Skill details
Mark of Subversion | ||||||||||||
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Full: For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76 Health from that foe.
Concise: (6 seconds.) Target foe's next spell fails and you steal 10...76 Health. No effect unless this foe's spell targeted one of its allies.
Blood Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health | 10 | 15 | 21 | 26 | 32 | 37 | 43 | 48 | 54 | 59 | 65 | 70 | 76 | 81 | 87 | 92 | 97 | 103 | 108 | 114 | 119 | 125 |
Acquisition[]
Notes[]
- You will usually want to cast this on an enemy spell caster who casts healing or support spells, such as a Monk.
- This skill is very hard to remove from yourself once cast if you're the only character with hex removal in the party (which is often the case in Random Arena. Most hex removal techniques require you to target an ally (in this case yourself) and hence fail and trigger Mark of Subversion instead.
- Non-spell hex removals like Contemplation of Purity or a pre-cast Holy Veil can effectively end this hex when self-removal would otherwise be difficult.