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== Acquisition ==
 
== Acquisition ==
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
  +
*[[Prophecies]]
*[[Old Red Claw]] ([[Snake Dance]])
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**[[Old Red Claw]] ([[Snake Dance]])
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*[[Guild Wars Eye of the North | Eye of the North]]
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**[[Edielh Shockhunter]] ([[Jaga Moraine]])
   
== Notes ==
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== Note ==
 
*Usage of the +15 energy -1 energy regeneration wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.
*This spell is better targeted at low energies (Warriors, primary monks) and should be avoided on elementalists.
 
*Note, usage of the +15 energy -1 energy degeneration collector(or PvP) wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.
 
*Because of the knockdown after the high spike of damage, provided the conditions are met, it's ideal to use another high damage Air Spell before the target has a chance to heal or fight back.
 
   
 
== Related skills ==
 
== Related skills ==
*{{skill icon|Gale}}
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*{{skill icon|Mind Burn}} ([[elite]])
*{{skill icon|Mind Burn}} ([[Elite]])
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*{{skill icon|Mind Freeze}} ([[elite]])
*{{skill icon|Mind Freeze}} ([[Elite]])
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*{{skill icon|Mind Blast}} ([[elite]])
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*{{skill icon|Mind Blast}} ([[Elite]])
 
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==Related articles==
  +
*[[Knockdown skills quick reference]]
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[[Category:Elite skills]]
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[[Category:Spells]]
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[[Category:Air Magic skills]]
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[[Category:Elementalist skills (Prophecies)]]

Latest revision as of 15:01, 5 May 2011

Skill details
Mind Shock
Mind Shock
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Air Magic
Type: Elite Spell
Exhaustion   5 Energy 1 Activation 8 Recharge

Full: Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.

Concise: Deals 10...42 lightning damage. Deals 10...42 more lightning damage and causes knock-down if you have more Energy than this foe. 25% armor penetration. You are Exhausted.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Lightning Damage 10 13 15 18 21 23 26 29 31 34 37 39 42 45 47 50 53 55 58 61 63 66
+Lightning Damage 10 13 15 18 21 23 26 29 31 34 37 39 42 45 47 50 53 55 58 61 63 66


Acquisition

Signet of Capture:

Note

  • Usage of the +15 energy -1 energy regeneration wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.

Related skills

Related articles