GuildWars Wiki

We have no official site notices to announce. We would like to encourage some Fan fiction version of the content!

READ MORE

GuildWars Wiki
Name Target Duration Stats Notes Skill type Attr Cam
Lacerating Chop Foe 5...17s
    5 Adrenaline        
Deal +5...17 damage, if knocked down inflict bleeding Axe Attack WarriorAxe F
Barbarous Slice Foe 5...13s
    6 Adrenaline        
+5...25 damage, if not in a stance inflict bleeding Sword Attack WarriorSword N
Crippling Slash Foe 10..22s
    6 Adrenaline        
Also inflict crippled Elite Sword Attack WarriorSword N
Seeking Blade Foe 1...16s
    5 Energy     4 Recharge
+1...16 damage and if blocked inflict bleeding and deal 1...16 damage Sword Attack WarriorSword C
Sever Artery Foe 5...21s
    4 Adrenaline        
Sword Attack WarriorSword C
Deadly Riposte Foe 3...21s
    5 Energy     10 Recharge
For 8 seconds with sword, block next melee attack, foe takes +damage & give bleeding Skill WarriorTact P
Desperation Blow Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
Feral Lunge Foe 5...21s
    5 Energy     10 Recharge
Pet does +damage, give bleeding if foe attacking Pet Attack RangerBeast P
Lacerate All spirit range 5...21s
    10 Energy 3 Activation 15 Recharge
While spirit is alive, give 2 health degeneration to bleeding creatures, give bleeding when spirit dies if health < 90% Elite Nature Ritual RangerBeast F
Strike as One foe 5..13s
    5 Energy     10 Recharge
pet shadow steps to target foe, inflicts bleeding with next attack Elite Shout RangerBeast N
Glass Arrows Targeted foes 10...18s
    5 Energy 2 Activation 12 Recharge
For +duration, +damage, give bleeding if blocked Elite Preparation RangerExp F
Hunter's Shot Foe 3...21s
    5 Energy 1 Activation 10 Recharge
Bow Attack RangerMarks C
Melandru's Shot Foe 5..21s
    5 Energy 1 Activation 12 Recharge
Elite Bow Attack RangerMarks F
Screaming Shot Foe 5...17s
    10 Energy     8 Recharge
+damage & give bleeding if within earshot Bow Attack RangerMarks N
Barbed Arrows Targeted foes 3...13s
    10 Energy 2 Activation 12 Recharge
Preparation RangerWS N
Barbed Trap Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes cripple for 3...21s, hits for 7...20 damage Trap RangerWS C
Brambles All spirit range 5...17s
    10 Energy 5 Activation 60 Recharge
For +duration give bleeding and 5 damage if knocked down Nature Ritual RangerWS F
Melandru's Arrows Targeted foes 3...21s
    5 Energy 2 Activation 12 Recharge
For 18 seconds, give bleeding, if enchanted, +damage Elite Preparation RangerWS P
Barbed Signet Targeted foes 2...13s
15% Sacrifice     1 Activation 10 Recharge
For 1...16s, Necromancer skills targeting foes cause bleeding Signet NecromancerBlood C
Blood Drinker Self 10s
    5 Energy 2 Activation 8 Recharge
Steal +health from target foe, give bleeding if your health > 50% Spell NecromancerBlood F
Cultist's Fervor Self 10s
    5 Energy 1 Activation 25 Recharge
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. Elite Enchantment Spell NecromancerBlood F
Signet of Agony Self 25s
10% Sacrifice     ¾ Activation 8 Recharge
Nearby foes take +damage Signet NecromancerBlood C
Rip Enchantment Foe 5...21s
    5 Energy 1 Activation 15 Recharge
also removes 1 enchantment Spell NecromancerCurses N
Ulcerous Lungs Foe 3...13s
    15 Energy 2 Activation 10 Recharge
When shout or chant used, foe & nearby foe suffer -4 health degeneration and bleeding Hex Spell NecromancerCurses N
Animate Shambling Horror Special 30s
    15 Energy 3 Activation 25 Recharge
Create minion. When minion dies, summons Jagged Horror. Jagged Horror's melee hits cause bleeding. Spell NecromancerDeath N
Jagged Bones Special 30s
    5 Energy 1 Activation 15 Recharge
Summons Jagged Horror when target minion dies. Jagged Horror's melee hits cause bleeding. Elite Enchantment Spell NecromancerDeath N
Sharpen Daggers Special 5...13s
    5 Energy 1 Activation 20 Recharge
For 5...25s, your dagger attacks cause bleeding Enchantment Spell AssassinCrit F
Twisting Fangs Foe 5...17s
  10 Energy     15 Recharge
+damage, give deep wound & bleeding Dual Attack AssassinCrit F
Jagged Strike Foe 5...17s
    5 Energy ½ Activation 1 Recharge
Lead Attack AssassinDagger F
Barbed Spear Foe 5...17s
    2 Adrenaline        
Spear Attack ParagonSpear N
Aura of Thorns Nearby foes 5...13s
    5 Energy   10 Recharge
Cripple nearby foes, for 30s does nothing, when enchant ends, give bleeding Flash Enchantment Spell DervishEarth N
Aura Slicer Attacked Foe 5...13s
    4 Adrenaline        
Inflicts Bleeding, also inflicts Cracked armor if you are enchanted Melee Attack DervishMyst E
Wounding Strike Foe 5...17s
    5 Energy     3 Recharge
If under an enchantment, foe suffers from deep wound otherwise give bleeding Elite Scythe Attack DervishScythe N

PvE only[]

Name Target Duration Stats Notes Skill type Attr Cam
Black Powder Mine Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
+bleeding, +damage Trap Deldrimor E
Ear Bite touched foe 15...25s
    4 Adrenaline ¾ Activation    
Skill Deldrimor E
Deft Strike foe 18...30s
    5 Energy ½ Activation 8 Recharge
if target has Cracked Armor; +damage Ranged Attack Vanguard E
Ebon Vanguard Sniper Support target foe 5...25s
    10 Energy 1 Activation 15 Recharge
10% chance of +540...900 damage; 25% chance if target foe is a Charr Spell Vanguard E

Related articles[]