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11-22 Chaos damage (requires 9 rank in attribute), +10 Energy | |
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11-22 Chaos damage (requires 9 rank in attribute) | |
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+12 Energy (requires 9 rank in attribute) |
Only weapons with perfect stats and two modifiers (the most possible) are listed in this article. All wands and staves inflict 11-22 chaos damage. Staves give +10 Energy and Foci give +12 Energy.
For non-perfect collector weapons (or doesn't have two modifiers), please refer to the campaign you are interested in:
See also:
- Mesmer perfect weapons - compare the stats of unique, crafter, and collector weapons in the same table (sorted by stats).
Attribute-enhancing[]
Fast Casting-enhancing[]
This is a list of max-damage collector weapons and foci that specifically enhances the use of Fast Casting.
Staves[]
(none)
Wands[]
Foci[]
Domination Magic-enhancing[]
This is a list of max-damage collector weapons and foci that specifically enhances the use of Domination Magic.
All Domination Magic-enhancing weapons happen to require 9 Domination Magic.
Staves[]
Wands[]
1 No Wand Wrapping exists with the "Halves Casting Time" property
Foci[]
Illusion Magic-enhancing[]
This is a list of max-damage collector weapons and foci that specifically enhances the use of Illusion Magic.
All Illusion Magic-enhancing weapons happen to exclusively require 9 Illusion Magic.
Staves[]
Wands[]
Foci[]
Inspiration Magic-enhancing[]
This is a list of max-damage collector weapons and foci that specifically enhances the use of Inspiration Magic.
Staves[]
Wands[]
Foci[]
All Inspiration Magic-enhancing focus items have a requirement of 9 Inspiration Magic