(→Notes) |
(→Notes) |
||
Line 16: | Line 16: | ||
*Combining this with any [[DoT]] [[Area of Effect|AoE]] skill will be effective, but it's brutal if used with [[Maelstrom]]. Although this will leave you with high Exhaustion, it prevents the target from casting and makes it difficult to leave the area of effect. Having a few team members concentrate on the target is usually extremely painful. |
*Combining this with any [[DoT]] [[Area of Effect|AoE]] skill will be effective, but it's brutal if used with [[Maelstrom]]. Although this will leave you with high Exhaustion, it prevents the target from casting and makes it difficult to leave the area of effect. Having a few team members concentrate on the target is usually extremely painful. |
||
*Most effective if used by a primary Elementalist against a non-Elementalist, as you will almost always have more energy than the target |
*Most effective if used by a primary Elementalist against a non-Elementalist, as you will almost always have more energy than the target |
||
+ | *[[Ice Imp]]s use this spell and make it nearly impossible to run through certain areas of the [[Southern Shiverpeaks]]. |
||
== Related skills == |
== Related skills == |
Revision as of 10:23, 8 March 2007
Skill details
Mind Freeze | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
|
Full: Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.
Concise: Deals 10...34 cold damage. Deals 10...34 more cold damage and causes 90% slower movement (1...8 seconds) if you have more Energy than target foe. You are Exhausted.
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Cold Damage | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
+Cold Damage | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Duration | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 |
Acquisition
Notes
- Beware of using this skill in rapid succession, as it will leave you with a great deal of Exhaustion.
- This skill has one of the best slowed movement (90%), comparable to Icy Shackles, Iron Mist, and the Ritualist hex Binding Chains.
- Combining this with any DoT AoE skill will be effective, but it's brutal if used with Maelstrom. Although this will leave you with high Exhaustion, it prevents the target from casting and makes it difficult to leave the area of effect. Having a few team members concentrate on the target is usually extremely painful.
- Most effective if used by a primary Elementalist against a non-Elementalist, as you will almost always have more energy than the target
- Ice Imps use this spell and make it nearly impossible to run through certain areas of the Southern Shiverpeaks.
Related skills
Related articles
- Movement speed quick reference