GuildWars Wiki
(please confirm duration for water magic 16)
m (→‎Related articles: explicit categories)
 
(39 intermediate revisions by 26 users not shown)
Line 1: Line 1:
  +
{{Ice Prison}}
{{Skill-stub}} [[Category:Water Magic]] [[Category:Elementalist Skills]]
 
   
 
== Acquisition ==
{{Skill_begin | color = lightgreen | name = Ice Prison}}
 
  +
'''[[Skill Quests]]''':
{{Skill_image | image = [[image:Ice Prison.png|100%|Ice Prison]] | caption = }}
 
  +
*[[A Heart of Ice]] ([[Yak's Bend]])
{{Skill_begin_info | color = lightgreen}}
 
  +
'''[[Skill Trainer]]s''':
{{Skill_profession_entry | value = [[Elementalist]] | icon = [[Image:Elementalist-icon.png]]}}
 
  +
*[[Firstwatch Sergio]] ([[Lion's Arch]])
{{Skill_attribute_entry | value = [[Water Magic]]}}
 
  +
*[[Dakk]] ([[Ember Light Camp]])
{{Skill_type_entry | value = [[Hex Spell]]}}
 
{{Skill_energy_entry | value = 10}}
 
{{Skill_activation_entry | value = 2}}
 
{{Skill_recharge_entry | value = 30}}
 
{{Skill_end_info}}
 
{{Skill_end}}
 
   
==Description==
+
== Notes ==
  +
*Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with [[Winter]].
  +
*Consider combining with [[Chilling Winds]] for a very long slow effect.
   
  +
==Related skills==
For '''8...18''' seconds, target foe's legs are encased in ice, causing that foe to move 66% slower than normal. This effect ends if target takes fire damage.
 
  +
*{{skill icon|Teinai's Prison}} ([[Duplicate skill|duplicate]])
  +
*{{skill icon|Imagined Burden}}
   
  +
== Related articles ==
== Strength by Linked Attribute Level ==
 
  +
*[[Hex spell skills quick reference]]
  +
*[[Movement speed skills quick reference]]
   
  +
[[Category:Duplicate skills]]
{|border="1" cellpadding="2"
 
  +
[[Category:Hex Spells]]
|-
 
  +
[[Category:Water Magic skills]]
| Water Magic || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16
 
  +
[[Category:Elementalist skills (Prophecies)]]
|-
 
|
 
|-
 
| Duration ||8||9||10||10||11||12||13||14||14||15||16||17||18||18||19||20||21
 
|-
 
|}
 
 
<!--please confirm duration for water magic 16-->
 
 
*Duration is measured in seconds
 
 
==Acquisition==
 
* [[Yak's Bend]]: Quest, [[A Heart of Ice]]
 
* [[Lion's Arch]]: Trainer, [[Firstwatch Sergio]]
 

Latest revision as of 15:00, 5 May 2011

Skill details
Ice Prison
Ice Prison
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Hex Spell
    10 Energy 2 Activation 30 Recharge

Full: For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.

Concise: (8...18 seconds.) Target foe moves 66% slower. Ends if this foe takes fire damage.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25


Acquisition

Skill Quests:

Skill Trainers:

Notes

  • Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with Winter.
  • Consider combining with Chilling Winds for a very long slow effect.

Related skills

Related articles