This skill may be earned from a quest. See skill information for details.
Illusion Magic
Arcane Conundrum [edit]
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Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6 Energy. |
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Clumsiness [edit]
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Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage. |
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Conjure Phantasm [edit]
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Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration. |
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Crippling Anguish [edit]
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Elite Hex Spell. For 5...17 seconds, target moves and attacks 50% slower and suffers -1...7 Health degeneration. |
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Fragility [edit]
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Hex Spell. For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition. |
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Illusion of Haste [edit]
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Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. |
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Imagined Burden [edit]
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Hex Spell. For 8...18 seconds, target foe moves 50% slower. |
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Soothing Images [edit]
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Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline. |
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Core |