This skill may be earned from a quest. See skill information for details.
Illusion Magic
Distortion [edit]
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Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |
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Ethereal Burden [edit]
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Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy. |
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Fevered Dreams [edit]
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Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds. |
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Illusion of Weakness [edit]
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Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health. |
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Illusionary Weaponry [edit]
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Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill. |
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Ineptitude [edit]
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Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114 damage and are Blinded for 10 seconds. |
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Migraine [edit]
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Elite Hex Spell. For 5...17 seconds, target foe suffers -1...7 Health degeneration and takes 100% longer to activate skills. |
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Phantom Pain [edit]
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Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds. |
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Sympathetic Visage [edit]
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Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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