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Skill details
Mind Freeze
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Elite Hex Spell
  5 Energy 1 Activation 8 Recharge

Full: Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.

Concise: Deals 10...34 cold damage. Deals 10...34 more cold damage and causes 90% slower movement (1...8 seconds) if you have more Energy than target foe. You are Exhausted.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold Damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52
+Cold Damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52
Duration 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13 14


Acquisition[]

Signet of Capture:

Notes[]

  • Combine with Maelstrom to keep a foe in the area of effect for the full duration. This will, however, pile up some exhaustion.
  • Consider combining with Chilling Winds to lengthen the hex duration.
  • Usage of the +15 energy -1 energy regeneration wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.

Related skills[]

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