GuildWars Wiki
Advertisement

Further skills that cause direct health loss can be found at Life steal skills quick reference and Sacrifice skills quick reference.

Assassin[]

Shadow Form Shadow Form (PvP) Elite Enchantment Spell. For 5...13 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health.
    10 Energy 1 Activation 60 Recharge
Factions    

Dervish[]

Lyssa's Haste Lyssa's Haste Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second.
    5 Energy ¼ Activation 15 Recharge
Nightfall    

Elementalist[]

Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
Exhaustion   5 Energy 1 Activation 5 Recharge
Prophecies    

Mesmer[]

Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

Monk[]

Infuse Health Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Can be obtained through a quest

Necromancer[]

Dark Aura Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Enfeebling Touch Enfeebling Touch Skill. Target touched foe loses 5...41 Health and suffers from Weakness for 5...17 seconds.
    5 Energy ¾ Activation 5 Recharge
Factions    
Grenth's Balance Grenth's Balance Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount.
    10 Energy ¼ Activation 10 Recharge
Core    
Order of Apostasy Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health.
    25 Energy 2 Activation    
Factions    
Order of Undeath Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Pain of Disenchantment Pain of Disenchantment Elite Spell. Target foe loses 1...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Rend Enchantments Rend Enchantments Spell. Remove 5...8 enchantments from target foe. For each Monk enchantment removed, you lose 55...31 Health.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Spoil Victor Spoil Victor Elite Hex Spell. For 3...13 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health.
    10 Energy 1 Activation 10 Recharge
Factions    
Spoil Victor Spoil Victor (PvP) Elite Hex Spell. For 3...13 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 15...63 Health.
    10 Energy 1 Activation 10 Recharge
Factions    

Ritualist[]

Agony Agony Binding Ritual. Create a level 1...10 spirit. This spirit causes 3...9 Health loss each second to foes within earshot. This spirit loses 3...9 Health for each foe hurt in this way. This spirit dies after 30...78 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Agony Agony (PvP) Binding Ritual. Create a level 1...7 spirit. This spirit causes 3...9 Health loss each second to foes within earshot. This spirit loses 3...9 Health for each foe hurt in this way. This spirit dies after 30...78 seconds.
    10 Energy 3 Activation 30 Recharge
Eye of the North    
Earthbind Earthbind Binding Ritual. Create a level 1...11 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30 Health. This spirit dies after 15...39 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Earthbind Earthbind (PvP) Binding Ritual. Create a level 1...8 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30 Health. This spirit dies after 15...39 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    
Flesh of My Flesh Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy.
    5 Energy 4 Activation  
Factions    
Flesh of My Flesh Flesh of My Flesh (PvP) Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy.
    5 Energy 4 Activation 10 Recharge
Factions    
Rejuvenation Rejuvenation Binding Ritual. Create a level 1...16 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Rejuvenation Rejuvenation (PvP) Binding Ritual. Create a level 1...13 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds.
    10 Energy 3 Activation 30 Recharge
Eye of the North    
Shelter Shelter Binding Ritual. Create a level 1...10 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51 Health. This spirit lasts 30...54 seconds.
    25 Energy 1 Activation 45 Recharge
Factions    
Shelter Shelter (PvP) Binding Ritual. Create a level 1...7 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51 Health. This spirit lasts 30...54 seconds.
    25 Energy 5 Activation 45 Recharge
Factions    
Signet of Binding Signet of Binding Signet. You lose 200...80 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)
        2 Activation 15 Recharge
Nightfall    
Spirit Transfer Spirit Transfer Spell. The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy ¼ Activation 5 Recharge
Factions    
Wanderlust Wanderlust Elite Binding Ritual. Create a level 1...10 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54 Health. This spirit dies after 30...54 seconds.
    10 Energy 1 Activation 45 Recharge
Factions    
Wanderlust Wanderlust (PvP) Elite Binding Ritual. Create a level 1...7 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54 Health. This spirit dies after 30...54 seconds.
    10 Energy 5 Activation 45 Recharge
Factions    
Advertisement