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{{Ice Prison}}
{{Skill-stub}} [[Category:Water Magic]] [[Category:Elementalist Skills]]
 
   
 
== Acquisition ==
{{Skill_begin | color = lightgreen | name = Ice Prison}}
 
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'''[[Skill Quests]]''':
{{Skill_image | image = [[image:Ice Prison.png|100%|Ice Prison]] | caption = }}
 
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*[[A Heart of Ice]] ([[Yak's Bend]])
{{Skill_begin_info | color = lightgreen}}
 
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'''[[Skill Trainer]]s''':
{{Skill_profession_entry | value = [[Elementalist]] | icon = [[Image:Elementalist-icon.png]]}}
 
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*[[Firstwatch Sergio]] ([[Lion's Arch]])
{{Skill_attribute_entry | value = [[Water Magic]]}}
 
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*[[Dakk]] ([[Ember Light Camp]])
{{Skill_type_entry | value = [[Hex Spell]]}}
 
{{Skill_energy_entry | value = 10}}
 
{{Skill_activation_entry | value = 2}}
 
{{Skill_recharge_entry | value = 30}}
 
{{Skill_end_info}}
 
{{Skill_end}}
 
   
==Description==
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== Notes ==
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*Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with [[Winter]].
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*Consider combining with [[Chilling Winds]] for a very long slow effect.
   
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==Related skills==
For 8-18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower than normal. This effect ends if target takes fire damage.
 
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*{{skill icon|Teinai's Prison}} ([[Duplicate skill|duplicate]])
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*{{skill icon|Imagined Burden}}
   
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== Related articles ==
==Acquisition==
 
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*[[Hex spell skills quick reference]]
* [[Yak's Bend]]: Quest, [[A Heart of Ice]]
 
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*[[Movement speed skills quick reference]]
* [[Lion's Arch]]: Trainer, [[Firstwatch Sergio]]
 
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[[Category:Duplicate skills]]
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[[Category:Hex Spells]]
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[[Category:Water Magic skills]]
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[[Category:Elementalist skills (Prophecies)]]

Latest revision as of 15:00, 5 May 2011

Skill details
Ice Prison
Ice Prison
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Hex Spell
    10 Energy 2 Activation 30 Recharge

Full: For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.

Concise: (8...18 seconds.) Target foe moves 66% slower. Ends if this foe takes fire damage.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25


Acquisition

Skill Quests:

Skill Trainers:

Notes

  • Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with Winter.
  • Consider combining with Chilling Winds for a very long slow effect.

Related skills

Related articles