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+ | {{Ice Prison}} |
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− | {{Skill-stub}} [[Category:Water Magic]] [[Category:Elementalist Skills]] |
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− | {{Skill_begin | color = lightgreen | name = Ice Prison}} |
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+ | '''[[Skill Quests]]''': |
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− | {{Skill_image | image = [[image:Ice Prison.png|100%|Ice Prison]] | caption = }} |
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+ | *[[A Heart of Ice]] ([[Yak's Bend]]) |
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− | {{Skill_begin_info | color = lightgreen}} |
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+ | '''[[Skill Trainer]]s''': |
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− | {{Skill_profession_entry | value = [[Elementalist]] | icon = [[Image:Elementalist-icon.png]]}} |
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+ | *[[Firstwatch Sergio]] ([[Lion's Arch]]) |
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− | {{Skill_attribute_entry | value = [[Water Magic]]}} |
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+ | *[[Dakk]] ([[Ember Light Camp]]) |
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− | {{Skill_type_entry | value = [[Hex Spell]]}} |
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− | {{Skill_energy_entry | value = 10}} |
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− | {{Skill_activation_entry | value = 2}} |
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− | {{Skill_recharge_entry | value = 30}} |
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− | {{Skill_end_info}} |
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− | {{Skill_end}} |
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− | == |
+ | == Notes == |
+ | *Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with [[Winter]]. |
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+ | *Consider combining with [[Chilling Winds]] for a very long slow effect. |
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+ | ==Related skills== |
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− | For 8-18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower than normal. This effect ends if target takes fire damage. |
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+ | *{{skill icon|Teinai's Prison}} ([[Duplicate skill|duplicate]]) |
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+ | *{{skill icon|Imagined Burden}} |
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+ | == Related articles == |
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⚫ | |||
+ | *[[Hex spell skills quick reference]] |
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− | * [[Yak's Bend]]: Quest, [[A Heart of Ice]] |
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+ | *[[Movement speed skills quick reference]] |
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− | * [[Lion's Arch]]: Trainer, [[Firstwatch Sergio]] |
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+ | |||
+ | [[Category:Duplicate skills]] |
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+ | [[Category:Hex Spells]] |
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+ | [[Category:Water Magic skills]] |
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+ | [[Category:Elementalist skills (Prophecies)]] |
Latest revision as of 15:00, 5 May 2011
Skill details
Ice Prison | ||||||||||||
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Full: For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.
Concise: (8...18 seconds.) Target foe moves 66% slower. Ends if this foe takes fire damage.
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Acquisition
Notes
- Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with Winter.
- Consider combining with Chilling Winds for a very long slow effect.