Blessings of the Kurzicks and Luxons[]
Although not technically bounties, these blessings share many of the same traits. Unlike bounties, these blessings cost 100 gold, provide faction points instead of promotion points, and do not provide any experience bonus.
Point Gain[]
Region Given by Normal Mode Hard Mode Points Boss Bonus Cap Points Boss Bonus Cap Pongmei Valley,
Echovald Forest,
The Jade SeaKurzick Priest,
Luxon Priest5 125 10 250
Boss Bonus[]
Boss bonus faction is determined by the number of foes slain times the faction points given per foe kill up to 25 foes.
Available Blessings[]
These blessings provide Kurzick or Luxon faction:
Effect details
You have +25 maximum Health and +3 Health regeneration. You gain Luxon faction for hunting in this area. Boss creatures provide bonus faction.
Acquisition[]Factions Offered by:
Note: If you talk to a Luxon priest while you have more Kurzick faction than Luxon faction, the priest will initially refuse to let you use the resurrection shrine, and will not offer any blessings. He will, however, offer you the choice whether you want to "fight or bribe". Bribing him will cost 50 gold, will activate the shrine and gain you +10 faction. If you speak to the priest again after bribing him he will offer you the blessing for 100 gold. Point Gain[]
Notes[]
See also[] |
Effect details
You have +25 maximum Health and +3 Health regeneration. You gain Kurzick faction for hunting in this area. Boss creatures provide bonus faction.
Acquisition[]Factions Offered by:
Note: If you talk to a Kurzick priest while you have more Luxon faction than Kurzick faction, the priest will initially refuse to let you use the resurrection shrine, and will not offer any blessings. He will, however, offer you the choice whether you want to "fight or bribe". Bribing him will cost 50 gold and will activate the shrine and gain you +10 faction. If you speak to the priest again after bribing him he will offer you the blessing for 100 gold. Point Gain[]
Notes[]
See also[] |
Notes[]
- The boss bonus stacks with the standard faction gained for killing a foe.