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{{anomaly|Inspired Enchantment cannot copy [[monster skill|monster]] [[enchantment]]s, but it still strips them and provides the energy gain. As a result, when Inspired Enchantment is used to remove a monster enchantment it recharges instantly. }}
 
{{anomaly|Inspired Enchantment cannot copy [[monster skill|monster]] [[enchantment]]s, but it still strips them and provides the energy gain. As a result, when Inspired Enchantment is used to remove a monster enchantment it recharges instantly. }}
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{{progression top|attrib=[[Inspiration Magic]]}}
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{{progression main|effect=Net Energy Gain|–7|-6|-5|-5|-4|-3|-2|-1|-1|0|1|2|3|3|4|5|6|7|7|8|9}}
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{{progression main|effect=Energy Gain/Second<sup>1</sup>|&ndash;0.33|-0.29|-0.24|-0.24|-0.19|-0.14|-0.10|-0.05|-0.05|0|0.05|0.10|0.14|0.14|0.19|0.24|0.29|0.33|0.33|0.38|0.43
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}}
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{{progression bottom}}
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<sup>1</sup>''recycle time is 21 seconds''
   
 
== Related skills ==
 
== Related skills ==

Revision as of 01:09, 20 October 2008

Skill details
Inspired Enchantment
Inspired Enchantment
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Inspiration Magic
Type: Spell
    10 Energy 1 Activation    

Full: Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.

Concise: Removes an enchantment from target foe. Removal effects: you gain 3...13 Energy; this spell is replaced with that enchantment (20 seconds).

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy 3 4 5 5 6 7 8 9 9 10 11 12 13 13 14 15 16 17 17 18 19 20


Acquisition

Skill Quests:

Skill Trainers:

Notes

  • This skill will not copy the attribute rank of the copied Enchantment.
  • While Inspired Enchantment is replaced by an "inspired" enchantment, Inspired Enchantment cannot be affected by recharge-lengthening spells such as Diversion; at the end of 20 seconds, it changes back to Inspired Enchantment, remaining unaffected by the shutdown spells experienced while the skill was "inspired."
  • As this spell 'becomes' the enchantment that was removed, it's impossible to reduce the cooldown with weapon upgrades.
  • If the caster is in the midst of casting the replaced enchantment at the end of 20 seconds, the spell will fail.
  • A player that copies an enchantment exclusive to a campaign he does not own will succeed in lifting the enchantment from target foe, but the copy on his bar will be disabled for 20 seconds and he may not use it.
  • With the skill Signet of Illusions, the enchantment can be made to conform to your Illusion Magic, thus making this skill much more useful.
Anomaly Anomaly! Inspired Enchantment cannot copy monster enchantments, but it still strips them and provides the energy gain. As a result, when Inspired Enchantment is used to remove a monster enchantment it recharges instantly.


Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Net Energy Gain –7 -6 -5 -5 -4 -3 -2 -1 -1 0 1 2 3 3 4 5 6 7 7 8 9
Energy Gain/Second1 –0.33 -0.29 -0.24 -0.24 -0.19 -0.14 -0.10 -0.05 -0.05 0 0.05 0.10 0.14 0.14 0.19 0.24 0.29 0.33 0.33 0.38 0.43

1recycle time is 21 seconds

Related skills

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