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m (Reverted User:Zcollier:obvious, and who uses channeling with this anyway?)
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*[[Journey to the North]] will bypass the attribute change from this spell.
 
*[[Journey to the North]] will bypass the attribute change from this spell.
 
*[[Hero]]es will not maintain Master of Magic, in or out of battle.
 
*[[Hero]]es will not maintain Master of Magic, in or out of battle.
  +
*Consider using an elite tome to obtain this on a new character, as level 12 attributes are extremely useful before naturally available much later, and it can be kept up indefinitely without much Energy Storage.
   
 
==Trivia==
 
==Trivia==

Revision as of 17:10, 2 July 2009

Disambiguous This article is about the elite Elementalist skill. For the Nameless Master, see Master of Magic (NPC).
Skill details
Master of Magic
Master of Magic
Campaign: Nightfall Elementalist
Profession: Elementalist
Attribute: Energy Storage
Type: Elite Enchantment Spell
    5 Energy 1 Activation 20 Recharge

Full: For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.

Concise: (1...49 seconds.) Your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. Ends if you use a non-elementalist skill.

Energy Storage 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 1 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85
Energy Regeneration 0 0 0 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3


Acquisition

Signet of Capture:

Notes

  • The Elementalist Prismatic insignia, which gives +5 armor for a rank of 9 in any elemental attribute, will result in +20 Armor while Master of Magic is active.
  • Elemental Lord will still affect spells cast under the effects of Master of Magic. Glyph of Elemental Power will also affect these spells, but only if the glyph is cast after Master of Magic.
  • With this skill, you do not need to invest any points in any elemental attribute, thus allowing more flexibility on all four elemental attributes. Be careful of relying wholly on this skill for attributes, however, as enchantment removal or interruption could render your entire build useless.
  • Journey to the North will bypass the attribute change from this spell.
  • Heroes will not maintain Master of Magic, in or out of battle.
  • Consider using an elite tome to obtain this on a new character, as level 12 attributes are extremely useful before naturally available much later, and it can be kept up indefinitely without much Energy Storage.

Trivia

  • This skill's name may be a reference to the famous Microprose game Master of Magic.
  • The figure in the skill's image seems to be wielding an Accursed Staff.

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