Further skills that cause direct health loss can be found at Life steal skills quick reference and Sacrifice skills quick reference.
Assassin[]
Shadow Form (PvP) [edit]
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Elite Enchantment Spell. For 5...13 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health. |
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Factions |
Dervish[]
Lyssa's Haste [edit]
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Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second. |
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Nightfall |
Elementalist[]
Ether Prodigy [edit]
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Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion. |
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Prophecies |
Mesmer[]
Illusion of Weakness [edit]
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Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health. |
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Prophecies |
Monk[]
Infuse Health [edit]
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Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost. |
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Core |
Necromancer[]
Dark Aura [edit]
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Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health. |
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Core | |||||||||||||
Enfeebling Touch [edit]
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Skill. Target touched foe loses 5...41 Health and suffers from Weakness for 5...17 seconds. |
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Grenth's Balance [edit]
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Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount. |
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Core | |||||||||||||
Order of Apostasy [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health. |
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Order of Undeath [edit]
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Elite Spell. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Nightfall | |||||||||||||
Pain of Disenchantment [edit]
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Elite Spell. Target foe loses 1...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82 Health. |
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Nightfall | |||||||||||||
Rend Enchantments [edit]
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Spell. Remove 5...8 enchantments from target foe. For each Monk enchantment removed, you lose 55...31 Health. |
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Core | |||||||||||||
Spoil Victor [edit]
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Elite Hex Spell. For 3...13 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health. |
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Spoil Victor (PvP) [edit]
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Elite Hex Spell. For 3...13 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 15...63 Health. |
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Factions |
Ritualist[]
Agony [edit]
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Binding Ritual. Create a level 1...10 spirit. This spirit causes 3...9 Health loss each second to foes within earshot. This spirit loses 3...9 Health for each foe hurt in this way. This spirit dies after 30...78 seconds. |
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Eye of the North | |||||||||||||
Agony (PvP) [edit]
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Binding Ritual. Create a level 1...7 spirit. This spirit causes 3...9 Health loss each second to foes within earshot. This spirit loses 3...9 Health for each foe hurt in this way. This spirit dies after 30...78 seconds. |
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Eye of the North | |||||||||||||
Earthbind [edit]
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Binding Ritual. Create a level 1...11 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30 Health. This spirit dies after 15...39 seconds. |
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Factions | |||||||||||||
Earthbind (PvP) [edit]
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Binding Ritual. Create a level 1...8 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30 Health. This spirit dies after 15...39 seconds. |
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Flesh of My Flesh [edit]
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Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy. |
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Factions | |||||||||||||
Flesh of My Flesh (PvP) [edit]
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Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy. |
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Factions | |||||||||||||
Rejuvenation [edit]
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Binding Ritual. Create a level 1...16 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds. |
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Eye of the North | |||||||||||||
Rejuvenation (PvP) [edit]
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Binding Ritual. Create a level 1...13 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds. |
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Eye of the North | |||||||||||||
Shelter [edit]
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Binding Ritual. Create a level 1...10 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51 Health. This spirit lasts 30...54 seconds. |
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Shelter (PvP) [edit]
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Binding Ritual. Create a level 1...7 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51 Health. This spirit lasts 30...54 seconds. |
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Signet of Binding [edit]
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Signet. You lose 200...80 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.) |
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Nightfall | |||||||||||||
Spirit Transfer [edit]
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Spell. The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost. |
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Factions | |||||||||||||
Wanderlust [edit]
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Elite Binding Ritual. Create a level 1...10 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54 Health. This spirit dies after 30...54 seconds. |
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Wanderlust (PvP) [edit]
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Elite Binding Ritual. Create a level 1...7 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54 Health. This spirit dies after 30...54 seconds. |
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Factions |