A Kurzick or Luxon skill is any skill tied to a character's progress in the allegiance title track. There are currently 10 such skills, one for each profession.
These skills are PvE skills, and thus differ from regular skills in many ways. First, they cannot be used in PvP; all Kurzick and Luxon skills are marked as PvE-only. This means that they cannot be unlocked on your account and thus cannot be learned with Skill Tomes. Secondly, they cannot be used by heroes. Finally, they are generally more powerful than standard skills.
There are two separate icons for each skill depending on whether it is the Kurzick or Luxon version of the skill. The Kurzick skills are tied to the Friend of the Kurzicks track and the Luxon to Friend of the Luxons. It is not possible to equip skills from both the Kurzick and Luxon title tracks at the same time.
Skill icons shown below with a blue border are Kurzick, while skill icons in red borders are Luxon.
Acquisition[]
- Luxon Scavenger (Cavalon, Guild Hall)
- Kurzick Bureaucrat (House zu Heltzer, Guild Hall)
- Alliance battle arenas
The skills cost 3,000 faction each and purchasing them gives 6,000 points in the Allegiance title track.
The skills are only available to level-20 PvE characters.
You must be at least a Kurzick/Luxon Supporter to obtain these skills.
Skills[]
Warrior
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"Save Yourselves!" [edit]
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Shout. For 4...6 seconds, all other party members gain +100 armor. |
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Factions | PvE only |
Ranger[]
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Triple Shot [edit]
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Bow Attack. Shoot three arrows simultaneously at target foe. These arrows deal 40...28% less damage. |
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Factions | PvE only |
Monk[]
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Selfless Spirit [edit]
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Enchantment Spell. For 15...19 seconds, spells you cast that target another ally cost 3 less Energy. |
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Factions | PvE only |
Necromancer[]
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Signet of Corruption [edit]
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Signet. Target foe and all nearby foes take 20...28 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...18 energy). |
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Factions | PvE only |
Mesmer[]
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Ether Nightmare [edit]
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Hex Spell. Target foe loses 5...7 energy. For each point of energy lost in this way, that foe and all foes in the area suffer -1 health degeneration for 10 seconds. |
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Factions | PvE only |
Elementalist[]
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Elemental Lord [edit]
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Enchantment Spell. For 40...56 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...260% of the spell's Energy cost. |
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Factions | PvE only |
Assassin[]
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Shadow Sanctuary [edit]
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Enchantment Spell. You are Blinded for 5 seconds. For 10 seconds, you gain 7...9 Health regeneration and +40 armor. |
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Factions | PvE only |
Ritualist[]
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Summon Spirits [edit]
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Spell. All spirits you control Shadow Step to your location, and gain 60...92 Health. |
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Factions | PvE only |
Paragon[]
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Spear of Fury [edit]
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Spear Attack. This attack deals +30..38 damage. If this attack hits a foe suffering from a condition, you gain 3...5 strikes of adrenaline. |
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Factions | PvE only |
Dervish[]
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Aura of Holy Might [edit]
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Enchantment Spell. Enchantment Spell. For 45 seconds, you deal 20...24 holy damage to all adjacent foes whenever you lose a Dervish enchantment. |
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Factions | PvE only |