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*A player that copies a hex exclusive to a campaign he does not own will succeed in lifting the hex from his ally, but the copy on his bar will be locked for 20 seconds and he may not use it.
 
*A player that copies a hex exclusive to a campaign he does not own will succeed in lifting the hex from his ally, but the copy on his bar will be locked for 20 seconds and he may not use it.
 
*With the skill [[Signet of Illusions]], the hex can be made to conform to your illusion magic, thus making this skill much more useful.
 
*With the skill [[Signet of Illusions]], the hex can be made to conform to your illusion magic, thus making this skill much more useful.
*This skill is a [[Prophecies]]-only duplicate of the [[Factions]] skill [[Revealed Hex]].
 
   
 
== Related skills ==
 
== Related skills ==

Revision as of 04:26, 9 June 2007

Skill details
Inspired Hex
Inspired Hex
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Inspiration Magic
Type: Spell
    5 Energy 1 Activation    

Full: Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.

Concise: Removes a hex from target ally. Removal effects: you gain 4...9 Energy; this spell is replaced with that hex (20 seconds).

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy 4 4 5 5 6 6 6 7 7 8 8 8 9 9 10 10 10 11 11 12 12 12

Acquisition

Skill Quests:

Skill Trainers:

Notes

  • Inspired Hex cannot copy monster hexes, but it still strips them and provides the energy gain. As a result, when Inspired Hex is used to remove a monster hex it recharges instantly.
  • The energy gain is a nice bonus, but this spell can be used even with no points in Inspiration, for a net loss of only 1 energy per casting for a hex removal spell than can be cast on allies (unlike Hex Breaker).
  • While Inspired Hex is replaced by an "inspired" hex, Inspired Hex cannot be affected by recharge-lengthening spells such as Diversion; at the end of 20 seconds, it changes back to Inspired Hex, remaining unaffected by the shutdown spells experienced while the skill was "inspired."
  • As this spell 'becomes' the hex that was removed, it's impossible to reduce the cooldown with weapon upgrades like with other hex-removing spells.
  • If the caster is in the midst of casting the replaced hex at the end of 20 seconds, the spell will fail.
  • A player that copies a hex exclusive to a campaign he does not own will succeed in lifting the hex from his ally, but the copy on his bar will be locked for 20 seconds and he may not use it.
  • With the skill Signet of Illusions, the hex can be made to conform to your illusion magic, thus making this skill much more useful.

Related skills

Related articles