GuildWars Wiki
Advertisement
Quest-medium This skill may be earned from a quest. See skill information for details.
Energy Energy requirement LeadAttack required Lead Attack required
Activation Activation time OffHand required Off-Hand Attack required
Recharge Recharge time Exhaustion - This spell causes Exhaustion
Name Target Dur Stats Notes Skill type Attr Cam
Backbreaker Backbreaker Foe 2s OR 4s
    9 Adrenaline        
+1...16 damage, 4 seconds only with Strength 8 or higher Elite Hammer Attack WarriorHammer P
Counter Blow Counter Blow Attacking foe 2s
    4 Adrenaline        
Hammer Attack WarriorHammer C
Devastating Hammer Devastating Hammer Foe 2s
    7 Adrenaline        
Inflict weakness (5...17s) Elite Hammer Attack WarriorHammer C
Earth Shaker Earth Shaker Foe & adjacent foes 2s
    8 Adrenaline        
50% fail with Hammer Mastery 4 or less. "Adjacent" range rather than "Adjacent to foe" range Elite Hammer Attack WarriorHammer P
Enraged Smash Enraged Smash Moving foe 2s
    5 Energy     5 Recharge
+10..34 dmg if moving. Gain 1..3 adrenaline Elite Hammer Attack WarriorHammer F
Hammer Bash Hammer Bash Foe 2s
    6 Adrenaline        
Lose all adrenaline Hammer Attack WarriorHammer C
Heavy Blow Heavy Blow Foe 2s
    5 Adrenaline        
If foe has weakness, knockdown & +1..24 damage. Lose all adrenaline Hammer Attack WarriorHammer C
Irresistible Blow Irresistible Blow Foe 2s
    5 Energy     6 Recharge
If blocked, knockdown and 5..17 damage. +5..17 damage Hammer Attack WarriorHammer C
Magehunter's Smash Magehunter's Smash Foe 2s
    8 Adrenaline        
Unblockable if target foe is enchanted. Elite Hammer Attack WarriorHammer N
Bull's Charge Bull's Charge Moving Foe 2s
    5 Energy     20 Recharge
melee attacks knock down moving foes, movement speed +33%, ends if a skill is used Elite Stance WarriorStr P
Bull's Strike Bull's Strike Moving foe 2s
    5 Energy     10 Recharge
+5..25 dmg if moving Melee Attack WarriorStr C
Griffon's Sweep Griffon's Sweep Foe 2s
    5 Energy     8 Recharge
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr P
Leviathan's Sweep Leviathan's Sweep Foe 2s
    5 Energy     8 Recharge
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr F
Shield Bash Shield Bash Next attacking foe 2s
    5 Energy     20 Recharge
For 5...10s, while wielding shield, block next attack skill, if melee skill, knockdown & disable that skill for an additional 15s Skill WarriorStr C
"None Shall Pass!" "None Shall Pass!" Nearby moving foes 2s
    5 Energy     45 Recharge
Shout WarriorTact F
Desperation Blow Desperation Blow Self 2s
    5 Energy     7 Recharge
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Drunken Blow Self 2s
    5 Energy     7 Recharge
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
Shove Shove Touched foe 2s
    5 Energy ¾ Activation 15 Recharge
Lose all adrenaline. your non attack skills are disabled for 10...6s, damage 15...63 Elite Skill WarriorTact F
"Coward!" "Coward!" Moving foe 2s
    4 Adrenaline     2 Recharge
Elite Shout WarriorNone F
Grapple Grapple Foe & Self 2s
    5 Energy ¾ Activation 12 Recharge
Removes your stance after knockdown. Skill WarriorNone E
Bestial Pounce Bestial Pounce Foe 2s
    5 Energy     10 Recharge
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast P
Pounce Pounce Foe 2s
    5 Energy     20 Recharge
Pet attack +5...17 damage, if foe is moving, knockdown Pet Attack RangerBeast F
Savage Pounce Savage Pounce Foe 2s
    5 Energy     10 Recharge
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast F
Spike Trap Spike Trap Foes near location 2s
    10 Energy 2 Activation 20 Recharge
Each second for 2 seconds; also 10...34 damage, inflicts Crippled 3...21s Elite Trap RangerWS C
Tripwire Tripwire Foes near location 2s
    10 Energy 2 Activation 30 Recharge
If foe is crippled. 5..17 damage Trap RangerWS N
Balthazar's Pendulum Balthazar's Pendulum Foe 2s
    5 Energy ¼ Activation 5 Recharge
Next time ally would be knocked down by a foe, that foe is knocked down instead Elite Enchantment Spell MonkSmite N
Bane Signet Bane Signet Foe 2s
        1 Activation 20 Recharge
If foe attacking. 26..50 holy damage Signet MonkSmite C
Shield of Judgment Shield of Judgment Foe 2s
    15 Energy 1 Activation 45 Recharge
For 8...18s, anyone striking ally is knockdown and 5...41 damage Elite Enchantment Spell MonkSmite P
Signet of Judgment Signet of Judgment Foe 2s
        1 Activation 20 Recharge
Foe and adjacent foes take 15...63 holy damage Elite Signet MonkSmite C
Psychic Instability Psychic Instability Foe 2...4s
    5 Energy ¼ Activation 12 Recharge
If interrupts a skill; affects foe and nearby foes. 50% failure chance with Fast Casting 4 or less. Elite Spell MesmerFC F
Gale Gale Foe 2s
Exhaustion   10 Energy 1 Activation 5 Recharge
50% failure rate (unless Air Magic = 5 or more) Spell ElementalistAir C
Gust Gust Foe 3s
    5 Energy 1 Activation 10 Recharge
If foe is under Earth or Water Magic hex. 10..54 cold damage Elite Spell ElementalistAir F
Lightning Surge Lightning Surge Foe 2s
    15 Energy 2 Activation 10 Recharge
After 3s, knockdown & 14...83 lightning damage Elite Hex Spell ElementalistAir C
Mind Shock Mind Shock Foe 2s
Exhaustion   5 Energy 1 Activation 8 Recharge
10...42 lightning damage, if you have more energy then foe, 10...42 additional lightning damage & knockdown Elite Spell ElementalistAir P
Shock Shock Touched foe 2s
Exhaustion   5 Energy ¾ Activation 10 Recharge
10...50 lightning damage Skill ElementalistAir P
Teinai's Wind Teinai's Wind Adjacent foes 2s
    5 Energy ¾ Activation 8 Recharge
If foe attacking. 15..51 cold damage Spell ElementalistAir F
Whirlwind Whirlwind Adjacent foes 2s
    5 Energy ¾ Activation 8 Recharge
If foe attacking. 15..51 cold damage Spell ElementalistAir P
Churning Earth Churning Earth Nearby foes location 2s
    15 Energy 3 Activation 30 Recharge
For 5s, 10...34 earth damage each second, if foe is moving faster then normal when struck by spell, knockdown foe Spell ElementalistEarth F
Dragon's Stomp Dragon's Stomp Foe & nearby foes 2s
Exhaustion   25 Energy 3 Activation 15 Recharge
26...85 earth damage Spell ElementalistEarth F
Earthquake Earthquake Foe & nearby foes 2s
Exhaustion   25 Energy 3 Activation 15 Recharge
26...85 earth damage Spell ElementalistEarth P
Stoning Stoning Foe 2s
    15 Energy 1 Activation 5 Recharge
45...93 earth damage, if foe has weakness, knockdown Spell ElementalistEarth C
Unsteady Ground Unsteady Ground Nearby foes location 2s
    10 Energy 2 Activation 20 Recharge
For 5s, nearby foes 10...34 earth damage, if a foe is attacking, knockdown foe Elite Spell ElementalistEarth F
Meteor Meteor Foe & adjacent foes 2s
Exhaustion   5 Energy 2 Activation 30 Recharge
7...91 fire damage Spell ElementalistFire C
Meteor Shower Meteor Shower Foes adjacent location 2s
Exhaustion   25 Energy 5 Activation 60 Recharge
For 9 sec, 7...91 fire damage & knockdown every 3s Spell ElementalistFire P
Slippery Ground Slippery Ground Foe 2s
    5 Energy 1 Activation 20 Recharge
If target is blind Spell ElementalistWater E
Water Trident Water Trident Moving foe 2s
    5 Energy 1 Activation 3 Recharge
10..58 cold damage Elite Spell ElementalistWater P
Horns of the Ox Horns of the Ox Foe 2s
OffHand required   5 Energy     12 Recharge
If foe not adjacent to any of his allies. +1..9 damage Dual Attack AssassinDagger F
Trampling Ox Trampling Ox Foe 2s
OffHand required   5 Energy     8 Recharge
If foe is crippled. +5..17 damage Dual Attack AssassinDagger E
Entangling Asp Entangling Asp Foe 2s
LeadAttack required   10 Energy 1 Activation 20 Recharge
Poison 5...17s Spell AssassinDeadly F
Iron Palm Iron Palm Touched foe 2s
    5 Energy ¾ Activation 20 Recharge
If foe hexed or under a condition. 5..41 damage, counts as a lead attack Skill AssassinDeadly F
Scorpion Wire Scorpion Wire Foe 2s
    5 Energy 1 Activation 10 Recharge
For 8...18s, if foe is more then 100' away from you, you shadow step to target and foe is knockdown Hex Spell AssassinDeadly F
Mark of Instability Mark of Instability Foe 2s
    10 Energy ¼ Activation 20 Recharge
For 20s, next time you hit target with a dual attack, knockdown Hex Spell AssassinNone F
Wastrel's Collapse Wastrel's Collapse Foe 2s
    5 Energy ¼ Activation 20 Recharge
If foe not using a skill. All non-dagger attack skills disabled. Shadow steps to target Elite Skill AssassinNone N
Grasping Was Kuurong Grasping Was Kuurong Nearby foes 2s
    15 Energy 1 Activation 20 Recharge
Hold ashes for 15...51s, when dropped, 15...63 damage & knockdown Elite Item Spell RitualistChan F
Wanderlust Wanderlust Attacked stationary foe 2s
    10 Energy 1 Activation 45 Recharge
If foe knocked down by attack, spirit loses 70...54 health Elite Binding Ritual RitualistComm F
Fleeting Stability Fleeting Stability Self 2s
    5 Energy     10 Recharge
For 2...5s, you cannot be knocked down, when enchantment lasts its full duration, knockdown Flash Enchantment Spell DervishEarth N

PvE only[]

Name Target Duration Stats Notes Skill type Attr Cam
"You Move Like a Dwarf!" "You Move Like a Dwarf!" foe 2s
    10 Energy     10 Recharge
+damage, +crippled. Shout Norn E
Brawling Headbutt Brawling Headbutt touched foe 2s
    7 Adrenaline ¾ Activation    
45...70 damage Skill Deldrimor E
Club of a Thousand Bears Club of a Thousand Bears foe 2s
    5 Energy     12 Recharge
if target is non-human. Melee Attack Norn E
Great Dwarf Weapon Great Dwarf Weapon Target foe of ally 2s
    10 Energy 1 Activation 5 Recharge
For 20 seconds, target's weapon has +15...20 damage and 28...40% chance to knockdown Weapon Spell Deldrimor E
Weakness Trap Weakness Trap nearby Charr 2s
    10 Energy 2 Activation 30 Recharge
+weakness, +lightning damage. Trap Vanguard E

Related articles[]

Advertisement