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== Acquisition ==
 
== Acquisition ==
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
  +
*[[Prophecies]]
*[[Old Red Claw]] ([[Snake Dance]])
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**[[Old Red Claw]] ([[Snake Dance]])
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*[[Guild Wars Eye of the North | Eye of the North]]
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**[[Edielh Shockhunter]] ([[Jaga Moraine]])
   
== Notes ==
+
== Note ==
 
*Usage of the +15 energy -1 energy regeneration wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.
*A good spell to add in your bar if your energy is 60 or higher. To use this spell to its fullest potential, energy management is important and keeping your energy as high as possible is priority.
 
*This spell is better targeted at low energies (Warriors, primary monks) and should be avoided on elementalists.
 
*Note, usage of the +15 energy -1 energy degeneration collector(or PvP) wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.
 
   
 
== Related skills ==
 
== Related skills ==
*{{e}} [[Mind Burn]] ([[Elite]])
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*{{skill icon|Mind Burn}} ([[elite]])
*{{e}} [[Mind Freeze]] ([[Elite]])
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*{{skill icon|Mind Freeze}} ([[elite]])
*{{e}} [[Mind Blast]] ([[Elite]])
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*{{skill icon|Mind Blast}} ([[elite]])
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  +
==Related articles==
  +
*[[Knockdown skills quick reference]]
  +
[[Category:Elite skills]]
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[[Category:Spells]]
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[[Category:Air Magic skills]]
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[[Category:Elementalist skills (Prophecies)]]

Latest revision as of 15:01, 5 May 2011

Skill details
Mind Shock
Mind Shock
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Air Magic
Type: Elite Spell
Exhaustion   5 Energy 1 Activation 8 Recharge

Full: Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.

Concise: Deals 10...42 lightning damage. Deals 10...42 more lightning damage and causes knock-down if you have more Energy than this foe. 25% armor penetration. You are Exhausted.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Lightning Damage 10 13 15 18 21 23 26 29 31 34 37 39 42 45 47 50 53 55 58 61 63 66
+Lightning Damage 10 13 15 18 21 23 26 29 31 34 37 39 42 45 47 50 53 55 58 61 63 66


Acquisition

Signet of Capture:

Note

  • Usage of the +15 energy -1 energy regeneration wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.

Related skills

Related articles