m (Winter -> link) |
(→Notes) |
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== Notes == |
== Notes == |
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*Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with [[Winter]]. |
*Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with [[Winter]]. |
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+ | *Consider combining with [[Chilling Winds]] for a very long slow effect. |
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==Related skills== |
==Related skills== |
Revision as of 03:47, 11 August 2007
Skill details
Ice Prison | ||||||||||||
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Full: For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.
Concise: (8...18 seconds.) Target foe moves 66% slower. Ends if this foe takes fire damage.
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Acquisition
Notes
- Since Ice Prison ends if a target takes fire damage, you should consider only using it in groups when you are certain that no teammates will be using fire damage. Alternatively combine with Winter.
- Consider combining with Chilling Winds for a very long slow effect.
Related skills
Related articles
- Movement speed quick reference