Full: Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
Concise: Heals for 100...129% of half your current Health. Lose half your current Health. Cannot self-target.
- Infuse Health's ¼ second cast makes for a very effective spike heal.
- Consider following this up with Healing Touch when there aren't other monks to cover for your life loss.
- This spell's health loss does not count as Sacrificed health, and so is unaffected by skills like Awaken the Blood and Scourge Sacrifice. It also does not count as damage, and so does not trigger Healing Seed, Balthazar's Spirit, and the like. Finally, it cannot be prevented by any means, such as Protective Spirit.
- Infuse Health will kill you if you have negative health. For example, if you had 25 health and had a weapon that gave you +30 health, and you switch to one that does not give a health bonus, you will have -5 health, but the game will show you have 1 health. Using Infuse Health will cause you to die in this case.
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