This skill may be earned from a quest. See skill information for details.
Energy requirement
Activation time
Recharge time
Backfire
Hex Spell . For 10 seconds, whenever target foe casts a spell , that foe takes 35...119 damage.
Core
Cry of Frustration
Spell . If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63 damage.
Core
Diversion
Hex Spell . For 6 seconds, the next time target foe uses a skill , that skill takes an additional 10...47 seconds to recharge .
Core
Empathy
Hex Spell . For 5...13 seconds, whenever target foe attacks , that foe takes 10...46 damage and deals 1...12 less damage.
Core
Energy Burn
Spell . Target foe loses 1...8 Energy and takes 9 damage for each point of Energy lost.
Core
Energy Surge
Elite Spell . Target foe loses 1...8 Energy . For each point of Energy lost, that foe and all nearby foes take 9 damage.
Core
Hex Breaker
Stance . For 5...65 seconds, the next time you are the target of a hex , that hex fails and the caster takes 10...39 damage.
5
15
Core
Ignorance
Hex Spell . For 8...18 seconds target foe cannot use signets .
Core
Mind Wrack
Hex Spell . For 5...33 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83 damage.
Core
Power Spike
Spell . If target foe is casting a spell or chant , that skill is interrupted and target foe takes 30...102 damage.
Core
Shatter Enchantment
Spell . Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.
Core
Shatter Hex
Spell . Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102 damage.
Core
Arcane Conundrum
Hex Spell . For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6 Energy .
Core
Clumsiness
Hex Spell . For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage .
Core
Conjure Phantasm
Hex Spell . For 2...13 seconds, target foe experiences -5 Health degeneration .
Core
Crippling Anguish
Elite Hex Spell . For 5...17 seconds, target moves and attacks 50% slower and suffers -1...7 Health degeneration .
Core
Fragility
Hex Spell . For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition .
Core
Illusion of Haste
Enchantment Spell . For 5...10 seconds you are no longer Crippled , and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
Core
Imagined Burden
Hex Spell . For 8...18 seconds, target foe moves 50% slower.
Core
Soothing Images
Hex Spell . For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline .
Core
Drain Enchantment
Spell . Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health .
Core
Energy Drain
Elite Spell . Target foe loses 2...8 Energy . You gain 3 Energy for each point of Energy lost.
Core
Energy Tap
Spell . Target foe loses 4...6 Energy . You gain 2 Energy for each point of Energy lost.
Core
Ether Feast
Spell . Target foe loses 3 Energy . You are healed 20...56 for each point of Energy lost.
Core
Leech Signet
Signet . Interrupt target foe's action . If that action was a spell , you gain 3...13 Energy .
¼
20
Core
Mantra of Earth
Stance . For 30...78 seconds, whenever you take earth damage , the damage is reduced by 26...45 % and you gain 2 Energy .
10
20
Core
Mantra of Flame
Stance . For 30...78 seconds, whenever you take fire damage , the damage is reduced by 26...45 % and you gain 2 Energy .
10
20
Core
Mantra of Frost
Stance . For 30...78 seconds, whenever you take cold damage , the damage is reduced by 26...45 % and you gain 2 Energy .
10
20
Core
Mantra of Inscriptions
Stance . For 5...21 seconds, signets you successfully activate while in this stance recharge 10...34 % faster.
10
20
Core
Mantra of Lightning
Stance . For 30...78 seconds, whenever you take lightning damage , the damage is reduced by 26...45 % and you gain 2 Energy .
10
20
Core
Mantra of Persistence
Stance . For 5...21 seconds, any Illusion Magic hex you cast lasts 10...34 % longer.
5
15
Core
Mantra of Resolve
Stance . For 30...78 seconds, you cannot be interrupted , but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
10
20
Core
Power Drain
Spell . If target foe is casting a spell or chant , that skill is interrupted and you gain 1...25 Energy .
Core
Signet of Humility
Signet . Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
3
20
Core
Spirit Shackles
Hex Spell . For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks .
Core