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{{Mind Wrack }}
{{skill box<includeonly> qr</includeonly>
 
| name = Mind Wrack
 
| campaign = Core
 
| profession = Mesmer
 
| attribute = Domination Magic
 
| type = Hex Spell
 
| description =
 
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes '''15...75''' damage.
 
| stat1 = Energy | val1 = 5
 
| stat2 = Activation | val2 = 1
 
| stat3 = Recharge | val3 = 5
 
}}
 
<noinclude> <!-- the noinclude is important; do not remove it -->
 
 
== Progression ==
 
== Progression ==
 
 
{{progression top|attrib=[[Domination Magic]]}}
 
{{progression top|attrib=[[Domination Magic]]}}
{{progression main|effect=Damage|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|?|N/A|N/A}}
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{{progression main|effect=Damage|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|?|?|N/A|N/A}}
 
{{progression bottom}}
 
{{progression bottom}}
   
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== Usage ==
 
== Usage ==
 
*This can be combined with [[Sympathetic Visage]] or [[Spirit Shackles]] to deny energy to warriors while damaging them whenever they quickly reach zero energy. Combine with Wastrel's Worry and an adrenaline-denying spell to cause even more damage, as the warrior will be unable to use adrenaline or energy to pull off a skill before Wastrel's Worry triggers.
 
*This can be combined with [[Sympathetic Visage]] or [[Spirit Shackles]] to deny energy to warriors while damaging them whenever they quickly reach zero energy. Combine with Wastrel's Worry and an adrenaline-denying spell to cause even more damage, as the warrior will be unable to use adrenaline or energy to pull off a skill before Wastrel's Worry triggers.
 
 
 
 
[[Category:Domination Magic skills]]
 
[[Category:Hex Spells]]
 
[[Category:Mesmer skills (Core)]]
 
 
<!-- DO NOT ADD ANYTHING BELOW THIS LINE -->
 
</noinclude> <!-- the /noinclude is important; do not remove it -->
 

Revision as of 13:43, 13 May 2006

Skill details
Mind Wrack
Mind Wrack
Campaign: Core Mesmer
Profession: Mesmer
Attribute: Domination Magic
Type: Hex Spell
    5 Energy 1 Activation 7 Recharge

Full: For 5...33 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83 damage.

Concise: (5...33 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83 damage and Mind Wrack ends.

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 5 7 10 12 14 17 19 21 24 26 28 31 33 35 38 40 42 45 47 49 52 54
Dmg / Energy lost 5 6 8 9 10 12 13 14 16 17 18 20 21 22 24 25 26 28 29 30 32 33
Dmg at 0 Energy 15 21 26 32 38 43 49 55 60 66 72 77 83 89 94 100 106 111 117 123 128 134

Progression

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 ? ? N/A N/A

Notes

Mind Wrack only triggers when the target's energy reaches zero. If, for example, the target has zero energy and no energy regeneration, then Mind Wrack will never trigger.

Acquisition

Skill Quests:

Skill Trainers:

Signet of Capture:

Usage

  • This can be combined with Sympathetic Visage or Spirit Shackles to deny energy to warriors while damaging them whenever they quickly reach zero energy. Combine with Wastrel's Worry and an adrenaline-denying spell to cause even more damage, as the warrior will be unable to use adrenaline or energy to pull off a skill before Wastrel's Worry triggers.