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* The [[Skeleton Archer]] around [[Fendi Nin]] can be pulled without aggroing [[Fendi Nin]] himself.
 
* The [[Skeleton Archer]] around [[Fendi Nin]] can be pulled without aggroing [[Fendi Nin]] himself.
 
* Once you kill [[Fendi Nin]] for the first time, he will respawn in his soul-form alongside his former crewman.
 
* Once you kill [[Fendi Nin]] for the first time, he will respawn in his soul-form alongside his former crewman.
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* * If [[Fendi Nin]] soul-form is not killed fast enough, he returns to previous form and 8 [[Skeleton Archer]]s respawn.
 
'''Tips'''
 
'''Tips'''
 
* This mission involves a lot of condition & hex spammers. [[Blind]] & [[Weakness]] are of particular concern to melee characters, rangers or paragons.
 
* This mission involves a lot of condition & hex spammers. [[Blind]] & [[Weakness]] are of particular concern to melee characters, rangers or paragons.
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[[Category:Repeatable quests]]
 
[[Category:Repeatable quests]]
 
[[Category:Eye of the North quests]]
 
[[Category:Eye of the North quests]]
[[Category:Gives Asura points]]
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[[Category:Gives Dwarven points]]

Revision as of 21:44, 17 April 2008

Overview

Summary

  • Discover the whearabouts of Lady Glaive's crew and free their spirits.
  • Avenge the crew of the Queen of Fools by destroying Fendi Nin.

Obtained from

Crewmember Shandra in Arbor Bay

Requirements

none

Reward

Dialogue

"[Difficulty: Master] Following Lady Glaive's defeat during the Second Great Corsair War, we sailed north aboard Glaive's ship, the Queen of Fools, into Orrian waters along the Tarnished Coast. There was a mutiny, and our souls became forfeit in a vicious cycle of betrayal. We need your help to end the cycle. We need revenge! But first we must be freed...."
Accept: "I shall break the chains that bind you"
Reject: "Unleash an undead corsair crew on the world? Um...no!"
When asked about quest: "Our souls are trapped in an unending cycle of betrayal and revenge. Please, you must free us."

Intermediate Dialogue

"Fendi will pay for what he did to Glaive's crew."

Reward Dialogue

Followup

none


Notes

  • There is a locked door near the entrance into Gadd's Encampment that can only be opened by Crewmember Shandra after you receive the Dungeon Key, however Crewmember Shandra starts at the Arbor Bay Entrance.
  • You can start from Gadd's Encampment but this would require you to backtrack to the Arbor Bay entrance, or at least close enough to it that Shandra begins to follow you. This way is good for those who are bringing builds that won't hold up so well against monsters in Arbor Bay. This would include Smiting Prayers builds that, while able to conquer the undead of the Shards of Orr, may have trouble fighting the enemies found on the way to the dungeon.
  • Use the Unlit Torch to light all the Flame Braziers in order to progress through the mission stages. You can find the Unlit Torch in a chest which appears after you kill the Cursed Brigand at the start of Level 2.
  • Light all the Flame Braziers but watch for the spawn when they are all lit! Kill what spawns to open the Gate.
  • The Skeleton Archer around Fendi Nin can be pulled without aggroing Fendi Nin himself.
  • Once you kill Fendi Nin for the first time, he will respawn in his soul-form alongside his former crewman.
  • * If Fendi Nin soul-form is not killed fast enough, he returns to previous form and 8 Skeleton Archers respawn.

Tips