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== Notes == |
== Notes == |
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− | *While using snaring skills against the opposing team's [[Guild Battle]] [[Flag runner]] is almost always a good idea, Icy Shackles can |
+ | *While using snaring skills against the opposing team's [[Guild Battle]] [[Flag runner]] is almost always a good idea, Icy Shackles can be especially devastating as it will frequently slow a flagger by the skill's maximum debuff of 90% due to either the runner using enchantment-based speed buffs or the application of protective enchantments by the opposing team in an effort to protect their flagger. |
== Related articles == |
== Related articles == |
Revision as of 06:58, 30 November 2008
Skill details
Icy Shackles | ||||||||||||
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Full: For 1...8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
Concise: (1...8 seconds.) Target foe moves 66% slower. This foe moves 90% slower if enchanted.
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 |
Acquisition
Notes
- While using snaring skills against the opposing team's Guild Battle Flag runner is almost always a good idea, Icy Shackles can be especially devastating as it will frequently slow a flagger by the skill's maximum debuff of 90% due to either the runner using enchantment-based speed buffs or the application of protective enchantments by the opposing team in an effort to protect their flagger.