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Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Necromancer[]

Curses[]

Price of Failure Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Reckless Haste Reckless Haste Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Well of Darkness Well of Darkness Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
    10 Energy 1 Activation 20 Recharge
Nightfall    

Mesmer[]

Inspiration Magic[]

Spirit of Failure Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
    15 Energy 3 Activation 20 Recharge
Prophecies   Can be obtained through a quest

Illusion Magic[]

Calculated Risk Calculated Risk Hex Spell. For 3...20 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83 damage.)
    5 Energy 1 Activation 7 Recharge
Eye of the North    

Elementalist[]

Water Magic[]

Blurred Vision Blurred Vision Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy 1 Activation 12 Recharge
Core    

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