor elemental damage.
 
* Nothing protects specifically against holy damage.
 
* Nothing protects specifically against holy damage.
* Holy damage deals double damage to [[undead]] creatures, such as [[minion]]s.
+
* Holy damage deals double damage to [[undead]] creatures, such as [[minion]]s. It also deals double damage to a few non-undead creatures, such as the [[Phantom]]s in the [[Ring of Fire Islands]].
 
* The Necromancer's [[Tormentor's Armor]] and [[Necrotic Armor]] take additional damage from holy damage.
 
* The Necromancer's [[Tormentor's Armor]] and [[Necrotic Armor]] take additional damage from holy damage.
   

Revision as of 22:02, 25 October 2006

General

  • Holy damage is a damage type caused by some monk and dervish skills.
  • A few monk and dervish skills convert weapon damage to holy damage.
  • There are no weapons that inherently cause holy damage. Monk Smiting Rods and Smiting Staves inflict light damage, which is functionally the same.
  • Skills causing holy damage ignore armor.
  • Weapons causing holy damage (as a result of damage type conversion due to skill effects) do not ignore armor.
  • Holy damage is neither physical nor elemental damage.
  • Nothing protects specifically against holy damage.
  • Holy damage deals double damage to undead creatures, such as minions. It also deals double damage to a few non-undead creatures, such as the Phantoms in the Ring of Fire Islands.
  • The Necromancer's Tormentor's Armor and Necrotic Armor take additional damage from holy damage.

Related Skills

These skills cause holy damage:

These skills convert a weapon's damage type into holy damage:

See Also