General
By holding the ashes (i.e. the urn) of a dead person a Ritualist may receive a boon of some kind, e.g. healing, protection, damage to foes, or others. There is generally no delay before effects triggered by dropping ashes, however Anguished Was Lingwah has a 1 second delay and Lively Was Naomei has a 3 second delay. The effect will happen either while you carry the urn and/or when you drop it. Ashes cannot be picked up after being dropped. Ashes follow the naming convention of "Ashes of <name>".
Side Effects
Note that while you "hold the ashes" you are actually physically holding the urn with your hands, instead of your weapons. This means:
- The urn will be visible in your hands and you will see a "Drop Item" button on your screen.
- You cannot perform combat attacks.
- You will not gain any equipped weapon or offhand effects such as armor, energy, or damage reduction. Therefore, the energy loss actually caused by the spell can be greater than just its cost. (Note: This can be used to end hexes like Malaise or Wither.)
- You will, however, still take effect from weapon spells on you.
- When Shadow Stepping, you drop the ashes that you hold
- If you switch weapon sets you will drop the ashes
However, unlike holding most other bundles, holding ashes does not slow down your movement speed.
As soon as you drop the urn (by hitting the "drop" button or by changing to a Weapon Set), you re-equip your weapons and gain back all bonuses.
Identification
The general nature of an urn's effects can be determined from its appearance. Red, rectangular urns have offensive effects. Orange, mushroom-shaped urns have defensive or supportive effects. Silver, ovoid urns are only created by Lively Was Naomei, and resurrect their creator and nearby party members when they are dropped.
Notes
- Destructive Was Glaive functions like an Item Spell, but is not technically classified as one.
Related Skills
- Channeled Strike - deals additional damage if the caster is holding an item.
- Soothing Memories - gives energy if the caster is holding an item.
- Caretaker's Charge (Elite) - heals and gives energy if the caster is holding an item.
- Renewing Surge - recharges instantly if the caster is holding an item.
- Empowerment - provides an increase to maximum health and maximum energy to any ally holding an item.
- Renewing Memories - reduces the cost of item and weapon spells if the caster is holding an item.