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== Notes == |
== Notes == |
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⚫ | *Mending or [[Echo]] Mending is a common joke among experienced players. It refers to beginners who have yet to understand the mechanics behind the game, specifically that Mending regains a meager 6 health per second (8 for a primary monk), |
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− | *However, truly experienced players who know the game mechanics will also see the advantages of regeneration provided by a maintained enchantment. Since it is always active, runners and various sorts of tweakers do not have to stop running or spamming a different skill to invoke a regeneration skill, it cannot be interrupted (it can still be stripped, of course), and it is an important, if not essential element of many [[invincimonk]] builds. |
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*Apart from its obvious benefit, this enchantment is very useful in influencing the attack priority of [[mob]]s in [[PvE]]. The AI is such that most mobs usually go for spellcasters first, especially [[monk]]s and [[elementalist]]s. Having a constant [[health]] regeneration seems to change this behavior. A party member with Mending falls down the target priority list of computer-controlled mobs. One way to benefit from this is to have another player with a monk secondary (who does not make use of many [[energy]] skills, like an [[adrenaline]]-based [[warrior]]/monk) cast Mending on the primary healer of your party. This keeps the primary healer at full energy regeneration. |
*Apart from its obvious benefit, this enchantment is very useful in influencing the attack priority of [[mob]]s in [[PvE]]. The AI is such that most mobs usually go for spellcasters first, especially [[monk]]s and [[elementalist]]s. Having a constant [[health]] regeneration seems to change this behavior. A party member with Mending falls down the target priority list of computer-controlled mobs. One way to benefit from this is to have another player with a monk secondary (who does not make use of many [[energy]] skills, like an [[adrenaline]]-based [[warrior]]/monk) cast Mending on the primary healer of your party. This keeps the primary healer at full energy regeneration. |
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+ | ==Trivia== |
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⚫ | *Mending or [[Echo]] Mending is a common joke among experienced players. It refers to beginners who have yet to understand the mechanics behind the game, specifically that Mending regains a meager 6 health per second (8 for a primary monk), inferior to other healing skills such as [[Healing Signet]] for primary warriors. (The canonical "newbie using Mending" is a W/Mo.) |
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== Related skills == |
== Related skills == |
Revision as of 15:24, 23 January 2007
Skill details
Mending | ||||||||||||
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Full: While you maintain this enchantment, target ally gains +1...3 Health regeneration.
Concise: +1...3 Health regeneration.
Healing Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health Regeneration | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 |
Acquisition
Notes
- Apart from its obvious benefit, this enchantment is very useful in influencing the attack priority of mobs in PvE. The AI is such that most mobs usually go for spellcasters first, especially monks and elementalists. Having a constant health regeneration seems to change this behavior. A party member with Mending falls down the target priority list of computer-controlled mobs. One way to benefit from this is to have another player with a monk secondary (who does not make use of many energy skills, like an adrenaline-based warrior/monk) cast Mending on the primary healer of your party. This keeps the primary healer at full energy regeneration.
Trivia
- Mending or Echo Mending is a common joke among experienced players. It refers to beginners who have yet to understand the mechanics behind the game, specifically that Mending regains a meager 6 health per second (8 for a primary monk), inferior to other healing skills such as Healing Signet for primary warriors. (The canonical "newbie using Mending" is a W/Mo.)