This skill may be earned from a quest. See skill information for details.
Divine Favor
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Blessed Aura [edit]
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Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer. |
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Contemplation of Purity [edit]
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Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions). |
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Divine Healing [edit]
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Spell. Heal yourself and party members within earshot for 15...51 points. |
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Divine Spirit [edit]
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Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy). |
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Peace and Harmony [edit]
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Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds. |
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Unyielding Aura [edit]
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Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
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Watchful Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends. |
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Healing Prayers
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Dwayna's Kiss [edit]
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Spell. Heal target other ally for 15...51 Health and an additional 10...30 Health for each enchantment or hex on that ally. |
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Heal Area [edit]
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Spell. Heal yourself and all adjacent creatures for 30...150 points. |
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Heal Other [edit]
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Spell. Heal target other ally for 35...151 health. |
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Healing Hands [edit]
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Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health. |
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Live Vicariously [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health. |
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Restore Life [edit]
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Spell. Touch the body of a fallen party member. Target party member is returned to life with 20...56% Health and 42...80% Energy. |
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Vigorous Spirit [edit]
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Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health. |
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Protection Prayers
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Amity [edit]
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Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage. |
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Aura of Faith [edit]
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Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage. |
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Life Attunement [edit]
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Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed. |
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Life Barrier [edit]
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Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends. |
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Mark of Protection [edit]
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Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds. |
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Mend Condition [edit]
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Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health. |
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Pacifism [edit]
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Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage. |
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Protective Bond [edit]
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Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends. |
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Restore Condition [edit]
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Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health. |
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Shield of Deflection [edit]
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Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor. |
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Vital Blessing [edit]
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Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health. |
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Smiting Prayers
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Balthazar's Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
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Holy Strike [edit]
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Skill. Target touched foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage. |
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Holy Wrath [edit]
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Enchantment Spell. For 10...26 seconds, the next 1...8 times target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5...41 damage). |
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Scourge Sacrifice [edit]
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Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount. |
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Shield of Judgment [edit]
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Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 holy damage. |
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Smite [edit]
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Spell. This attack[sic] deals 10...46 Holy damage[sic]. If attacking, your target takes an additional 10...30 Holy damage. |
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Symbol of Wrath [edit]
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Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second. |
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No Attribute
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Essence Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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Light of Dwayna [edit]
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Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. |
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Succor [edit]
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Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell. |
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Vengeance [edit]
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Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. |
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